Stellaris

Stellaris Dev Tracker




21 Sep

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by ZhAAr: Upon updating the launcher, I started my game and lo all of my buildings and leaders were gone. All my planets had empty leaders, all my science vessels leaderless, leaders could not be purchased, not sure what happened. I'm going to play KOTOR 2 for a few days and hope whatever the heck happened unhappens. Either that or I'm going to have to start a new game.

If you're trying to finish an in-progress save from 3.4.5 on 3.5.1, your best bet is to roll back to the 3.4.5 rollback branch. Right Click Stellaris -> Properties -> Betas tab and choose "3.4.5 Rollback" from the dropdown menu. After you're done with that save, change the dropdown back to None to start a new game on 3.5.1.

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20 Sep

Post
    /u/ on Steam Forums - Thread - Direct
Hello Stellaris Community!

It's update time.. That means, its time to turn off your mods! Unless..they're in this forum list[forum.paradoxplaza.com] or otherwise have been updated to be compatible with 3.5. :steamhappy:

If you're a modder and want to be featured in this list, please @ MrFreake_PDX in the forum thread with your mod links.

Enjoy!
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by HuggiePuggie: Not crashes but version mismatches is my issue with this newest update. No mods. No matter what I do or what I roll back to now I can't play with anyone... big sad
Your best bet is to delete the steamapps/stellaris/ folder, (not the one in /documents/) and then right click Stellaris > Local Files > Verify Game Files, and be sure you're not opted-into any Betas (in the Steam Library, it should say "Stellaris" with nothing in brackets)
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Noxious has a minimum habitability of 30%
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Can confirm, its a pretty fun way to play :D
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
are you running mods?
Post
    /u/ on Steam Forums - Thread - Direct
Since it's update time again, its time to remind everyone that if you're experiencing crashing issues, the first step to try is disabling your mods:

In the Paradox Launcher, Click Playset, and click Add New Playset, enter the name "No Mods". Do not add any mods to this playset, and run the game.

If you're still experiencing crashing issues after this, in the Launcher, go to Game Settings and choose "Borderless Fullscreen" or "Windowed" video mode.

If you're trying to play a 3.4.5 save on 3.5.1, you can roll-back to the previous version:
Right Click Stellaris, Go to Properties, Betas Tab, and choose "3.4.5 Rollback" from the dropdown.

If none of these solve your problem, you can go to support.paradoxplaza.com and open a ticket, and Customer Support will be able to help you further!
Comment
Second. Best. Trailer. Eva.

(sorry, nothing beats the first teaser)  
Post


The Toxoids Species Pack is Available Now![pdxint.at]

Rise from the primordial ooze all the way to the stars! The Toxoids Species Pack gives players the chance to inhabit toxic worlds, gamble the future of their planets for immediate gains, and make the tough sacrifices necessary to survive a hostile galaxy.

NEW ORIGINS
Knights of the Toxic God: In the depths of your homeworld, rumors rumble of a true power buried under the toxic sludge. Do you dare to dredge up the secrets of your past - and potentially unleash a biological colossus?

Overtuned: Play as a species that can gain more and more traits at the cost of its own lifespan, and live for today with... Read more
Post
    /u/ on Steam - Thread - Direct
Małe co nieco: Szczegóły dotyczące tego wydarzenia znajdziesz na stronie ogłoszenia.
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by Immortalis: Modders do not get early access as a rule. Some might, others might not, ultimately it is at Paradox discretion wether they want to give anybody early access.

Depending on how big the mod team is, how big the patch hits the mod (let's say you have a flag mod, it won't be affected by a remake of armies and ground combat, but a new method for creating those flags would wreak havoc) and how busy the modders are in real life, you could look at different scenarios and ETAs. Some mods might still work though so you'll need to check them individually and go for a few trial run.
We do signups every patch cycle for modders to apply to be part of early access. This patch cycle has around 45 modders... Read more

19 Sep