Stellaris

Stellaris Dev Tracker




20 Jul

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Jul

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
When you host the savegame in MP, you need to be sure to click "Allow Coop" and when selecting your Empire as host you need to tick "Coop Empire". Then your friend joins normally and selects the empire you're playing as out of the list.

Hope this helps!
Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
Are y'all still running into this issue? Do all players have the same checksum?

16 Jul

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
You can change video settings in the launcher. Click Settings, Click Video, and choose your resolution.

If this doesn't help, you can open at ticket at support.paradoxplaza.com

13 Jul

Post

written by: MrFreake, Mute, Risker34, corsairmarks, michaelmakesgames

Hello again Stellaris Community,

Welcome to our third mod highlight! It’s been quiet around the office this week, as most of the devs are off enjoying the 15 minutes of Swedish summer. So we’re back with another Mod Highlight on Thursday! We expect to see weekly Dev Diaries start up again in this spot on July 27th.

In the meantime, because we like talking about Stellaris, we’ve been doing these Mod Highlights – with the assistance of some of our Modders – to show off some Community-made mods that might not necessarily show on the frontpage of the Stellaris Workshop.

This week’s mod highlight is themed around diplomatic mods. These mods will allow you to perform new diplomatic actions against the empires around you, build new things, new ways to generate trade, and... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Jul


11 Jul


09 Jul


08 Jul


07 Jul


06 Jul

Post

by MrFreake_PDX

Hello Stellaris Community!

During this year’s summer vacation in Stockholm, we’re doing something a little different: each week we will be highlighting a selection of the fantastic mods made by our modding community. As some of you may know, unless you own one of the most popular mods, or submit something brand new to the workshop, getting discovered on the workshop is.. difficult. We hope to help out some of our modding community, and highlight some of those mods that might not otherwise be seen.

In this week’s Mod Highlights, we have a selection of mods that will add more unique species and give you more abilities for existing species in your galaxies.

Apparently we’re not the only ones who have seen calls for gaseous/energy based species, as our first mod clearly shows:

# # # #

Unofficial ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Jul

Comment
Moved to Suggestions.  

04 Jul


02 Jul


01 Jul