The Division 2

The Division 2 Dev Tracker




04 Jun

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Originally posted by Mxswat

Can we have the patch notes with all the changes?

I prefer having that later and complete than being annoyed because

"the internal communication broke down at some point. "

We hate when that happens as much as you guys do. We will most certainly try!

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Hey, are you able to provide a video of this happening? and show which location it happens?
I'll make sure it's reported on our end, this does not sound fun. Thanks for reporting agent


03 Jun

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Originally posted by ProphetHito

PC. This has occured when the game was released, fixed after 10+dass, then reoccured weeks alter, and nother time in summer/fall? their content/system manager has no clue, but that happens when you have to locate programming in 5+ locations to save money...

Hey ProphetHito, can I quickly get your Uplay name to include in my notes about this ongoing issue you're running into?

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Originally posted by HerotaleCreator

When can we expect them?

ETA is tomorrow, I'll check in here and post the link once we put them up.

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This is absolutely fantastic 🤩
(I shared it with my team!)

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Originally posted by kestononline

Ughhh.... at least give us some PTS 3 Patch notes to get excited or angry about.

They're coming, team is working on them as we speak, appreciate your patience!

(And I hope they don't make you angry 🙃)

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I've notified the team about this one, it really should not look like that 🙃

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I have passed on these reports about the crashes and disconnections to the team. Those of you experiencing them: are you getting any specific error?

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The team is currently working on this issue for the next update. On the next phase of the PTS they should show back to normal but do let us know if there are still issues with using them 👍

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This is feedback we received as the Hardcore mode was released.

The team is aware and we were looking into the possibilities of more slots for your characters.

However I do not have an update on this right now, however we will communicate if any changes will be implemented in the hardcore mode.
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We are aware of these issues and have made statements on our forums here.
We made some server back-end changes over the weekend and hoped it would improve the connectivity issues that we have seen, a few players...

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Originally posted by emorisch

Be sure to look at what happens when the NPC that is supposed to open the door gets hit with some sort of interrupt before he can open the door (i.e. the imperial dynasty's fire effect)

my regular play group figured out that was what was causing it to happen for us.

We took a closer look and should have resolved it...again!
Let me know if the door causes problems for you still 🚪

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Thank you for sharing your thoughts on this :)

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I cannot emphasize this enough: Thank you all who are able to provide feedback and continue to do so! We all really appreciate it!


02 Jun

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Originally posted by xTyRLUDdH55QJvcJaR9B

Can you also please not carry over the stealth nerf to the blinder firefly of it not cooling down until the last enemy affected is no longer blind from the PTS to the live game? I keep hearing "we want build diversity" but if you keep that then the only cc build you will see in legendary missions is Hard Wired running blinder jammer because that's going to be the only way to keep those cool downs under control

The Blinder Firefly's cooldown delay is another issue that's been passed along to the team in a similar vein of feedback as the CC/Status nerf.

We should have more info to share by the end of the week.

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Originally posted by Volidon

content more of a challenge

should be "content more of a challenge and fun" The feeling of "having fun" isn't there anymore so please don't forget the fun part since this is a game not a game of causing frustration for players

Fair point. Though fun can be difficult - if not impossible - to qualify and quantify since every player is going to have their own type of fun.

But finding the right balance of fun, challenge, and reward is always the goal.

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Originally posted by SuperD345

u/Ubi-Realdude if a full cc build is investing solely into status effects and the blind lasts for as long as a skill tier 0 build on challenging then the build is dead and won’t ever be used

You’ve probably seen loads of posts about this and I apologise in advance but I just think It’s important to note how important Build diversity is in a game like this

Without build diversity the game goes stale as players are limited in the builds that players can farm for. I understand you want Legendaries to be difficult but simply looking at Legendary Leaderboards needs to stop. I’ve never had a run on Legendary (after 40 runs at least) under 45 mins that’s more than 2 heroic missions. It is difficult and not everybody can complete it even at all right now in Live let alone 20 minutes.

The Heroic+ CC nerfs are being thoroughly re-examined - though I can't precisely quantify the adjustments as of right now. The team is still looking into making Heroic+ content more of a challenge*, but I think we all agree this particular change was an overstep and a misstep.

*Ideally along with proper fixes/improvements to loot generosity that don't currently feel present in Phase 2.

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Here's the link to the Phase 2 Patch Notes), for posterity.

I'm glad to hear you like the Datagloves change in particular, since it is a pretty drastic shift compared to other Exotics getting uncontested buffs or...

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