Ready or Not

Ready or Not Dev Tracker




08 Jun

Comment

Originally posted by FoxtrotNineteen

cool!!! are we ever gonna get a full hotel tho? just for funsies 🥺🥺🥺

The hotel you see now is likely going to be entirely replaced, it’s just too big :( but we will see.

Comment

Originally posted by _Apprehensive_Fish_

Hey Gruntr, quick question. Is the Halligan bar, shown few months ago, bar coming in this update too?

Not yet

Comment

No expansions on any levels, if anything we've tightened things up. Bit of a rundown:

Valley is the same as it was before but a lot prettier with a tonne of environmental storytelling and other work. That house in your image is cut content, it used to be where the key suspect's daughter lived, but we moved that to be inside the house. Valley used to be a lot larger with a huge tunnel that connected the two places and a greenhouse even lower than that.

Dealer has seen some new routes added but structurally it's the same, again if not tightened up for more narrow CQB combat. It's a work-in-progress however.

Gas has also been tightened up with more narrow spaces and a few new doorways for alternative entries and flanks. (one new doorway outside, one new doorway inside)

Meth has also seen the same sort of treatment. The tunnels have been replaced entirely (area-wise it's less than the one that's out in the playable build, but gameplay wise it should be ...

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Comment

SWAT will be getting a lot of love in the future.

Comment

Originally posted by Quickkiller28800

Honestly, just let us ADS and shoot in the main areas. You can already grab a shield, go to the range, ADS, then walk out while still aiming, and you can still shoot.

Friendly fire is disabled out of the designated shooting areas anyways. That way we can see our sights, and hear our gunshots.

we won't do this but we will improve the overall usability because yeah, it can be nice to check your gun out and know what the optics are like. all in due time. :)

Comment

Originally posted by PlantsAreAliveToo

Armor piercing 7.62? Isn't that a little overkill in these close quarter ranges?

Edit: my bad, SR-16 is 5.56.

you should see how many surfaces that sh*t can punch through on penthouse, it's absurd


07 Jun


06 Jun

Comment

Originally posted by kyyyIe

You'd think that with interviewing real SWAT/HRT/SFOD operators they would realize that pretty much anyone runs a Level 3 Safariland holster.

We have a new holster being modeled


05 Jun

Comment

Literally


04 Jun

Comment

Originally posted by Voxination

Anyone tested if it works on the beanbag domed suspects to see if it counts as restrained?

Works!


31 May

Comment

Originally posted by devin13132

Why though? Like they're already down

oh are they? ;)


30 May


27 May

Comment

Originally posted by BathroomSecurity

Such is the Void way

Last time we name an update after a month, that's for sure!


26 May