Ready or Not

Ready or Not Dev Tracker




16 May


13 May


12 May


11 May

Comment

Originally posted by resfan

does that mean they won't randomly vanish past 30ft?

Yes

Comment

Originally posted by Mean_Attempt751

Hoping they brighten up the red dots as well so they don't wash out so badly

Do you have an example of this? Wash out over distance? Because this aims to resolve that (bit of cheeky material magic to get it right!)


10 May

Comment

I love being an indie developer with no strings to any company outside of my own, but man seeing the Valve logo officially pop up on some co-developed game in the future would be a dreeeeam.


09 May


08 May

Comment

Originally posted by Front-Pick3134

Will the new ragdoll system be featured in the may update?

Yep. Partially. We’re working on some new states that will influence second stage ragdoll anims.


07 May

Comment

Originally posted by Magnumx70

Somebody give this dude a medal please

Gotta honor him with an in game Easter egg at this point.

Comment

Dev here, it’s totally up to you and if you’re interested in buying a game that’s still a work in progress. You’d be buying into a product that we attempt to improve drastically every single major update, and we try our best to engage in our communities as much as we can! But if you wanna wait then go for it. But I do think it’s a lot of fun now, especially with friends :)

Comment

Originally posted by Nitro84635

Ooo alright thanks !!

We actually just overhauled the ancient code that was written for ragdoll. With the new support it should be really cool once we’re done. Wont say anything yet though.. gotta leave some surprises to show and not tell!!

Comment

Originally posted by Raventek

Someone has never done drugs before lol

It’s “video game” extreme but I’ve definitely seen some weird sh*t on the streets of LA when it comes to people not taking care of themselves. So maybe not strictly related to the methamphetamine use, but these people in particular live in a meth den. They’re not right by any means.

Comment

Originally posted by CaliRecluse

Not sure yet.

Devs might touch on it.

Yes. Planned!

Comment

Originally posted by Yankees-snapback

Got on them loafers

Upon closer inspection these appear to be loafers


06 May

Comment

Positional audio is something we're actively working on for the future (improving HRTF / Occlusion), we're currently exploring using some dedicated plugins within FMOD to get it sounding mint

Comment

Originally posted by Whatsupgamers1738

Ah ok, forgive me for the harsh tone am just really excited and was a little disappointed haha. Looking forward to seeing them for AI

Ah totally understandable. I post a lot of these in our work chat as during weekends I want to "work", but I don't want to be stuck doing what I usually do through the week (narrative, mgmt, etc.).

Usually I'll explore some new content implementation (for this one, the goal was to make the game feel more interactive at very little cost) and then send it to everyone to get em a little more hyped!

Just so turns out that a lot of the time i haven't got the latest files in a while, or not all code is pushed to editor, so on. In this case it's just old and probably taken between some changes in the animation department.

Comment

Originally posted by HypeDancingMan

Excited to see the new animations!

I'm excited to see them shared! There's a lot to do! hah

Comment

Originally posted by Whatsupgamers1738

Are those the new SWAT anims they were talking about in the may patch? They dont look very good

wasn't set up in the video here (old footage) but was for the players -- that's why you see sliding and stuff