Stellaris

Stellaris Dev Tracker




09 Mar

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Hello Stellaris Community!

We’re now less than a week away from the release of the First Contact Story Pack! You can preorder it here[pdxint.at]. For those of you who don’t want to read this summary, we have Community Manager Mordred Viking on the Stellaris YouTube reading, so you don’t have to!

[free features video]

Today, we’re here to “dig into” what the Custodians have been up to while the Expansion team has been working on First Contact. As many of you know, the Custodian team works on fixing bugs, improving the UI, increasing performance, adding new modding support, working on the AI and adding new content to previously released DLC.

While there are a... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Mar


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02 Mar

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by Alfray Stryke

A staple of sci-fi that has long been missing from Stellaris is the ability to have fleets and stations capable of being cloaked and hiding from enemy sensors. With the addition of Awareness and improvements to interactions with pre-FTL civilizations, we felt that First Contact was the right place to explore how cloaking could be added to the game in a meaningful way, tying into warfare, exploration and espionage.

When we set out to design the cloaking and counter-cloaking systems our goals were that:
  • Science ships should be able to equip cloaking devices to allow exploration of space regardless of if another empire has closed their borders to you.
  • Observation posts should be capable of being hidden from the pre-FTL civilizations they were observing.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.