The Division 2

The Division 2 Dev Tracker




12 Jun

Comment

Originally posted by 1-800-555-SMILE

so any word update for people that own the expansion on ps4 not being able to use the content on other profiles of the same ps4?

That behavior won't change, as far as I know.


11 Jun

Comment

Originally posted by XPS1647

Not only this weapon. Many weapons. I often use bullet king, when it jams and going back to cover, blindfire continuously. Ok, there's a workaround, need to switch between weapons, but usually at 2nd shooting attempt it jam again. On heroic difficulty, enemies love when i blindfire continuously and they simply kill me by shooting my hand.

Do you notice this happening any more or less frequently with semi-automatic weapons? (Granted it may just be far harder to determine if it's happening.)

Comment

*cough* Nothing to see here ...... *cough*

Move along .... :')

Comment
Updated June 11th:

We've heard reports that this has improved for some of our players.
Please do continue to report these issues to us with as much information as you have.

We also made a post ... Read more
Comment
    UbiT00n on Forums - Thread - Direct
Have you tried looking in your Ubisoft Club agent?
Comment
    UbiT00n on Forums - Thread - Direct
I'm asking for more info on our side but from what I can see there is an article on it here: https://www.shacknews.com/article/11...the-division-2
Comment

that is disturbing 👀

Comment

That's metal? It looks amazing! :O

(can it be used as a bottle opener too?)

Comment

Hey, if this happens please try to report them so we can take action, so we can help make the game a better and safer place for everyone.

https://support.ubisoft.com/en-US/faqs/000041384/Reporting-a-player-in-The-Division-2-TD2

This type of toxicity is not welcome and I'm sorry that you had to hear it.

Let's fight the toxicity together.

Comment

Hey there,

The team is aware of this issue with the activity summary and the skill damage and they are currently looking into it. 👍

Comment

Originally posted by dregwriter

u/ChrisGansler

Is the season 2 premium pass retro active???

Meaning, if I get to level 23 in the season rewards without the premium pass, and then decide to get the premium pass at a later date(waiting on payday for example), will it place my premium reward level at 23 and I get the rewards from level 1 to level 23 or will it place me at premium reward level 1???

Yes, it's retroactive. Will be the same way it currently works.


10 Jun

Comment

Originally posted by ZOZOT3

What about switching the loadout during the skill cooldown?

No progress so far on this. The implemented solution is pretty frustrating for players, waiting for a Hive to fully come off cooldown, etc. The team is looking at changes for that but it will likely take some time.

Comment

Originally posted by AdamBaDAZz

would love to know if there's anything is being discussed about a balance pass for the specializations like dmg and the grenades? like survivalist grenade swap with firewall and demo specs.

Grenades in general are a topic and as said, Specializations as well.

Comment

Originally posted by BigBooce

Destiny is a much much much bigger world space than the Division with a lot more stuff in it, but they hardly ever leave out anything. How does this even happen? It gets ‘lost’?

I'm not familiar with Bungie's process but maybe we can learn something from them. I think the "hardly ever" does imply that it happens.

Comment

Originally posted by Clutch41007

"We cannot hide nerfs from you and we don't want to."

And yet, it keeps happening. Again, and again, and again.

It's either rank incompetence or willful malice at this point. Possibly both. You're cordially invited to tell the class which one it is.

I mean, it's simply just hard. I think the idea that Patch Notes are easy to do because we make the game is something that makes sense from the outside. But documentation and all the moving parts in software development make writing these huge lists difficult.

Comment

Originally posted by ClericIdola

Hi Chris, related to the game. Have you guys considered making the Specialization Skill Mods into passive boosts to the skills they're associated with?

Nothing we have discussed yet. Specializations in general are a topic though and I can make sure that the way Skill Mods work with them can be part of that. Thanks for the feedback!

Comment

Originally posted by ANGRY_robert

No. But maybe a little more consideration should be given to accurately keeping your paying customers up to date. Just a thought.

Yeah, being better and making sure Patch Notes are always as correct as can be is definitely something we are working on. I worked for both Blizzard and Ubisoft and I talk to a lot of community managers and patch notes writers out there, it's not an easy feat but absolutely something that needs to be done well.