The Division 2

The Division 2 Dev Tracker




13 Mar

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Welcome back, it's great to see your captures again and you just keep getting better!
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Thank you for your report on this, this has been forwarded and it is with the team :)


12 Mar

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Agents,

as we talked about these topics yesterday on State of the Game #151, we wanted to also update you on the forums about Control Points and the Seasonal Manhunt and how these features interact with the Global Difficulty change. We previously stated that the Control Points should reset when changing the Global Difficulty and this will be our intent moving forward.

Currently, Control Points don�t get taken over unless an Invasion is happening, or a Manhunt Target takes over a zone. In an upcoming patch, you will be able to reset Control Points whe... Read more
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Currently, Control Points don’t get taken over unless an Invasion is happening, or a Manhunt Target takes over a zone. In an upcoming patch, you will be able to reset Control Points when you change Global Difficulty so that you can choose to reset your map and replay the Control Points if you wish.

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Thank you for providing detailed information I will pass this along to the team.
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Originally posted by Favure

Hi Chris!

I apologize if I came off a bit aggressive in the post (if you read it) as I am just a little upset at the current state of the game, and it just wasn’t what I was expecting for a brand new year with a brand new major expansion for one of my all time favorite game series. I am truly passionate about the Division and can’t even begin to tell you how many hours I’ve invested into both games over the years. Whenever I see you comment, or see you around the sub-reddit you seem very level headed, and the last thing I’d expect you to do is comment on every single front page post, so I do appreciate even seeing you pop up here.

But at the very least, I do hope this feedback is being relayed, one way or another, because I am far from the only person giving it. I watched the SotG today, and I guess you can say there was some good news, and some stuff that just throws me off. Good news is that they at least acknowledged that there is a problem with higher difficulti...

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Hey, thanks for reaching out. It's a little difficult to answer your question as you make a lot of assumption of what is fun and what is not fun. For example you state that there is very little counter-play, which is odd. There's many things you can do, one of them is changing cover and run. But there are also other options, like CC with status effects, using traps or decoys.

One thing we struggle with as a team is to find out how we can make the game fun for as many people as possible, while also have something for the 1% hardcore fans that are currently already playing legendary missions.

As said yesterday on State of the Game, NPC health is something we know is off, nobody is claiming that you shouldn't be able to kill one dude within a magazine if all 4 players are focusing it (unless there's mechanics to prevent you from doing that, of course).

I have not been here for TD1 but I see a lot of players saying "oh they're making the same mistakes" and it is...

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Originally posted by SunstormGT

Think it is. Its basically free loot you dont have to do anything for. If it wasnt then people would start farming routes on heroic again just opening chests.

That's pretty much it, yes.

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Originally posted by A_Man_Named_Jayne

Reading comprehension for the win.

Sorry, I should not have started with the Yes. In my head I replied to the "can you replay it" and then continued. As the Prime Target has the Skill Mod there will be an option to replay it afterwards but we haven't made the final decision on it.

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Originally posted by AgnosticCowboy

u/ChrisGansler: My highest respect to you personally for staying so calm all the time and providing your comments the way you do.

These days it seems like there're not many in this sub who understand the software development business and how complex it is.

I personally would have needed a truck load of punch bags to blow the steam of from reading all those blame comments.

Please keep up the good work - some (hopefully the majority) of us really appreciate your commitment to this game.

I appreciate your comment, means a lot! Thank you.