It's extremely annoying in practice mode when I'm reading item descriptions or doing maths.
We're looking into this one, agree it's more problematic there.
It's extremely annoying in practice mode when I'm reading item descriptions or doing maths.
We're looking into this one, agree it's more problematic there.
Should be 30 seconds minimum, some people go grab water or food before game starts and getting to the game at 30 seconds in isn't going to change much unless your team really wants to invade.
The pop-up is at around 60 seconds since your last input and it takes 90 seconds of no input to trigger a remake option, and we think it's a reasonable ask for folks to click something in a 60/90 second window. Could potentially move back the popup. 30 seconds for water should be fine (but also the game does start at 0:00!)
if thats the case then can we make autofill parity actually work in high elo? Sucks when my team has autofill jungle or support and the enemy team has autofill top lane so we just auto-lose
Ranks where this is most valuable are also the lowest population which makes it the hardest to to :P. We did some changes earlier this year that got us "free"ish wins, but for more it's likely we'd have to decide what tradeoffs we'd made. This is very very hypothetical, but curious which of these options would appeal more to you:
Are examples of options, pretty much anything we would do here has some tradeoff of queue time/primary assignment rate/mmr balance/role parity.
Isn't this really on you (Riot)?
You have the power to raise the dodge penalty all on your own.
Course maybe the client still randomly not letting you pick a champion sometimes makes you afraid to really raise the punishment to something substantial?
We recognize that there are still some legitimate reasons to dodge, so anonymity leaves those open (irl emergency, champ select technical failure) while lowering the frequency of the ones that are competitively oriented and also heading off some unnecessarily negative interactions in champ select. We also didn't see tooooo much of a change in behavior/sentiment last time we increased dodge penalties, so are trying a different tactic here. Could try raising them in the future, some folks also have multiple accounts etc. that make these penalties less relevant for them no matter what they are.
Makes completely sense, but dodging the 10 games inting streak Fiora was necessary when the 10 games inting streak Fiora kept going ahead unscathed.
Yes, big agree that it's important we appropriately action on folks who are inting, because those folks will keep queuing whether they're able to be scouted/dodged or not in a specific game (and will eventually find one), so unless they're actioned on they'll keep ruining games.
That thread is such a shit show. How about just keep summoner names like it’s been for 11 years. The rioter is making every excuse possible to justify removing names and replacing it with “gromp scuttle wolves” like dude is this a f**king comp game or roblox
Comp, and we want the skill you compete on to be in game skill, not when-do-I-dodge.
does this happen so often that the downside weighs so much that it's not worth the advantages it would bring?
For accomplishing the goal of "Players in the lobby can more clearly distinguish who's talking" there are executions that don't have downsides like this one. Like I mentioned elsewhere in this thread we're changing the names for 12.23!
Just make it toplaner, middle, bottom, support, jungle instead of this sillyass ally 1-5...
Considered that, but when folks end up swapping roles through agreement in chat it could very quickly become confusing.
We'll be changing the names in 12.23 to differentiate them more. Thanks for the feedback!
Hey boss, I noticed in loading screen (Norms draft) that you can’t see the enemy level border on the player cards. Is this a bug or intentional?
Bug, being looked into!
Can you make it so the collection page in the menu can sort roles like the champ select page. I want to see what jungle champs I could play while in q but it sorts it by stuff like fighter and mage instead of by lane.
I'm pretty sure you can, on the left side dropdown in the collection you can choose to sort by "Most Popular Position", it sounds like you're sorting by Role.
Please tell me the rune recommender can be turned off 😆
It's a separate button, so you don't have to interact with it at all if you don't want.
I don't understand. Are they reducing Rakans AA-range to melee, or are they just changing his role, making items such as Knights Vow viable on him? /u/Auberaun
Nothing is changing about his AA range, this only changes his interactions with items/runes that have a ranged/melee split like Relic Shield's execute threshold. I don't think Knight's Vow has a ranged/melee split on it.
If I ran ghost and tp on toplane, then queue jungle, replace smite with tp, not with ghost
Oh good idea. We're doing similar prediction for the upcoming Rune Recommender so might be able to do this as well.
Finally, thanks, please more QoL changes
What would you like to see? Things related to champ select are primarily where my team operates in the client.
Hopefully we can get new updates to the client this season. I have been waiting for years so the client will remember the Champion sort order. With more than 150 Champs. Having to scroll down to find the one I want to pick or ban; or having to select the sort order to "Favorites" every single time, is just so inefficient.
Hi there this is coming in 12.23!
be normal challenge (impossible)
Well I'll be here answering any questions if possible....but mostly defending why the blue pet is the best one.
WHY WERE THE TWO COFFEES SERVED TO YOU DIFFERENT THAN THE COFFEES THAT YOU AND PHLOX LEFT WITH??? my immersion
You should obfuscate it by randomly substituting out names or swapping them around on teams for maximum chaos
One considered variation was replacing summoner names with players' roles - like your new names are Top, Jungle, Mid, Bot, Support. Seemed neat until we thought about what champ select comms could look like if players agree to swap roles x_x
Is this to focus on pure soloq? Or has soloq been scrapped?
No updates from what I talked about at the start of this article recently.