Stellaris

Stellaris Dev Tracker




01 Mar

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by Newsush: well this sucks balls when i heard there going be a subscription DLC i though did this game turn into a mmo over night?
The Expansion Subscription is primarily to lower the bar to entry for new players, if you have all or most of the DLC, its very likely that the subscription will not be worth it for you.

New DLC will *not* be subscription only, and you can still purchase them on Steam (or other platforms) as you could previously.
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by Xaphnir:
Originally posted by Mr.I: Missiles can overwhelm PD turrets that's true. But you need to notice that regular missiles have no bonus damage against anything. They can penetrate shields but they deal no bonus damage against armor and hull. If a portion of them are intercepted and enemy's ship designs are not highly focused on shields, then gunship cruisers can be more efficient.

Yes...if they spam a ♥♥♥♥♥♥♥ of PD. In which case, you'll still probably win, e...
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Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by ★REM★:
Originally posted by BazzaroPlays: I'm curious If I host the game do the other players still get access to all the dlc?

People joining the game you host, have access to the dlc you own, if you have the sub, most likely mean they have access to it too.
This is correct, subscription DLC behave the same as normal DLC, and are shared in multiplayer as long as the subscribed player is the host.
Post
    /u/ on Steam Forums - Thread - Direct
Hello everyone!

We've gathered up some of the most frequently asked questions from the launch of the Stellaris Expansion Subscription.

Will I lose access to my existing content purchases?
No. All existing purchases will remain, and you will not have to sign up to the subscription service to maintain your access to your previously purchased content.

Will future content be subscription-only?
No! Our main model will remain focused around expansions and other content, as we have done so far. We have introduced a subscription service to lower the barrier to entry for new players.

Who asked for this?
We are experimenting with this additional option to provide players access to the full Stellaris experience. We are simply offering another choice, as we understand that many players would be interested in trying Stellaris with all the content without having to commit to purchasing all the existing content.

W... Read more

27 Feb

Post

written by Eladrin

https://store.steampowered.com/app/2729490

Hello!

The 3.11.1 “Eridanus” update has been released!

While the release notes should look relatively familiar to people who read last week's preliminary changelog, here are the release notes for today's update:

3.11.1 “ERIDANUS” CUSTODIAN UPDATE RELEASE NOTES
[expand type=details]
Feature​
    ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post

by PDX-Loke

Hello fellow stargazers,

The 3.11.1 patch is now live and available for download.

Please find the changelog below.

Enjoy!

3.11.1 “ERIDANUS” CUSTODIAN UPDATE RELEASE NOTES
Feature
  • Difficulty Adjusted Technology Costs slider added to galaxy generation. This slider adjusts technology costs based on tier and game difficulty.

Improvements
  • Added notification message when new pop settles in zeya (Gaia planet in azilash)
  • Added the Seedom system.
  • Allowed conversion between Sovereign Guardianship and Corporate Protectorate civics
  • Dimensional Locks now forbid access to countries without communications
  • Every participant in a war now gets a truce with the others after it e...
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22 Feb

Post

by Eladrin

Hello everyone!

We’ve hit our code freeze, so barring unforeseen circumstances, the 3.11 “Eridanus” update will be released next Tuesday, on February 27th.
Preliminary Release Notes​ As promised, here are the preliminary release notes. Release Notes prefaced with a ¤ symbol had community involvement from our modders, and I’ve placed changes that have been merged since last week’s dev diary at the end of each section and marked them with a §.

3.11 “ERIDANUS” CUSTODIAN UPDATE PRELIMINARY RELEASE NOTES
Feature​
  • Difficulty Adjusted Technology Costs slider added to galaxy generation. This slider adjusts technology costs based on tier and game difficulty.

Improvements
  • Added notification message when new pop settles in zeya (Gaia planet in azilash...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Feb

Post

by Eladrin

Hi everyone!

Last week we went over some Community fixes that we are incorporating in the 3.11 “Eridanus” update. Today we’ll be looking at some of the changes the Custodians have been up to. This is not an exhaustive list as while we’re rapidly approaching Code Freeze, it hasn’t hit quite yet so bugs are still being worked on.
Bugs, Balance, and Polish​ As I’ve mentioned previously, for the Eridanus update we focused mostly on bugfixing and polish.

3.11 “ERIDANUS” CUSTODIAN UPDATE NOTES (EXCLUDING COMMUNITY FIXES)
Feature​
  • Difficulty Adjusted Technology Costs slider added to galaxy generation. This slider adjusts technology costs based on tier and game difficulty.
Improvements
  • Added notification message when new pop settles in zeya (Gaia pla...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Feb

Post

by Eladrin

Hi all!

When we first announced the 3.11 “Eridanus” update, we mentioned that for the patch the Custodian team would be largely focused on fixing bugs rather than new features. As part of this initiative, PDS_Iggy reached out to some community modders and incorporated some of their fixes into the base game. I wanted to spend today highlighting their contributions.
Community Fixes ​
Some changes from these mods are being partially incorporated into the base game in the 3.11 “Eridanus” update:

Ariphaos Unofficial Patch
Developed by Ariphaos with assistance from Fireprince, and incorporates multiple other mods:​
  • Risa's Unofficial Patch by Risa
  • Bug Fixes by alexrider903
  • Bugfixes by ECHO
  • Community Flash Patch by Roverstorm
  • ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Feb

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
We haven't yet announced the release date for the 3.11 update.

01 Feb

Post

by Eladrin

Hello everyone!

It’s been two weeks, so let’s get straight into the good stuff.
Summary of Results​ Much like the first Technology Open Beta, very experienced players formed the bulk of respondents. This time it was closer to 72% of responses coming from players with over 1,000 hours in game. (Only 1.4% said they had less than 300 hours in Stellaris, so the survey skewed very much towards our most passionate players.) Thank you all for your feedback and help.

This time, a majority of players rated technology progress as “just right”, with the remainder almost perfectly evenly split between it being too fast or too slow, with a majority consensus that the changes were beneficial overall.

Many players missed the breakthrough technologies and the general opinion tended to lean towards us pulling back a little too fa... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Jan

Comment
NotAYakk said: I mean, the entire point of a game like Stellaris is to tell a story in an enjoyable manner.

What is the point of it telling a story? That is the entire game.

And an industrial space station devoted to converting ores into high tech alloys *should* feel polluted by default, moreso than a station devoted to trade, entertainment or farming.

This is just an attempt to hook into the habitability mechanics to provide that feeling. Which in turn provides hooks to enrich habitability mechanics.

Life support in a space game is a rich subject area f...
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Comment
NotAYakk said: Districts are limited by the size of the planet. Size is literally size, larger planets are larger on the system view.

They are converting a certain (usable) area of the planet to that purpose, be it factories, forges, urban spacespace, rural farming, mining or power plants.

At least, that appears to be what the rest of the game is telling us.

So, you can have a different belief, but mine is that districts represent actual space used on the planet.

You'll still have some suburban and lower density areas around cities and the like. Convertin...
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Comment
NotAYakk said: More friendly per person. Not more friendly per km^2.

Districts represtent km^2.

Not necessarily.... districs are an abstract of an entity providing space and/or workspace for a set number of pops. This can be either a 1 story building or 100 story building which can then be of variable height based on the average height of the pop species. Some of these could even be subterranean or underwater.  

28 Jan

Comment
Interesting idea but it does not factor in the planet size.... I am pretty sure one industrial district on a size 10 planet would affect the climate more than one industrial district on a size 20 planet.