does that mean they won't randomly vanish past 30ft?
does that mean they won't randomly vanish past 30ft?
Yes
Hoping they brighten up the red dots as well so they don't wash out so badly
Do you have an example of this? Wash out over distance? Because this aims to resolve that (bit of cheeky material magic to get it right!)
That f*cking rocks.
I love being an indie developer with no strings to any company outside of my own, but man seeing the Valve logo officially pop up on some co-developed game in the future would be a dreeeeam.
Will the new ragdoll system be featured in the may update?
Yep. Partially. We’re working on some new states that will influence second stage ragdoll anims.
Somebody give this dude a medal please
Gotta honor him with an in game Easter egg at this point.
Dev here, it’s totally up to you and if you’re interested in buying a game that’s still a work in progress. You’d be buying into a product that we attempt to improve drastically every single major update, and we try our best to engage in our communities as much as we can! But if you wanna wait then go for it. But I do think it’s a lot of fun now, especially with friends :)
Ooo alright thanks !!
We actually just overhauled the ancient code that was written for ragdoll. With the new support it should be really cool once we’re done. Wont say anything yet though.. gotta leave some surprises to show and not tell!!
Someone has never done drugs before lol
It’s “video game” extreme but I’ve definitely seen some weird sh*t on the streets of LA when it comes to people not taking care of themselves. So maybe not strictly related to the methamphetamine use, but these people in particular live in a meth den. They’re not right by any means.
Not sure yet.
Devs might touch on it.
Yes. Planned!
Got on them loafers
Upon closer inspection these appear to be loafers
Positional audio is something we're actively working on for the future (improving HRTF / Occlusion), we're currently exploring using some dedicated plugins within FMOD to get it sounding mint
Ah ok, forgive me for the harsh tone am just really excited and was a little disappointed haha. Looking forward to seeing them for AI
Ah totally understandable. I post a lot of these in our work chat as during weekends I want to "work", but I don't want to be stuck doing what I usually do through the week (narrative, mgmt, etc.).
Usually I'll explore some new content implementation (for this one, the goal was to make the game feel more interactive at very little cost) and then send it to everyone to get em a little more hyped!
Just so turns out that a lot of the time i haven't got the latest files in a while, or not all code is pushed to editor, so on. In this case it's just old and probably taken between some changes in the animation department.
Excited to see the new animations!
I'm excited to see them shared! There's a lot to do! hah
Are those the new SWAT anims they were talking about in the may patch? They dont look very good
wasn't set up in the video here (old footage) but was for the players -- that's why you see sliding and stuff