Satisfactory

Satisfactory Dev Tracker




22 Sep

Post

Hi Pioneers!

Hello everybody, hope you’re all enjoying Update 6, here’s a patch with a bunch of fixes and a few other goodies, hope you all enjoy it :)

If we introduced any new issues or are forgetting anything please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

We’re trying to fix some of the more annoying leftover issues from the previous Experimental patches so please do let us know if we’re forgetting anything important on the QA Site.

I’ve also brought back the “Known Issues” section to help out people who might be having some issues that have very common workarounds so if you’re having problems launching the game at all or some extremely weird issues please take a look at that secti...

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20 Sep

Post

Hi Pioneers!

Our longest Experimental period so far is ending. Update 6 has made its way onto the Early Access branch! Some of you already know all about what we’ve added and changed, but for everyone else we will go over it in detail one more time.

As the old saying goes: A trailer on YouTube says more than a thousand patch notes, so definitely check out the Update 6 trailer before you continue reading. While it contains substantially less information than the actual patch notes, it comes with a little surprise.

https://youtu.be/U_K6QiUaenQ

While we have your attent...

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15 Sep

Post

Hi Pioneers!

Hello again everybody, here’s another small patch inching us closer to EA release, mostly UI fixes and a fix for a really annoying crash with no crash report that seems to be affecting some of you.

If we introduced any new issues or are forgetting anything please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again very soon <3

BUG FIXES

  • Potentially fixed the no callstack crash related to the navmesh (This time for real™️)

UI

  • Updated Geyser icon
  • Updated Compass visibility
  • Fixed Equipment icon in HUD flickering when equipping an item for Clients
  • Fixed som...
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13 Sep

Post

Hi Pioneers!

Hello again everybody, here’s a small patch inching us closer to EA release, lots of fixes for a bunch of stuff.

If we introduced any new issues or are forgetting anything big please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon <3

NEW

  • New Alpha Hog and Spitter Sounds
  • Alpha Hog and Alpha Spitter improvements and general creature improvements
  • Improved the lighting in Grass Fields during the night, also increased blend distance to improve differences in fog heights

BUG FIXES

  • Fixed pings being invisible for other players
  • Fixed “Press RMB To Resp...
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08 Sep

Post

Hi Pioneers!

Hello again everybody, here’s a patch with a lot of goodies, most impactful of them all here’s a potential fix for Creatures being completely gone for some of you, alongside a bunch of goodies like new icons for a lot of stuff, plus Tilted Concave Walls (Corner Walls)

If we introduced any new issues or are forgetting anything please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon <3

NEW

  • Tilted Concave Walls
    • Part of the Tilted Walls pack in the AWESOME Shop

BUG FIXES

  • Potential fix for Creatures not spawning for some players in specific saves
  • ...
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06 Sep

Post

Hi Pioneers!

Hello again everybody, Turns out there were some more crashes as a side effect of the last few patches so here’s some fixes along with a bunch of goodies :)

If we introduced yet another crash or any new issues please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon <3

NEW

  • Pretty stuff in the skybox

CREATURES

  • Adjustments to the Spitter VFX, Animations, AI and Attacks
  • Adjustments to Hog and Alpha Hogs Physics, AI and Attacks
  • BUG FIXES
  • Fixed crash related to Hatchers on Dedicated Server
  • Fixed up Low spec Skybox...
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02 Sep

Post

Hi Pioneers!

Hello again everybody, we’ve heard a LOT of you are having issues with crashing when saving or auto-saving, so here’s a small patch to fix that.

Thanks a lot to everyone who sent us saves when we requested them, we really appreciate your cooperation <3

Hopefully everything should be fine now but if the issue comes back or new issues arise, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon <3

BUG FIXES

  • Potentially fixed crash when saving/autosaving introduced in CL 198647
External link →
Post

Hi Pioneers!

