Stellaris

Stellaris Dev Tracker




26 Mar


25 Mar


24 Mar


23 Mar

Post

by Eladrin

Hi everyone!

It’s now been a bit over a week since the First Contact Story Pack released, and it’s been great hearing your stories and experiences.

While some things slipped through into the initial release, like the Great Filter becoming nigh impenetrable if nobody’s watching, overall Canis Minor was the most stable release we’ve ever had on Stellaris - to the point where red flags were being raised whether the Crash Reporter was working properly.



A couple of days ago we pushed the 3.7.3 hotfix to take care of a few of the more pressing issues.

STELLARIS ‘CANIS MINOR’ 3.7.3 PATCH NOTES
Fixes and Changes
    ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Mar


21 Mar

Post


Thank you all for playing and providing feedback on First Contact and 3.7!
We've been hard at work fixing and balancing, and are now ready to supply you with a quick patch aiming to resolve the most pertinent problems.

3.7.3 should now be available for download. Please find the changelog below.

The team is still focusing on finding and resolving incoming bugs, and we hope to have a second patch ready for you within a few weeks.

Enjoy!

Fixes and Changes
  • Every single atomic pre-FTL will no longer nuke themselves if they are not being observed.
  • Fixed Contingency worlds not being properly cracked by devolving beam.
  • The Solarpunk Empire will no longer stay pre-FTL if you decide to steal from them.
  • Admirals should no long...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Mar

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
As a note: the devs generally do not check Steam, because they are busy working, but the Community team does (hi!) and we pass issues along to them as needed.

19 Mar


18 Mar


17 Mar


16 Mar

Post


Hello Stellaris Community!

The Devs are currently working on a small update planned for next week, containing fixes for some of the more pressing issues that you’ve found so far. So no Dev Diary this week, but please keep providing feedback and bug reports, they’re very valuable to us!

Instead we have something special for this week: To celebrate the release of the First Contact Story Pack, our Art Department has teamed up with ArtStation to do an Art Blast [pdxint.at]featuring completed and concept art from First Contact!

“We looked to the stars and saw that we were not alone.”

First contact. It has been the inspiration for so many stories in so many IPs ...
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