Satisfactory

Satisfactory Dev Tracker




01 Dec

Post

Hi Pioneers!

Hello everyone, here’s another round of a lot of bugfixes, hope this solves most problems people are having.

We know there’s some issues right now with Blueprint snapping on foundations, but a temporary workaround is to hold the CTRL key when placing them, We’re working on a better solution for this.

If we’re forgetting some super important stuff or anything you might find very annoying, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day.

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those...

Read more External link →

30 Nov

Post

Hi Pioneers!

Hello everyone, this is a small update in preparation to the upcoming Update 7 release from Experimental to Early Access.

If we unexpectedly broke stuff or if you have any feedback, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your comments every day

If you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

PATCH NOTES

  • Made some adjustments in preparation for future updates

KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crash...
Read more External link →

29 Nov

Post

Hi Pioneers!

Hello everyone, lots of bugfixes this time around, hope you all enjoy the update.

If we’re forgetting some stuff that you think definitely needs to fixed ASAP, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day.

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you all again soon <3

BUG FIXES

  • Productivity calculation has been changed so now hitches such as autosave shouldn’t cause productivity to drop
  • Fixed boomers clearance f...
Read more External link →

24 Nov

Post

Hi Pioneers!

Hello everyone, here’s another patch with some fixes for the most reported bugs on QA site for now, there’s more fixes on the way but you can have these for now :)

If something is still not working or if we’re forgetting something, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you all again soon, have a nice weekend everybody <3

BUG FIXES

  • Fixed invisible buildings built from Blueprints ...
Read more External link →

23 Nov

Post

Hi Pioneers!

Hello everyone, just a quick hotfix for yesterday’s whoopsie on the Multiplayer and Dedicated Servers not working and a few more fixes

If we somehow made things worse, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you all again soon <3

BUG FIXES

  • Fixed Crash when joining Multiplayer or Dedicated Servers
  • Fixed Double Wall Outlet allowing circuits from outside the Blueprint Design...
Read more External link →
Post

Hi Pioneers!

Hello everyone, This patch is only a localisation update for the Early Access version (Not the experimental version) No other changes have been made and if you want to try out Update 7 you should use the Experimental version instead, this is a bit more stable than Experimental however

If we unexpectedly broke stuff or if you have any feedback, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your comments every day

If you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

LOCALISATION

  • Updated all languages with the ...
Read more External link →
Post

Hi Pioneers!

Hello everyone, This patch is only a localisation update for the Early Access version (Not the experimental version) No other changes have been made and if you want to try out Update 7 you should use the Experimental version instead, this is a bit more stable than Experimental however

If we unexpectedly broke stuff or if you have any feedback, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your comments every day

If you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

LOCALISATION

  • Updated all languages w...
Read more External link →

22 Nov

Post

Hi Pioneers!

Hello everyone, here’s another patch with some more fixes for the Experimental version

If there’s some important stuff we’re forgetting or if we introduced some new issues so please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

Also as always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you all again soon <3

BUG FIXES

  • Fixed a crash related to the build effect on blueprints
  • Fixed Tilted Corner walls not having soft clearance
  • Fixed...
Read more External link →

18 Nov

Post

Hi Pioneers!

Hello everyone, here’s a patch with a bunch of fixes to some of the most reported issues on the questions site so you all can keep enjoying blueprints through the weekend :)

As always, we probably forgot some stuff or introduced some new issues so please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

Also as always, with every new update f you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

Hope you’re all enjoying blueprints, see you all again soon <3

BUG FIXES

  • Fixed Hover Pack not c...
Read more External link →

15 Nov

Post

Hi Pioneers!

Update 7 is up on Experimental now. The most anticipated addition in this update are probably Blueprints, but you’ll get to enjoy some other nuggets together with them. We’ve added additional modes for Creature hostility, a Conveyor Ceiling Attachment, balancing of Overclocking and Coupon generation, and more. You can find all the details below!

A fair warning, since this is the Experimental release: We are still working in particular on the multiplayer stability of Blueprints and you might encounter more issues there than usual even in Experimental. You can leave your feedback on the Blueprints, other additions, changes, and any issues you encounter on our Questions Site: https://questions.satisfactorygame.com/

Blueprints in particul...

Read more External link →

28 Sep

Post

Hi Pioneers!

Hello everyone, just dropping a small quick patch for you all today, yesterday we introduced a pretty big issue that affected a multitude of buildables and made it impossible to interact with objects in various scenarios unless dismantling some of them, so here’s a potential fix for it.

If you missed the patch notes from yesterday consider looking them up as we introduced a few new cosmetic buildables and a lot of other fixes.

There’s also a few more fixes so as always If we introduced any new issues with this patch or are forgetting anything important, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP just like yesterday.

If you’re experiencing some major issues laun...