Hello again everybody, we’ve heard a LOT of you are having issues with crashing when saving or auto-saving, so here’s a small patch to fix that.

Thanks a lot to everyone who sent us saves when we requested them, we really appreciate your cooperation <3

Hopefully everything should be fine now but if the issue comes back or new issues arise, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon <3

BUG FIXES

  • Potentially fixed crash when saving/autosaving introduced in CL 198647
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30 Aug

Post

Hi Pioneers!

Hello everybody, it’s been a while but here we are again with a patch full of fixes and other goodies, alongside some new things, Creatures have gotten another big round of overhauls to fix some of their previous issues, so please give them a try again and let us know what you think.

There are probably some other things that aren’t mentioned in the patch notes that I might have missed so hopefully you find something unexpected fixed that makes you happy :D

As usual, this patch might have introduced more new issues or not fully fixed some things so if that’s the case please let us know over at our QA Site: https://questions.satisfactorygame.com/ We check your posts every day.

See you all again soon, Hope you enjoy the update <3...

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13 Jul

Post

Hi Pioneers!

The crashes related to fighting Spitters have been more persistent than we thought, but we are pretty sure we’ve got a fix for them with this patch. Thanks for hanging in there and your patience!

As usual, if there are new issues or something we claim to have fixed still occurs, let us know over at our QA Site: https://questions.satisfactorygame.com/

Hope you all are having a good time mauling Spitter again <3

BUG FIXES

  • This time we definitely fixed the crashes happening when fighting Spitters. Hopefully 100%. Totally fixed.

KNOWN ISSUES

  1. A potential workaround for Foliage not being pickupable on Dedicated Servers is restarting the server and re-joinin...
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08 Jul

Post

Hi Pioneers!

This is a little hotfix addressing another crash that became more visible with our latest patch. This crash fix is related to Spitters specifically.

As usual, if there are new issues or something we claim to have fixed still occurs, let us know over at our QA Site: https://questions.satisfactorygame.com/

Hope you all are going to have a nice weekend! <3

BUG FIXES

  • Fixed crash occurring when fighting Spitters in close combat

KNOWN ISSUES

  1. A potential workaround for Foliage not being pickupable on Dedicated Servers is restarting the server and re-joining it. Sometimes moving very far away from the area you spawn in also results in Foliage being pickupa...

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06 Jul

Post

Hi Pioneers!

We’ve got another patch incoming with the latest translations and a few fixes that hopefully resolve seemingly random crashes and freezing up of creatures on Experimental.

As usual, if there are new issues or something we claim to have fixed still occurs, let us know over at our QA Site: https://questions.satisfactorygame.com/

The known issues haven’t changed, but we are keeping the section in for now so the info is readily available.

Hope you all are doing well! <3

LOCALISATION

  • Updated all languages with the latest translations

BUG FIXES

  • Potential fix for several creature related crashes
  • Potential fix for creatures freezing up rando...
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01 Jul

Post

Hi Pioneers!

Hello again everyone, This is just a super minor patch with a hotfix for the crash introduced with yesterday’s QOL change, hope it helps :)

Yesterday’s patch was decently big so if you haven’t seen it, please go check the post for it, there’s a lot of important stuff you might want to know, like all creatures intentionally respawning.

There might be some other issues so if you find anything please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your comments every day.

Some people might have missed the Known Issues section from yesterday so I’m including it here again.

Until next time!, Take care everyone <3

BUG FIXES

  • Fixed a crash when trying to s...
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30 Jun

Post

Hi Pioneers!

Hello again everyone, lots of details about today’s patch so please make sure you read the patch notes, overall there should be plenty of improvements everywhere and hopefully we didn’t introduce too many new bugs :)

But if we did, let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your comments every day.

So, without further ado, one of the biggest changes in this patch is that we did some changes to the creature spawner behaviour, this was to address the situation where for a lot of players, the game had no creatures at all or much less creatures than before, also to fix other issues.

