Satisfactory

Satisfactory Dev Tracker




19 Jun

Post

Hi Pioneers!

Hello everyone, here’s another patch with some more fixes and goodies for you all so please take a look, there’s quite a few changes in this patch.

There’s something very important to bring up which is we will be soon going out on vacation so in order for us to try to fix what is truly important for you all we need your feedback so please let us know what is affecting your gameplay or what are your concerns over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

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15 Jun

Post

Hi Pioneers!

Hello everyone, today here’s a smaller patch that hopefully has some big impact for a lot of you, We did some optimisation improvements that we want to try out, a fix for being unable to place water extractors on the water that was fixed, and some localisation updates.

If we’re forgetting about something important or if we’ve introduced new issues, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We will look into it ASAP

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you again soon everyone <3

...

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14 Jun

Post

Hi Pioneers!

Hello everyone, we’re happy to be here again with another Experimental release, this update has a lot of intricacies to it due to the upgrade to Unreal Engine 5 so we’re going to try to address some of the bigger issues you’re all encountering before we leave for vacation, so for today here’s some fixes, we’re still reading all your feedback so please keep it coming, we really appreciate it.

If we’re forgetting about something important or if we’ve introduced new issues, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We will look into it ASAP

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues...

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13 Jun

Post

Hi Pioneers!

Since you’re reading this, Update 8 is now out on Experimental for you all to try and let us know what you think. We’ve put in great effort to stabilise the game before it gets out to you, but with a major engine upgrade there are always extra chances for issues to occur. So, while you hopefully enjoy all the new goodies, keep an eye out for bugs and problems and most importantly: BACK UP YOUR SAVES! Better to be safe than sorry with this one. Now let’s move on to content.

Oh boy, did we say this was a smaller update again? Well, it seems we’ve overshot the target a little bit and are now looking at a big package of additions, changes, and quality of life improvements coming out with Update 8!

There are two new buildings joining the line-up, the Power Tower, and Priority Power Switch. The Titan Forest has gotten a new look, we’ve done updates to atmosphere and lighting, and worked on polishing many other biomes in terms of gamep...

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12 Dec

Post

Hi Pioneers!

Hello everyone, we’re glad you’re all enjoying the update, here’s some fixes to hopefully solve some issues some people are having before we at the office go on our FICSMAS holiday :)

From our side, things seem to be decently stable with this release, but if we’re missing something please let us know over at our QA Site: https://questions.satisfactorygame.com/ We will try to address it ASAP.

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you around everyone, hope you all have a great holiday <3

BUG FIXES...

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06 Dec

Post

Hi Pioneers!

Update 7 is now available on Early Access, so in here we are again going over all the content of the Update in detail for those of you who haven’t followed the Experimental releases. The most fun and convenient way to get all the highlights is our patch notes video that you can watch here: https://youtu.be/ST6V-a4u8Qs

For those of you trying out the new content for the first time, and those of you that might have ongoing issues from the Experimental release, you can let us know about your thoughts on our Questions Site as usual: ...

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05 Dec

Post

Hi Pioneers!

Hello everyone, here’s a few more fixes for you all, some more on the way as well but we wanted you all to have these at least for now :)

If we’re forgetting some super important stuff or anything you might find very annoying, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day.

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you all again very soon <3

BUG FIXES

  • Fixed hologram clearance showing up in the Blueprint build effect
  • ...
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02 Dec

Post

Hi Pioneers!

Hello everyone, here’s a bonus round of fixes, if you missed yesterday’s patch notes please take a look at them as they have a lot more stuff in them.

Hopefully this finally addresses most of the issues we’ve been having since the Experimental release but as always If we’re forgetting some super important stuff or anything you might find very annoying, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day.

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you all again soon, Hop...

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01 Dec

Post

Hi Pioneers!

Hello everyone, here’s another round of a lot of bugfixes, hope this solves most problems people are having.

We know there’s some issues right now with Blueprint snapping on foundations, but a temporary workaround is to hold the CTRL key when placing them, We’re working on a better solution for this.

If we’re forgetting some super important stuff or anything you might find very annoying, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day.

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those...

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30 Nov

Post

Hi Pioneers!

Hello everyone, this is a small update in preparation to the upcoming Update 7 release from Experimental to Early Access.

If we unexpectedly broke stuff or if you have any feedback, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your comments every day

If you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

PATCH NOTES

  • Made some adjustments in preparation for future updates

KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crash...
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29 Nov

Post

Hi Pioneers!

