Ready or Not

Ready or Not Dev Tracker




06 May

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Positional audio is something we're actively working on for the future (improving HRTF / Occlusion), we're currently exploring using some dedicated plugins within FMOD to get it sounding mint

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Originally posted by Whatsupgamers1738

Ah ok, forgive me for the harsh tone am just really excited and was a little disappointed haha. Looking forward to seeing them for AI

Ah totally understandable. I post a lot of these in our work chat as during weekends I want to "work", but I don't want to be stuck doing what I usually do through the week (narrative, mgmt, etc.).

Usually I'll explore some new content implementation (for this one, the goal was to make the game feel more interactive at very little cost) and then send it to everyone to get em a little more hyped!

Just so turns out that a lot of the time i haven't got the latest files in a while, or not all code is pushed to editor, so on. In this case it's just old and probably taken between some changes in the animation department.

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Originally posted by HypeDancingMan

Excited to see the new animations!

I'm excited to see them shared! There's a lot to do! hah

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Originally posted by Whatsupgamers1738

Are those the new SWAT anims they were talking about in the may patch? They dont look very good

wasn't set up in the video here (old footage) but was for the players -- that's why you see sliding and stuff


05 May


04 May


03 May

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Originally posted by Mean_Attempt751

VOID Interactive is developing Sex 2. That's why the April update was delayed

Insider info!!1


02 May


29 Apr


28 Apr


27 Apr

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Originally posted by DaStosha

May I ask a question? I am not a gun specialist or LEO expert, but aren't MP5/10 - FBI exclusive like FBI HRT and FBI SWAT? So, shouldn't it be a supporter edition exclusive reskin of something like UMP40?

Perhaps but in this case it's a lot easier to just give it to everyone. Plus they're cool weapons, that alone is worth giving to all!


26 Apr

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Originally posted by HypeDancingMan

Motion matching animations (mocap) for movement (Note: they still use motion capture for other stuff like disabling traps, lock checking, door kicking, throwing nades, mirroring the door, plan C2, etc. they just remove the mocap for the movement in general) and opening doors incrementally are confirmed to not come back.

-But the rest is either confirmed to come back:

Planning phase: https://www.reddit.com/r/ReadyOrNotGame/co...

Read more

Most of our animations are motion captured. Motion matching which is an animation system, not an animation method. We absolutely use motion capture for animations, and weve put a lot of hours into it. :)

As for OP, these things weren’t necessarily working perfectly, they might have been functional but with old code and old ideas — we overextended our feature set (back in what, 2018?) as new game developers and had to scale back our EA release goal if we ever wanted a shot at releasing something stable as a small team. Now that the game is out, we’ve been planning on re-creating a lot of content to fit our games design, not just cramming it in there because it sounds like it would work.

I’ll help you: we’re missing drones, ladders, vaulting, being able to select multiple different grenades on your kit, sniper support, entry selection. Some of these are planned to come back, some of these won’t come back. If they don’t fit the game then they won’t be included :)

... Read more
Comment

Originally posted by CommunicationTasty48

I'm trying to get in touch with you guys about a collaboration with ChimeraXR 🤙 @controlledpairs is a fan of both of our products

I'll DM you. :)

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Originally posted by CaliRecluse

Imagine if that mechanic was used on some of the Hotel suspects. Would really keep us on our toes.

This will likely be added to club with suspects hiding amongst the dead.

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Originally posted by jeffuhwee

Awesome.

Good to see some new stuff - I wish though they would add more maps and more things to each map in terms of dynamic gameplay. I don't follow the dev stuff too much but ... would be nice in any event.

These will be added to all maps so that second part of your wish will be fulfilled. New update will also included a finished Valley and Club map.

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Originally posted by muh-stopping-power45

I swear if this motherf**ker has his dick out in the map i'm equipping a shotgun

he will


25 Apr

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Originally posted by adiyo011

Just a small question on the communications front, is there a particular reason why void names the updates based on months?

In a previous comment, you guys mentioned that Ghost ship games was one of your early access inspirations. One thing I think they did well was naming their updates after numbers (i.e. update 36) with loose time frames.

As a fan of RoN, and someone who also works in software, I understand and support you guys taking as long as you need to maintain your outstanding level of polish thus far.

I feel like on a communication tone, it sets up less potential disappointment from fans when they hear the April update was pushed to May versus hearing update 23 (for example) will take two additional weeks. Internally, you can still aim to maintain the same cadence of monthly releases but from an optics point, I think it's easier for people to swallow through the different nomenclature.

My two cents and keep up the great work!

Great thoughts and something we're discussing internally!

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Originally posted by nuclearfish010

Yeah I've been thinking about mods. I just always think mods are filled with malware and shit

We're working on covering all bases with official mod support and systems so you would never be at risk, but the sites that support mods (nexus for example) are usually pretty safe as far as I know.