Read more External link →

27 Sep

Post

Hi Pioneers!

Hello everybody, here’s yet another patch with a bunch of fixes and a few other goodies, hope you all enjoy it, we are glad you’re enjoying the update :)

If we introduced any new issues with this patch or are forgetting anything important, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

If you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

Thanks for enjoying our game, see you all again soon <3

NEW

  • Added new Tilted Concave Walls (4m and 8m) to the “Tilted Walls” unlock in the AWE...
Read more External link →

22 Sep

Post

Hi Pioneers!

Hello everybody, hope you’re all enjoying Update 6, here’s a patch with a bunch of fixes and a few other goodies, hope you all enjoy it :)

If we introduced any new issues or are forgetting anything please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

We’re trying to fix some of the more annoying leftover issues from the previous Experimental patches so please do let us know if we’re forgetting anything important on the QA Site.

I’ve also brought back the “Known Issues” section to help out people who might be having some issues that have very common workarounds so if you’re having problems launching the game at all or some extremely weird issues please take a look at that secti...

Read more External link →

20 Sep

Post

Hi Pioneers!

Our longest Experimental period so far is ending. Update 6 has made its way onto the Early Access branch! Some of you already know all about what we’ve added and changed, but for everyone else we will go over it in detail one more time.

As the old saying goes: A trailer on YouTube says more than a thousand patch notes, so definitely check out the Update 6 trailer before you continue reading. While it contains substantially less information than the actual patch notes, it comes with a little surprise.

https://youtu.be/U_K6QiUaenQ

While we have your attent...

Read more External link →

15 Sep

Post

Hi Pioneers!

Hello again everybody, here’s another small patch inching us closer to EA release, mostly UI fixes and a fix for a really annoying crash with no crash report that seems to be affecting some of you.

If we introduced any new issues or are forgetting anything please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again very soon <3

BUG FIXES

  • Potentially fixed the no callstack crash related to the navmesh (This time for real™️)

UI

  • Updated Geyser icon
  • Updated Compass visibility
  • Fixed Equipment icon in HUD flickering when equipping an item for Clients
  • Fixed som...
Read more External link →

13 Sep

Post

Hi Pioneers!

Hello again everybody, here’s a small patch inching us closer to EA release, lots of fixes for a bunch of stuff.

If we introduced any new issues or are forgetting anything big please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon <3

NEW

  • New Alpha Hog and Spitter Sounds
  • Alpha Hog and Alpha Spitter improvements and general creature improvements
  • Improved the lighting in Grass Fields during the night, also increased blend distance to improve differences in fog heights

BUG FIXES

  • Fixed pings being invisible for other players
  • Fixed “Press RMB To Resp...
Read more External link →

08 Sep

Post

Hi Pioneers!

Hello again everybody, here’s a patch with a lot of goodies, most impactful of them all here’s a potential fix for Creatures being completely gone for some of you, alongside a bunch of goodies like new icons for a lot of stuff, plus Tilted Concave Walls (Corner Walls)

If we introduced any new issues or are forgetting anything please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon <3

NEW

  • Tilted Concave Walls
    • Part of the Tilted Walls pack in the AWESOME Shop

BUG FIXES

  • Potential fix for Creatures not spawning for some players in specific saves
  • ...
Read more External link →

06 Sep

Post

Hi Pioneers!

Hello again everybody, Turns out there were some more crashes as a side effect of the last few patches so here’s some fixes along with a bunch of goodies :)

If we introduced yet another crash or any new issues please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon <3

NEW

  • Pretty stuff in the skybox

CREATURES

  • Adjustments to the Spitter VFX, Animations, AI and Attacks
  • Adjustments to Hog and Alpha Hogs Physics, AI and Attacks
  • BUG FIXES
  • Fixed crash related to Hatchers on Dedicated Server
  • Fixed up Low spec Skybox...
Read more External link →

02 Sep

Post

Hi Pioneers!

Hello again everybody, we’ve heard a LOT of you are having issues with crashing when saving or auto-saving, so here’s a small patch to fix that.

Thanks a lot to everyone who sent us saves when we requested them, we really appreciate your cooperation <3

Hopefully everything should be fine now but if the issue comes back or new issues arise, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon <3

BUG FIXES

  • Potentially fixed crash when saving/autosaving introduced in CL 198647
External link →
Post

Hi Pioneers!

Hello again everybody, we’ve heard a LOT of you are having issues with crashing when saving or auto-saving, so here’s a small patch to fix that.

Thanks a lot to everyone who sent us saves when we requested them, we really appreciate your cooperation <3

Hopefully everything should be fine now but if the issue comes back or new issues arise, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon <3

BUG FIXES

  • Potentially fixed crash when saving/autosaving introduced in CL 198647
External link →