Hello everyone, lots of bugfixes this time around, hope you all enjoy the update.

If we’re forgetting some stuff that you think definitely needs to fixed ASAP, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day.

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you all again soon <3

BUG FIXES

  • Productivity calculation has been changed so now hitches such as autosave shouldn’t cause productivity to drop
  • Fixed boomers clearance f...
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24 Nov

Post

Hi Pioneers!

Hello everyone, here’s another patch with some fixes for the most reported bugs on QA site for now, there’s more fixes on the way but you can have these for now :)

If something is still not working or if we’re forgetting something, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you all again soon, have a nice weekend everybody <3

BUG FIXES

  • Fixed invisible buildings built from Blueprints ...
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23 Nov

Post

Hi Pioneers!

Hello everyone, just a quick hotfix for yesterday’s whoopsie on the Multiplayer and Dedicated Servers not working and a few more fixes

If we somehow made things worse, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you all again soon <3

BUG FIXES

  • Fixed Crash when joining Multiplayer or Dedicated Servers
  • Fixed Double Wall Outlet allowing circuits from outside the Blueprint Design...
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Post

Hi Pioneers!

Hello everyone, This patch is only a localisation update for the Early Access version (Not the experimental version) No other changes have been made and if you want to try out Update 7 you should use the Experimental version instead, this is a bit more stable than Experimental however

If we unexpectedly broke stuff or if you have any feedback, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your comments every day

If you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

LOCALISATION

  • Updated all languages with the ...
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Post

Hi Pioneers!

Hello everyone, This patch is only a localisation update for the Early Access version (Not the experimental version) No other changes have been made and if you want to try out Update 7 you should use the Experimental version instead, this is a bit more stable than Experimental however

If we unexpectedly broke stuff or if you have any feedback, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your comments every day

If you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

LOCALISATION

  • Updated all languages w...
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22 Nov

Post

Hi Pioneers!

Hello everyone, here’s another patch with some more fixes for the Experimental version

If there’s some important stuff we’re forgetting or if we introduced some new issues so please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

Also as always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you all again soon <3

BUG FIXES

  • Fixed a crash related to the build effect on blueprints
  • Fixed Tilted Corner walls not having soft clearance
  • Fixed...
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18 Nov

Post

Hi Pioneers!

Hello everyone, here’s a patch with a bunch of fixes to some of the most reported issues on the questions site so you all can keep enjoying blueprints through the weekend :)

As always, we probably forgot some stuff or introduced some new issues so please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

Also as always, with every new update f you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

Hope you’re all enjoying blueprints, see you all again soon <3

BUG FIXES

  • Fixed Hover Pack not c...
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15 Nov

Post

Hi Pioneers!

Update 7 is up on Experimental now. The most anticipated addition in this update are probably Blueprints, but you’ll get to enjoy some other nuggets together with them. We’ve added additional modes for Creature hostility, a Conveyor Ceiling Attachment, balancing of Overclocking and Coupon generation, and more. You can find all the details below!

A fair warning, since this is the Experimental release: We are still working in particular on the multiplayer stability of Blueprints and you might encounter more issues there than usual even in Experimental. You can leave your feedback on the Blueprints, other additions, changes, and any issues you encounter on our Questions Site: https://questions.satisfactorygame.com/

Blueprints in particul...

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28 Sep

Post

Hi Pioneers!

Hello everyone, just dropping a small quick patch for you all today, yesterday we introduced a pretty big issue that affected a multitude of buildables and made it impossible to interact with objects in various scenarios unless dismantling some of them, so here’s a potential fix for it.

If you missed the patch notes from yesterday consider looking them up as we introduced a few new cosmetic buildables and a lot of other fixes.

There’s also a few more fixes so as always If we introduced any new issues with this patch or are forgetting anything important, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP just like yesterday.

If you’re experiencing some major issues laun...

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27 Sep

Post

Hi Pioneers!

Hello everybody, here’s yet another patch with a bunch of fixes and a few other goodies, hope you all enjoy it, we are glad you’re enjoying the update :)

If we introduced any new issues with this patch or are forgetting anything important, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

If you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

Thanks for enjoying our game, see you all again soon <3

NEW

  • Added new Tilted Concave Walls (4m and 8m) to the “Tilted Walls” unlock in the AWE...
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