This will unavoidably result in all creatures respawning across the world, even inside Factories and i...

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21 Jun

Post

Hi Pioneers!

Hello again everyone, lots of fixes today and there’s more to come, we’re still focusing on addressing some of the bigger issues, some stuff we’re aware of hasn’t been fixed due to it being more complex issues than initially thought, but we still hear you and we’re working on it!

If we’re forgetting something important or if we introduced some new issues, let us know over at our QA Site: https://questions.satisfactorygame.com/ We look at your reports every day.

See you all again soon, hope you’re enjoying the patch <3

BUG FIXES

  • Fixed chainsaw sounds
  • Fixed minor camera clipping during Rifle reload animation
  • Fixed Snowballs missing their magazine when equipped
  • Fixed creat...
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16 Jun

Post

Hi Pioneers!

Hello again everyone, here’s a freshly baked patch with some more bug and crash fixes and general improvements.

There’s still some more stuff we’re working on fixing, but if something is super annoying or if we’re forgetting something, let us know over at our QA Site: https://questions.satisfactorygame.com/ We look at your reports every day.

See you all again soon, Hope you all have a nice weekend <3

BUG FIXES

  • Potential fix to a crash related to creature actions
  • Fixed a crash related to trying to unstuck a creature
  • Fixed empty player crates lingering in the world and creating other issues when interacting with them

UI

  • Equipment HUD i...
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15 Jun

Post

Hi Pioneers!

Hello again everybody, we saw a bunch of other annoying bugs so we decided to drop some quick fixes for you all!

There are a few more known bugs that we’re working on but in the meantime, feel free to report any annoying stuff for us to fix over at our QA Site: https://questions.satisfactorygame.com/ We look at your reports every day.

See you all again soon, hopefully this patch makes things better <3

BUG FIXES

  • Fixed two crashes related to Creature actions
  • Fixed flushing a pipe segment flushing the entire network instead
  • Fixed Mk.2 Pipes not having an indicator
  • Fixed production VFX not being properly started for the Nuclear Generator
  • Potentially fixed a crash f...
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14 Jun

Post

Update 6 is out already and so we have some hotfixes for some of the most annoying crashes we saw :)

We’re leaving the office for the day so if we missed something let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll check all your posts with our morning coffee tomorrow.

See you all next time <3

BUG FIXES

  • Fixed a crash when Client would place a second Truck Station
  • Potential fix when returning to the main menu when having built Drones
  • Fixed a crash related to creatures freezing up
  • Fixed a crash when damaging a player inside a vehicle with explosive damage
  • Fixed an issue with the Flying Baby Crabs not properly saving
  • Fixed the Truck Stations UI not showing up prope...
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Post

Hi Pioneers!

Update 6 has arrived on Experimental. I’d like to preface this event with the fact that some of the new content released isn’t as far along in development as our previous Update releases, so consider this our most experimental Experimental yet! Nonetheless, we think you can have fun with everything here already and we need more of you playing with the incoming changes to help us see how far along they are and inform further development. As always, you can leave your feedback and any issues you encounter on our Questions Site: https://questions.satisfactorygame.com/

Overall, this Experimental period is going to be a little different. We will be pushing updates to finalise content that is released, and we might add some additional content along...

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24 May

Post

Hi Pioneers!

Hello everyone, today’s patch has a bunch of Path/Block signals fixes to address some old issues and some of the new issues introduced in the last patch, there’s a few remaining issues/polish related to them that we are aware of so please check the “Known issues” section for more.

This patch should be pretty safe but if we somehow introduced some big bugs, please let us know over at our QA Site https://questions.satisfactorygame.com/ We’ll take a look at them ASAP!

See you again soon <3

BUG FIXES

  • Stations cannot be placed inside Path blocks anymore, path signals now give a proper error message if a station is found inside a block.
  • Short blocks, about 75% the size of a train cart, should ...
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