Space Haven

Space Haven Dev Tracker




23 Nov

Comment

Hi there!

Thank you for the great feedback and thank you for playing the game. =)


20 Nov

Comment

Hello!

Thank you for taking the time to write such great feedback, appreciate it! =) Thank you everyone else, too. I'm sure we can fulfill some points with time!


19 Nov

Comment

Originally posted by DadLeftMeh

What will happen if they rebel

A fist fight, but they stop after a while =) If your own character or they happen to be very low health it could lead to death.


18 Nov

Comment

Hello! Some info on that here:

https://bugbyte.fi/spacehaven/wiki/index.php/Crew_Combat#Away_Missions_.26_Prisoners

Prisoners can be recruited, and turned into your own crew members! This does not happen instantly, as it requires time for your crew members to talk to them and convince them to join the crew.

To recruit a prisoner do the following:

  1. Select a prisoner a...
Read more

17 Nov

Comment

Hi!

So it seems sounds are working for you, while music is not. Have you checked music volume in options?

What kind of system do you have? CPU, Graphics Card, Operating System and possible sound card?


16 Nov

Comment

Hello!

Yes, the hull stabilizer is generating hit points essentially, and it is capable of building hull up again with time. Right now it is only time based, but we will see how it evolves in the future.

Comment

Originally posted by Sergeant_Bus

Game is crashing windows. Perhaps my crew is too big. Too much going on? I'll try to use the in game big report

Hi!

You can also send us an email to [[email protected]](mailto:[email protected]) and we can try to help =)


10 Nov

Comment

Originally posted by Kelmurdoch

Does this update work with currently-running playthroughs?

Yep!

Comment

Read all about the new update below:

https://steamcommunity.com/games/979110/announcements/detail/2934619319225000644

Full Patch Notes

[version] 0.10.2

  • Ship-to-Ship battle music implemented.
  • New music! Hot On Our Tail and Entering the Storm.
  • Modified and Improved AI behavior related to task priorities and task execution.
  • Added some indication to the highest zoom in starmap to see visited star system clusters.
  • Wall-mounts can now be constructed on wall corners - Limited to 1 per wall corner.
  • Wall-mount grap...
Read more
Post


Greetings, Spacefarer!
We've been working on improving the Alpha 10 version of Space Haven and we also have an exciting new feature implemented. Ship-to-Ship battles now come with music fitting the scene, giving ship battles that nice space battle feel.


Listen to "Hot On Our Tail" above, another masterpiece by Paul Zimmermann!



We also worked further on the starmap, adding some new elements to the UI to show where the player is and which star systems have been explored. A star system cluster will ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/979110/announcements/detail/2934619319225000644]here[/url].

09 Nov

Comment

The Jammer seems to have a bug in 0.10.1, whereby when turning it off by setting the charge command to off in the attack systems menu, it will not turn back on anymore. Rebuild it to solve the issue.

The current build in the experimental branch has this fixed.


06 Nov

Comment

It's available! The "+" button up top left next to the ship selection button creates new ships. Different types of canvases can be chosen there.

You can also swap out the default one at the mining station start using the same method and build a 1x3 instead.

Comment

Originally posted by throwawayproblems198

Any idea when cosmetic parts are coming in? I keep seeing lockers and tables on other ships ... and I want them.

Can't say when but we are keeping them in mind!

Comment

Originally posted by pointofgravity

wall mounts can now be constructed on wall corners.

I had an issue on e where I couldn't put L shaped or U shaped couches in corners, are those considered wall mounts? I had nothing blocking the corner.

Also, another question, if I play the experimental build with a new save but don't load up my stable build saves, will they still be stable after this experimental build is pushed to production?

Hi!

Couches are not wall mounts, rather it's the power node, the thermal regulator and the lights which can be placed on a wall =)


05 Nov

Post

New Update Now in The Experimental Branch!

Here's what's new in Alpha 10 - Version 0.10.2:

  • Ship-to-Ship battle music implemented.
  • New music! Hot On Our Tail and Entering the Storm.
  • Modified and Improved AI behavior related to task priorities and task execution.
  • Added some indication to the highest zoom in starmap to see visited star system clusters.
  • Wall-mounts can now be constructed on wall corners - Limited to 1 per wall corner.
  • Wall-mount graphics have been modified and improved.
  • Vent graphic has been modified and improved.
  • Red wall piece has been modified and improved.
  • Thermal regulator graphic has been improved.
  • Shuttles belonging to other factions now have a faction icon above them.
  • Fixed bugs.

Joining Experimental is done as follows

On Steam

  1. Open Steam Libra...
Read more External link →
Comment

Looks awesome! =)


03 Nov

Comment

There's an endless amount of galaxies to explore if you want, it doesn't stop at one. The trick is to keep jumping forward and seeking out critical resources at a pace, which minimizes the risk to run out completely.

Actually, if you have two ships you will be burning more energium. That's part of the challenge. =)