Do you know if we can redo these special Prime Target mission even after the season is over?
Yes. As long as the Season is ongoing you can replay it as often as you want.
Do you know if we can redo these special Prime Target mission even after the season is over?
Yes. As long as the Season is ongoing you can replay it as often as you want.
Chris - kudos on the stream yesterday - but, can I only start the manhunt stuff once I've taken down Keenerino?
Yes, the Manhunt requires you to do something in the story to activate it. Don't worry though, all targets will be available until the end of the Season, which is in about 12 weeks from now.
Hey man, just to speak on testing a bit, have you guys seen any reports about the last zone with the boss in the darpa labs mission? It is ABSOLUTELY INSANELY HARD. I roll a very good build solo and play challenging with heroic control points no problem, but only that last part of that mission feels impossible to beat on hard or higher. Spent the last two hours trying to clear it to no avail. Thanks.
Black Tusk missions are on our radar in general. There will be some separate adjustments on some of the units, like the Warhounds and the Support Station.
If I remember correctly, most of their testing is done by client side bots running 24/7 to ensure levels and objectives can still be completed. This helps with regression testing when they change things to ensure things don't get broken too badly (supposedly).
The main caveat is that the bots cannot die or run out of ammo so that does not really test the feasibility of being able to complete a level.
Having seen how Widdz was doing 4 man legendary missions recently, I do not think the developers have tested the difficulty levels themselves. Whilst it is not impossible, it is certainly not fun to play like that.
Welp, guess i'm a bot lol
I didnt expect it to be anything more than what they are and that's why I was pleased with it. Hopefully Jupiter will be more than a bounty though. Still not expecting much more, but more than a bounty would be nice. Like many, I've been a gamer most of my life (42 now) so I dont have huge expectations for seasonal stuff. I'm just pleased it's more things to do. Expansions and sequel games are where the major content comes from.
The Prime Target will be special, yes.
Hi Chris an thanks for the reply ,I'm level 40 and level 100 on conflict and all the rewards are purple caches, no matter what. I played more than 100 matches since WONY has launched and everytime was the same. I didn't notice if the other players were level 40 or not, but since I can only matchmake to do conflict, even if they were level 30, for me is impossibile to chose who to play with ...for the exp thing, Conflict had never gave us anything but conflict xp, so it's not a bug I'm experiencing, but it would be cool (since I'm level 100 and i cannot progress anymore) if we could get some shd points, so to be rewarded and keep up with pver's and darkzoners even if we choose to play only conflict for some time...Where i have to send you the screenshots you've requested, anyways?
Thanks for the details.
I think you might underestimate how difficult the job is and how much changes by playing content over and over again while it's being developed. Also, using AI in this day and age is definitely not cutting corners.
I definitely don't underestimate it as I did QA work for years.
There are bugs in your update that are very easy to identify early on, and yet you just ship it anyway. Because the reality is that we are all your game testers, and we're even paying for it.
And that's not even addressing this ridiculously broken bullet sponge nonsense. AGAIN.
Either you guys don't test for shit, or nobody at Massive has a clue about anything. 4 years of utter incompetence, it's just laughable..
Maybe put some people in charge who really play the game, or games of this genre. It's no wonder some marketing hack with the ego of a child is f'in things up...
Don't know why you have to use insults in this conversation so I'm just going to remove myself from it.
This will be changed, might be in for next Tuesday.
Notice how theres no "Massive Reply" on this one? We know you guys see this u/ChrisGansler, will we get an acknowledgement?
This is why I actually dislike the "Massive Reply" tag because people expect us to reply to everything to "acknowledge". We read on here every day and a front page thread with several Silver and Gold awards would be difficult to miss even if we only went on here once.
Read moreJust out of curiosity, what did those internal tests consist of? 4 man groups running missions on heroic or challenging difficulty? And what kind of stats were used on the gear and weapons that were equipped? All god rolls/dev build or gear rolls that are actually realistic for what players can expect to see in the game?
Honestly, the scaling is fine for groups of two, but any more than that and the enemies get scaled waaaaay too high in terms of armour and damage output. Also, that bug regarding the AI thinking that the player has lower armour than they actually do and thus causing them to rush us is back, which makes taking cover extremely difficult on the higher difficulties because even with good positioning and strategy, you get rushed and pushed out of cover because the enemies can face tank hundreds of rounds as they run at you. I know you guys have already acknowledged this issue and fixed in it a past update, but it is back in full force with WONY.
I'm no...
