Ready or Not

Ready or Not Dev Tracker




18 Jun

Comment

Originally posted by Mean_Attempt751

"Gruntr confirmed to be Satan." Kotaku probably

I reckon


17 Jun


16 Jun

Comment

Originally posted by A_MAN_POTATO

Thanks for the detailed response. Even when my vision doesn't align with yours, it helps to have clarity on why decisions were made the way they were. I hope it was clear that i''m not angry or anything, just voicing my opinion. That is, after all, why I supported the game. I haven't yet played the new test maps, but I will be sure to check them out. I've been really enjoying fast food even in it's unfinished state.

Oh no problem at all. :)


15 Jun

Comment

There should be a way now but with mod support coming within the next few updates we will include an FMOD project or something similar to allow for easier replacement.

Comment

Originally posted by Cheese_Cake_L0rd

When does the Live version usually receive the SE updates?

As soon as some of the more aggregious bugs and crashes are ironed out. We’ve been making waves though so won’t be too long.

Comment

Originally posted by MrTattyBojangles

Is that even legal? u/Gruntr ?

I’m not sure actually. Technically no, doesn’t bother me so long as someone doesn’t claim credit for it as their own level. People have paid for mods to be made in the past, though honestly OP I don’t think you’d need to pay: someone would likely happily do this for free since there are so many passionate modders for this community kicking ass.

Comment

Fences are the bane of my existence

Comment

Originally posted by A_MAN_POTATO

That may be an explanation, but it doesn't really jive with me as validation... It's just another piece of narrative and edgyness getting in the way of, at least, what I expected out of a SWAT 4 spiritual successor. Which... To their credit the core gameplay nails perfectly. The environments just sometimes feel less so

That’s a fair criticism, this is primarily our own interpretation of real events vs. trying to follow them exactly. As an example, it’s unlikely bodies would pile up in the center of a dance floor, they’d be at exits and there would be way less of them.

However it’s definitely a much more confronting experience (at least to some, in your case the suspension of disbelief wasn’t enough which is fine) to be presented with such an insurmountable number of bodies.

Realistically events like, say, the Bataclan massacre saw images of a few dead in larger areas with most people being able to escape, fortunately. This isn’t lost on us, it’s just the way we’ve decided to present it in a way that becomes more readable.

As for scale, that’s fair! I hope you get the chance to jump into agency and Ridgeline which are two smaller levels. Fast food is also having the added area cut down so it goes back towards the primary focus being the restaurant. Many small maps are co...

Read more
Comment

Originally posted by Dutspice

I think the main hurdle is that it doesn’t exist.

VOID military/leo solutions when

Comment

Set your game to full screen, apparently there are issues with windowed mode on some pcs

Comment

Originally posted by mao_tse_boom

I like the idea of the gore, but this isn’t what people look like after blowing themselves up. This thorax looks like it’s been carefully dissected, it should honestly be pretty much vaporized, turned into little bits of bone.

Oh not at all. Our gore system is outside of this to be fair, and once fully implemented we will apply it to every sort of interaction. Basically this exists just to not have some ragdoll with a blood texture appear! And the torso chunk is just there so there’s something to report. We know what the real thing looks like (unfortunately), so this is mostly placeholder. The VFX component will stay the same though. Love seeing the big splat, it feels really gross to see.

Comment

Originally posted by Sheyvan

Not seen a suicide yet and i circumvent fake-deaths by tying up every single corpse now. Cover system is rgeat though. Once alerted enemies are much harder to kill and firefights take 3x the amount of time. This rewards recise engagement of oblivious enemies over ramboing the shit out of a level even more and is surprisingly healthy for the game imo. Biggest issues are bugs and performance issues right now. Most bugs are negligable, but the performance on some of the unoptimized maps absolutely kills my PC. It's not the newest, but i can usually play the game on low. For some maps i now get framedrops to 12-15, when action breaks loose.

Maps and Environmental Storytelling are insane. They went completely nuts with both new maps and seem to perfectly understand what made SWAT4 Maps so memorable. Even older Maps (Dealer / Gas / Meth) got some great updates, to the point where i would consider most maps extremely memorable and rich of narrative already.

...and yeah...

Read more

Thanks for the feedback. Performance should be better this next hotfix. There are also probably too many mirrors in some levels which also cause a lot of problems… we’re discussing them internally.

Comment

Originally posted by razgrizzelontwitch

doesnt help that the ai can now pen through concrete with a 9mm with perfect accuracy if you try to take cover, while you cant even return it with a 5.56 ap round

They shouldn’t be able to pen with perfect accuracy, but if they see you and then you move behind a wall they’ll take some pot shots within a certain distance of the wall. I would think that it’s possible those rounds are just luckily hitting you. Your AP should definitely be penetrating. If you can send a video then that’ll be good since it could be something as simple as a surface that doesnt have the correct penetration values.

Comment

There are some armour bugs related to a legacy armour system on some AI that should be resolved in the next hotfix. Keep the feedback coming