Runescape

Runescape Dev Tracker




01 Aug

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Originally posted by ImVeryBadWithNames

Nah his position appears to have shifted over the hours from his first post in this thread.

There's a big difference for me between "it was annoying, and we didn't change it, and it's still annoying" and "we changed it, and it's slightly more annoying now". In the former case I think "the update isn't about that" is a good reason to leave something alone to avoid scope creep, but once we've touched it that principle doesn't really apply anymore. In this case I believed we hadn't touched it, but it turned out we had.

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Originally posted by ImBoredAtWorkHelp

effectively removing the PVP requirement from the abyss

no it doesn't? When I go back the second time to the abyss I'll still be skulled and pk-able

Sorry I don't mean change it back to as before, I mean change it so the abyss neither skulls you nor requires you to be skulled.

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I didn't realise that you now have to toggle PVP before entering the wilderness to access the abyss. (In dev it worked as before, skulling you when you enter). I've asked for this to be changed to remove the skull requirement from the abyss entirely (and not autoskull you as it used to). I doubt a change like this will qualify for hotfixing, but I'll talk to the developers about it tomorrow.

EDIT: clarity

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Originally posted by jimmy210995

Just to jump on, I entered the wildy earlier with a demonic skull equipped and it skulled me with no warning No big deal to me because I was assuming I’d end up skulled but I read somewhere that you’ll always be given a warning before doing anything that would skull you

Apologies, we believe this to be specific to entering the wildy via the lodestone, we’ll get a fix for this asap

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Thanks so much for taking the time to report this. We've been able to quickly replicate this issue and it's already been hotfixed - looks like 6 people were impacted total thankfully.

If you were impacted, please use the Lost Items form and we should be able to sort you out: https://support.runescape.com/hc/en-gb/articles/209366569-Lost-Items

*Note: Player Support have a clear roster of the few that were affected. Please do not submit false claims as this will likely lead to significant suspensions.

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Hey :)

Yeah, it has indeed been changed to 95 slayer

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Hey :)

Known issue

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Thanks, this is already known and logged

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Originally posted by IamThrawn44

Yes, you do.

Sorry I should have been clearer. You need the full set on to fill and to use the essence, but you can "carry" the essence without the gloves equipped.

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Originally posted by Mystic_Clover

Wouldn't it have been easier to design the threat system to be more relevant to skillers, with the demonic skull factoring into that system?

Honestly the update is a delicate balance of reducing or concentrating but not completely removing PVP. The demonic skull was intended to be, and makes sense to remain, a reward for PVP, it's just that it interacts with runecrafting in an especially notable way. I'd like to see a much more substantial improvement to runecrafting as it feels very outdated to me, but this wasn't a runecrafting update.

Given that nothing has actually changed mechanically, my expectation is that after the initial excitement of people trying to PVP things will return to how they were before, which doesn't alleviate the need for other changes but should mean the abyss remains basically as-is for now.

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Originally posted by JoshOliday

I don't think this needs to be reward space Jack. I think this is a QoL fix by making the bracelet act as Infinity gloves if you have them unlocked. Kind of like how silverhawks work as nimble boots if you have them.

Yeah I have no objection to this. There are all sorts of ways to think about this problem.

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Originally posted by PrizeStrawberryOil

That does not mean that it hasn't happened. It just means that they can't reproduce it. Which still means it's likely not a lie.

They are only receiving the victims information regarding the bug. That information is going to be "I got pked while in opt out." The problem is you're giving a puzzle to the same people that couldn't figure out the puzzle the first time with the same information.

If you want to recreate the bug you need to know what the abuser knows. They tend not to flaunt that to their victims.

In fairness, we're barely recieving the victims information too, they've gone radio silent! Caution still advised

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Originally posted by agggile

Perfect, thanks. Perhaps that could be added to the top-level comment just to raise visibility.

Good idea :)

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Hi! This is intended as far as we could take it. There were complications in your suggested method due to being able to opt out/in in unexpected locations, we’ll monitor how this plays :)

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Fire giants can no longer be found in the wilderness. We have a job in to account for this for Mandrith's special slayer challenge and Erskine's slayer contracts.

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Originally posted by agggile

Just to clarify, when you say "we cannot confirm that this issue has occurred", does "this issue" mean skulling through a familiar and then getting PKed specifically, or getting PKed while opt-out in general?

The latter, we have not been able to confirm any reports of players being killed whilst opt-out

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Originally posted by Rarycaris

Have you checked the aftershock perk? I've seen suggestions that that is what's causing it.

Aftershock is being investigated, I have gotten a report that it was a factor but it hasn't been reproducible yet.

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Originally posted by MightyJill

Yes, it holds essence, you need to wear the outfit for that to work.

AFAIK the essence you fill with isn't lost if you temporarily unequip the gloves.

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Originally posted by SofaKingPist

I think the irritation comes from having to switch it every run, and 1 moment of "I forgot to switch" can easily lead to showing up in death's office. The outfit will be left in storage as long as needing the brace is a thing as not getting PK'd is a higher priority than the benefits the outfit would provide. Letting it work from inv (even if you have to add a cost, either one-time or charges) would be a nice QoL in line with this, or maybe a different option, like being able to add it to the puzzle box, or the infinity outfit gloves themselves.

Yeah there's definitely a bunch of possible reward spaces or tweaks that could be made here.

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Originally posted by Doc_Da

Do you need the full set on to use the outfit as a pouch?

Not AFAICS.