I can't speak for the whole testing process as I'm not involved in that. But we have teams that basically play every build we have, so a lot of early builds, builds in progress. We then also do tests specifics for missions, areas and other things. Then there are also a lot of math and theory things that I have super no clue about. I do participate in balance meetings and bring player feedback to these but I also often times don't understand all the things that are being discussed. I then sit down with the people making the changes to get terms and explanations that are easier to understand and presentable to players.
I understand that many feel we didn't do a good enough job on testing all this and it's honestly not something we don't talk about here. But we also invite players under NDA to come and playtest things here, even players that have never played The Division or The Division 2.
no, i understand, it just seemed that yannick was contradicting that sentiment. maybe it was just the way he phrased it, but saying "no one likes when things get harder" goes against the WoNY difficulty increase. i worry people will misunderstand. i was more calling out the contradiction in wording than intent.
thanks again for being so active in the community. there are a lot of disappointed players currently, but i have a suspicion most of them are here, and closer to that group you hinted at that wants heroic 4-man content rather than hard solo/duo content. i, for one, stick to hard with one other friend, and we're having a blast. i understand that doesn't mean changes shouldn't be made, but at least ill enjoy the time before and after they are.
lastly, were you the guy with the ohio shirt? nowhere in the stream did anyone but the host identify themselves lol. you gotta explain that t-shirt. as someone from ohio, im very curious.
Oh, I totally messed that up and should have introduced the guests. That what you get from me not hosting too regularly, sorry about that!
Drew Rechner is the "Ohio guy", he's an Associate Game Director in our studio and I believe he is from Ohio.
I understand the sentiment that we didn't do a perfect job this time around though, don't get me wrong.
This time around? This franchise is 4 years old and it feels like you still have absolutely no clue about what this game should be.
And I can't imagine that these changes have been play-tested by humans, you probably used your AI testing to cut some corners.
If I'm wrong and you did in fact test this with real human beings, I recommend you try to find some other, ideally less masochistic specimen.
Feel free to sign up to be a game tester with us. I think you might underestimate how difficult the job is and how much changes by playing content over and over again while it's being developed. Also, using AI in this day and age is definitely not cutting corners.
this had me concerned.
Completed the manhunt 100%, changed the world from normal to challenging and Intel for Jupiter dtopped from 25% to 0% even if I swap back to Normal.
Yeah, the UI basically doesn't keep the 25% if you reset the Manhunt to replay it. But as you can see in the Neptune screen it says "Replay" which means you are all set for the Prime Target later on.
You need to make it clear that changing global difficulty will reset it.
I had mine almost done and I changed it, it only mentions "active targets", which I thought be any current bounties, not a Season DLC....
Or do the smart thing and make it seperate.
While, as you say, there is a warning in the UI, we want to make the Season Manhunt reset a separate interaction, yes.
You’re really missing the problem. At level 30 WT 4 I am experiencing on NORMAL 1 shots taking 100% armor and 70% health. That’s not right and it’s not just Heroic. Armor seems useless. The scaling and pacing make no sense.
Discuss having a PTR for PC at least to weed out these issues sooner.
It's highly unlikely that we would've gotten any WT4 data on a PTS. While we can use the PTS to find bugs, balance is very hard to come by, just due to the low amount of numbers. Even with encouraging players with rewards it's nowhere near as much data as we would need. I'm talking from experience in both Blizzard and Ubisoft. Test Servers can be useful but they are nowhere near as powerful as some players might think.
I don't believe we mentioned it on the show but we are looking into the leveling difficulties as well. They were not meant to be extremely hard so it might be a separate issue.
I understand mistakes can be made but why are the same mistakes being made over and over and over across years of supposedly listening to community?
Because we don't stop trying to make things happen. We wanted to make the game harder, we made changes, we tested them internally and we rolled them out so that players can enjoy more challenges.
Our experience in the studio and from our testers are often different from players and that means we can make mistakes. Does not mean we shouldn't try to make the game better. And again: We definitely agree that this hasn't gone as smooth as we wanted it to be and that's on us, not on our players.
"If we fix the game, it'll be unclear to a lot of players that we fixed it, so we're going to leave it broken."
Sound logic.
I think you purposefully try to be antagonistic about something that is not that complicated. If you are a player that is not as engaged on reddit or the forums you will miss the changes. If something gets easier it doesn't really make a bit difference. But if something then gets harder for "no reason" it's going to cause frustration.
Are we addressing the problem with season resets related to joining others games or changing world settings?
Yes we are.