
by Eladrin
Happy Thursday!
This week we’re looking at another of our Summer Experiments, though this one unfortunately didn’t work out as well as we had hoped.
Class-based leader limits.
Why are you looking at this? Galactic Paragons reintroduced a limit to the number of leaders you could recruit at one time, and while it was a soft cap that you could exceed, experience gains were reduced and once you hit twice the cap, all leader experience gain stopped. In subsequent patches, we relaxed some of the numbers and added more ways to increase the cap, but it’s still a rather unpopular system that could use some work.
Currently, the presence of a less valuable leader (like a General) takes up the same “space” as something like a Scientist or Admiral, which leads to some unsatisfying gameplay decisions.
I ... Read more