Stellaris

Stellaris Dev Tracker




02 Apr


01 Apr

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
*checks date* Yeah, story checks out :D
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
The AI has been improved enough that you might want to consider playing at a lower difficulty level. :) I also now struggle with GA on 3.3.

31 Mar

Post

written by Eladrin


watch on the Stellaris Official YouTube channel

Hello again!

In last week’s dev diary, we discussed the basics of negotiating subjugation contracts and showed you some holdings. This week we’ll present Specialist Vassals and do a deep dive into the Prospectorium, reveal more holdings, and share the names of the five Origins that are coming in Overlord.

As with all previews, numbers, text, and so on are not quite final and are still subject to change.

Keeping Track of Your Agreements
We felt that it would be useful to have a centralized screen for keeping track of all of your subjects, and added a summary screen... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Mar


29 Mar

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Suggestions are best left on the suggestions forums: https://forum.paradoxplaza.com/forum/forums/stellaris-suggestions.943/

28 Mar


24 Mar

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by Agent Orange: Yeah I know, Paradox tends to not read here. Just here to inform you people, do with it what you will :lunar2019grinningpig:

An AI empire might decide to declare war on an empire that is bordering them, but does not have intel on a star. This will have the following consequences:

1. AI Empire cannot invade the enemy territory, because it needs a science vessel to enter the system first (Or otherwise gain vision of system such as sensor range, gain intel in espionage)

2. AI Empire will not send their science vessel into enemy territory (Programmed to do so)


This empire is now in a stalemate. Based on programming and several variables (i.e. no free envoys to set up a spy network to get intel), it may never, ever, look into the fog.

Usually, this is resolved "passively"; assuming an AI empire can make friends or be part of a galactic community (...
Read more
Post

written by Eladrin

Hello everyone!

In the Overlord Announcement last week we mentioned that vassalization mechanics will be undergoing some significant changes in the 3.4 “Cepheus” update.

Previously in Stellaris, subjugation was rarely a more compelling option than simple conquest, and being subjugated often essentially meant a permanent decline of your empire and a “Game Over” screen in your near future. Subjects did not offer sufficient benefits nor had the freedoms necessary to be enjoyable to play.

The Scion origin from Federations was somewhat of an exception with most of the restrictions on both subjects and overlord being waived for them, but we felt that while the system was good, it could be even better. It would also be nice for the Scion to work within the rules rather than being so “special-c... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.