Stellaris

Stellaris Dev Tracker




15 Mar

Post

written by PDX-Loke

Hello all,

I'm happy to announce the arrival of the 3.3.3 patch! This is a minor update in which the team has fixed a few annoying gameplay bugs, made some careful balance tweaks, as well as further improved the AI.
With this we believe the 3.3 release is in good shape, and the plan is to focus our efforts forward.

Please keep the feedback coming! As always we will be ready to pick up on your reports and suggestions for the next update.

Enjoy!

3.3.3 "Libra" Patch Notes:
[expand type=details]
Balance
  • Planetary Ascension Tier costs have been adjusted. The effect the number of Ascensions has on the cost has been dramatically reduced, but the effect Empire Size has on the costs has been increased.
  • Colonists now only pr...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Mar


11 Mar


10 Mar

Post

written by Caligula

Welcome to this week’s dev diary! Eladrin is busy with something exciting this week, so I’ve been roped into writing about the almost as exciting new Situations system we will be adding in the next patch.

The idea for implementing this system comes from the realisation that Stellaris provides excellent systems to tell stories about things that have happened - e.g. anomalies and archaeology sites - but lacks a good structure through which to tell stories about things which are happening right now. While we have a number of such stories, they are often either not as complex as we’d like them to be (e.g. we’d prefer to have more factors taken into account), or they are disproportionately complicated for us to implement (i.e. time-consuming and bug-prone). Either way, the player experience is often not a... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    /u/ on Steam Forums - Thread - Direct
This is a repost of the Steam Rules and Guidelines as a reminder for the Community. The original can be found here.

Rules and Guidelines For Steam: Discussions, Reviews, and User Generated Content
These guidelines apply to all places in the Steam Store and Community where users can post content. This includes, but is not limited to, discussions, comments, guides, product reviews, screenshots, artwork, videos, tags, and Steam Workshop.

When providing feedback, posting information, or discussing a product in Steam, whether it’s negative or positive, please make sure you are being relevant, constructive and polite. Developers take feedback from all k... Read more

08 Mar


07 Mar


04 Mar


03 Mar

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Wide is still more powerful than tall. Its simply that you need to build more researchers to get the same tech progress as previously, which is fine, because you're wide, and you have more space. :)
Post

written by grekulf

Hello everyone!

Today I’m here to deliver some big news, namely that my tenure as Game Director for Stellaris is ending, and Stephen Muray (aka Eladrin) will be taking over. I will still be staying with Paradox Development Studios, but I will be stepping down so that I can focus on an unannounced project that I am leading.

Stellaris will be in great hands, and Stephen and the team deserve all the credit for 3.3 ‘Libra’. My involvement was no more than setting the initial path towards the Unity rework.

I am extremely proud and happy with what we’ve accomplished, and I’m very much looking forward to seeing what Stephen and the team can achieve together. The game is possibly in a better state than it has ever been, and with the Custodian Initiative going strong I feel like now is the best t... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Mar

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by ImperialForce9: A window just pops up telling me to write down my problem to submit to Paradox.
The game does not close, it stuck on the loading screen.

Originally posted by HEDD616: The game don't even start to me. Also linux.

3.3.x no longer runs on Ubuntu 16 or 18 due to needing newer GLIB versions. The minimum requirement to run Stellaris 3.3.x is now Ubuntu 20.04 or higher.

01 Mar

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by Creole7Supreme: i uninstalled and re downloaded this multiple times and i cant play it
It's likely a launcher issue. 9/10 times, failure to launch is caused by the display settings.

In the launcher, go to game settings and choose borderless fullscreen or windowed display mode. You can also try uninstalling Paradox Launcher v2 via Add/Remove Programs, then relaunch Stellaris, and it automatically redownload it.

If those two things don't work, go to support.paradoxplaza.com and open a ticket.

Hope this helps!
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by Aven: can you explain why the tutorials enabled regardless of it me setting to off in my settings?
as for mods I have been using the futurama voice advisor, more white flags, expanded colours. With and without being activated.

Originally posted by MrFreake_PDX: Turn off your mods, then you should be able to skip through the tutorial.

This is an experimental tutorial as part of our endeavor to improve the new player journey.
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Turn off your mods, then you should be able to skip through the tutorial.