The Division 2

The Division 2 Dev Tracker




14 Apr

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Loving all the responses here. Similar to what many above me have said, voice communication can be helpful, yes, but it is by no means mandatory or even necessarily an expectation for standard matchmaking. I know I have seen some clans who look specifically for those willing to use voice chat, but I would bet there are equally as many with no such qualifications.

(I personally have voice chat on but don't speak. That way I can get the info I might need but only responding through text chat.) Keep up the great responses everyone!
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Couple things... firstly, please remember than you can edit your posts to include multiple quotes instead of making several posts in rapid succession, as that can cause issues in the thread and beyond. Secondly, especially when in a heated discussion with another player, make sure you are reading everything that they have to say so as to not argue past each other and confuse the conversation.

I'm glad that Pottsey's build is working out for him, and I appreciate all the different feedback I've seen here. A question I have though, when you refer to skill builds as not being 'viable,' particularly when compared to DPS builds, what does viable mean to you? What should it take to reach that level of viability?
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Hey everyone. Just a reminder to be respectful to your fellow forum members while conversing on here. If you're in an intense back-and-forth with someone else, be sure to read their entire post carefully to ensure that you aren't talking past each other.

The DZ has been a hot topic for as long as I can remember; while the OP has some really interesting ideas, it feels like it's making a replica of the base game within the DZ, but the DZ has always been that intersection of high-stakes PvE content and aggressive PvP content. All the while giving a unique sense of paranoia and tension that even your allies might turn on you. That said, it feels to me like the proposed system by the OP does more to further divide the DZ from the main game experience rather than working to better meld the two. Even when changes and improvements in The Division 2 have made partaking in the DZ a more preference based choice than it ever has been.

All this to say: To the PvE pl... Read more
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Hey brhume, projects were fixed on April 8th - what level/Gear Score are you? And what are you seeing in the projects menu?
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Originally Posted by Demiz3r
I ask you to keep an open mind. Give it a watch. Please don't make this into another PvP vs PvE. Keep it civil and constructive.
Extremely co-signed. Thank you for sharing the video so people can discuss this.
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Originally Posted by Goo-Goo-Man
Skill power does not affect skill base damage at all. It only determines whether you can apply mods to your skills or not. The mods applied will raise your base damage, amongst other things.
That is correct. Mods, talents, and Sets are the primary way of increasing the effectiveness of your skills. How do skills feel to use and improve with the post-update system?
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Is this issue persisting after having all available missions and side missions completed?
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Hey all, we've forwarded the feedback on enemies spawning right on top of/behind players.
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Thanks for all the answers everyone!
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We have no current news on this. Please make sure to stay on the forums for further updates.

- Scottie
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Heads up, make sure we are keeping the conversation on topic, constructive, and civil in the thread.
Thank you.

- Scottie
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Originally Posted by DetoX-_-X
UF is my go to pvp talent since it stacks so well with other talents. I literally mow anyone down with my lmg build, even when I need to reload fillerup is so powerful with the 2 ammo shotty that u keep empty at all times.
This sound like something I'm going to have to try. LMG builds are my favorite!

- Scottie

13 Apr

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Hey there! Please try to restart your game session, and possibly even the entire game, if the first suggestion doesn't work.

Is there any other players experiencing this issue?

- Scottie
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Hey TK, could you please elaborate on what you mean by being stuck at GS 200? This is the first I'm seeing talk about this issue. Are you enable to progress World Tiers or is it a matter of gear not dropping above a certain point?
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Originally Posted by As1r0nimo
Every spec can carry 2 grenades at a time. Concussion and spec. Different grenades are also on different amount and they drop separately


- Scottie
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Just out of curiosity, what are some of you guys' favorite side missions?

- Scottie
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Interesting feedback. Thanks for taking the time to write out all your thoughts and observations, by the way! How might having a civilian militia that's as well equipped as you are, sans the skills, impact your experience with the game?
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Originally Posted by NLxAROSA
My turret and seeker mine still have the same cooldowns as before.
Originally Posted by Shadowplayz_
Hmm well mine sure aren't they've almost doubled
Weird. I can report the issue, but if anyone has any additional info that might help please let us know!
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Originally Posted by LittlebitsDK
we need a flashlight mod to attach to our guns
This is just a gamer life hack that I do, so maybe it can help someone out: I usually change my gamma settings a bit. That usually helps me out in dark areas.

- Scottie
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Thanks everyone for discussing your concerns about the light levels, as well as for the flashlight/NVG ideas.