The Division 2

The Division 2 Dev Tracker




11 Mar

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I like this. It's giving me selfie vibes!
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    UbiT00n on Forums - Thread - Direct
I feel haunted now .... thank you
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I'm gonna pass this on and see what's up. :)

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We are closely following your discussions surrounding game difficulty and enemies taking too much damage before going down. We are currently discussing your feedback internally as well as analyzing data to see what the next steps should be. While most discussions around this topic lean towards the game currently being too hard for solo players and groups, we also want to acknowledge that we see players stating that they enjoy the challenge and do not want us to decrease the overall difficulty. We have also identified and are working to address a couple of outliers that currently are not working the way they should, such as the indestructible Black Tusk Support Station.

We will continue to post these smaller updates to keep you in the loop on the progress, as well as possible changes coming to the game. Thank you for your ongoing feedback and the details you provide, be it the exact missions you�re playing, the difficulty level and directives you are trying or simple... Read more
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Originally posted by Brokeng3ars

Chris I'm not sure what's going on with you guys but you keep talking about not being able to reset CP's is the issue but thats not the main issue.

The main issue is that CP's don't get retaken EVER. There are 0 attack groups and no enemies in the overworld once you take all CP's.

For every single player that has taken all the CP's in NY not one single CP has been even so much as attacked since the moment they took one. This kills all reason and enjoyment to explore the open world.

PLEASE let the community know you guys are aware of this because right now it seems you're not and it's really worrying!

Yes, once you've taken a Control Point it does not reset, ever. With the Manhunt you can now reset things (I know that's a whole different can of worms) in specific Named Zones. That will apply to NY as well, as soon as there's a Manhunt target there.

That's also why we are looking if the option to reset all of them via global difficulty change is better, even though it looked super punishing when we played it internally.


10 Mar

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Agents, we wanted to give you a quick update on the Control Point situation.

We had previously stated that Control Points would reset when changing the Global Difficulty but that is currently not the case. With Season 1 starting today, you will be able to reset Manhunt-related Named Zones and all Control Points in them. This will allow players to manually reset those CPs specifically, but we understand that there’s also the wish to do what we initially stated, being able to reset all CPs.

We are investigating what options and how long it would take to make these changes. We apologize for the communication error on our side.

// The Division 2 Team
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Originally posted by _Sense_

How do you end up with a bug at the start of the release that gives everyone god roll loot? That ruined your first game (falcon lost) and now it’s happened here again.

Like I said...you guys don’t learn anything and clearly don’t QA.

I was not here for the first game so I don't know what happened. We did not have a bug that god rolled loot was freely available. The DZ loot was too good and we wanted to address that to prevent players feeling like it's the only place to get items. I also believe that the amount of loot generated by players gives us much more data than what we can internally test.

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You need to be world tier 5 before you can access Warlords of New York. :)

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Hey!

Just a few questions for you :)

Could we get a video showing the issue please?
Did you finish the last wave to defend the control point?
Were there any friendly NPC's still in combat?
Were you able to take the control point back later

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Originally posted by stitchlo

I mean, someone post something on the internet and you guys are here telling people stop playing won‘t help. Then I will say, stop playing the game definitely get your attention and it will be helpful on fixing the game. And maybe you should hear what a veteran said rather than hear some newbie who don’t even know how to put their gear together. Btw, I am welcome if the development team play legendary difficulty on stream, and tell me the same bs you said right here. I don’t care you put all your gear pieces to god roll, just play it once and tell me the same thing again. I dare you will try. Keep up the good work, you guys just ruining the game, nothing serious. I would like to see after borderland 3 release, how much your ‘data’ will get worse. Oh, you remind me, about the endless progression system, take a look at borderland 3. In case if you guys don’t know how to fix the game, I believe borderland, poe or maybe just take a look on division 1, your own work and creation, I gu...

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You have our attention. Sure, if we have 0 players that also gets attention but it won't change things more quickly. Some changes need time and that's all I'm trying to say. And again, if you're not having fun that's valid feedback. But if you just stop playing because you believe it will somehow make things better, it does not.

Also: PvE and PvP are balanced separately. We can adjust skills and other things for PVP specifically.

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Originally posted by xstNz

Well here's a PVP'er reaching out. Armor matters nothing in it's current form without some damage mitigation. At 1380 rpm at 85k a bullet with 60% CHC and 120% CHD and 60% HS damage it really doesn't matter. That's 6871400 damage in a 47 round mag at 1400 rpm is 23.3 bullets per second is 3435700 damage per second.
Have 700k health or 1.7m health. IT DOES NOT MATTER. Especially without any sort of damage mitigation. Do I think a 700k dps build should die fast? HELL YEA! But should someone who puts a few points in armor(1.1m for 2 blues 4 reds) die even remotely as fast? No and a 6 blue 1.7m "tank"? EVEN MORE NO!
Did anyone do the math on this at all?

I am going to say a dirty word Division 2 dev's don't like because of Division 1. DAMAGE MITIGATION BASED ON THE AMOUNT OF ARMOR ONE HAS. I am not talking extreme levels like in Division one of 65% percent or 88% pre-1.3. But perhaps EACH BLUE POINT ADDS 3-5% DAMAGE MITIGATION.

But that's just PVP.

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This has great details, thanks so much for putting the time in. I know it can be a bit tedious to put all that together in a coherent way. Really appreciate this.

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Originally posted by helloledbetter

I'm not sure if you are gonna read this but I hope you take some feedback from many points of view back to Massive. For instance, I don't want Massive to change too much as a knee-jerk to this reddit. As a mostly solo/solitaire but also small group player I really enjoy the sandbox now compared to before. Engangements are actually challenging both my tactics and skill somewhat. Having thie fights be longer and more drawn out adds a layer to that we were definitely missing before. I actually feel motivated to go out and get god rolls where before even half-assed builds would blaze through challenging missions so what was the point of min/maxing? I feel like the new talent system might be a bit boring ATM (plz I can haz stop, drop, and roll back?) but it has ALOT of design space (room for power creep) where the old system was already allowing everyone to be OP so what else could possibly be added that people wouldn't say is pointless/useless. I'm excited to see how Massive uses that...

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We definitely don't want to over-do it in one direction or the other. Doing a huge nerf to just "everything" would likely cause us to having to buffs soon after. We have smaller changes (in smaller I mean more specific ones) coming and will talk about them this week. One immediate topic is definitely Black Tusk Warhounds and Support Stations.

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Originally posted by mugulu

Currently it seems like we didn't make it clear enough that you shouldn't be able to speed run heroic a few days after the expansion launches but it's also clear that there seems to be a difficulty spike for players that happens somewhere between hard and challenging and causes frustration.

There is a difference between speed running heroic and spend more than 1 hour on a mission for trash loots. I was lucky enough to have a good LMG build (90WD/60CHC/90CHD/100HSD) and I can say the NPC's health pool is ridiculous. I' won't even go on the damage scale were NPC kill me with one burst at any difficulty.

Seriously NPC have huge amount of health, they walk toward you in the open while taking damage, flank you and kill you with one burst. Tha's fun ?

I'm not saying heroic isn't doable, it just a chore and not fun at all especially for the loot quality and time invested.

\ sorry for my poor english*

You have given great feedback in detail, do not worry at all about your English. Thank you!

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Originally posted by Pluth

Why can't the team just play the game and see all the problems for themselves? It shouldn't be hard to just fire up the game, put on 1.6m armor and then proceed to get blown to bits.

I'm sorry if it came across as if we were not engaging with the team. My job is to engage with the community and take your feedback to the team. We are doing our own playtests and data analysis. Your feedback is part of the package.