Rejoice! Thanks for the reply.
Can you add any context on the decision at this time?
Check out this linked comment
Rejoice! Thanks for the reply.
Can you add any context on the decision at this time?
Check out this linked comment
2 options
- Visible rank no longer matters for who you get matched with, so plat3 with dia3 mmr will be in full dia3 lobby
- Removing the visible rank in loading screen, which literally doesn't do anything.
It's basically option 1 there. Option 2 isn't planned (it was accidentally in this patch I think, that was a bug that's fixed for next patch).
Wouldn't that also mean Smurf Queue is removed?
MarkYetter:
"We’re testing in some select regions a Matchmaking upgrade that takes into account players current rank along with the MMR.
This has many benefits including grouping smurfs as some of you have already caught on to."
Source: https://twitter.com/MarkYetter/status/1306258477745016832
Yes basically.
What they mean by this is that currently, the people you are put in matches with is based on your current rank and your current MMR.
Before sometime around August, both were very important. If you were Silver with platinum mmr, you would be placed with other silver players with platinum mmr. This is also known as smurf queue.
After august, they made ranked so that it cared less about your rank, and more about your mmr. Now smurf queue games still exist, but they are less common. If you're in silver with platinum mmr, you can just get thrown into regular platinum games. Or into smurf queue platinum games, it depends on the players in the queue.
Now, according to this post, it doesn't care about your rank at all. I think that the translation of this is that they're removing smurf queue
^ This take is close. Will just mention that "Smurf Queue" was not the goal of these changes, it was to increase perception of match quality, for example folks would ask "Why is this Silver in my Gold game?". They were in your game because they have similar MMR to yours, which could be for any number of reasons:
However, if we're effectively filtering this population out of your games, they're getting into their own games of returning players/new players/smurfs, with long queue times and a pretty terrible experience. We're making the call that trading off the returning/new player experience for perception of match quality isn't worth it.
two months of the year are already void due to preseason. a lot of people don't count the first month of the season for peaks and such because the ladder is a mess and hasn't stabilized. some people extend this even further to "early season climb xd" and such.
now we're adding an extra void month after the second reset? I think higher elos should not be reset. they say they want us to always have a goal to chase, and for all the plateaued gold 4s, sure, that comes in the form of rewards. but high elo players tend to care less about borders. we just want to grind a competitive ladder.
No plans to add an extra void month. There should only be a day or two of ranked downtime between the splits.
u/Auberaun since the article is quoting you, how much of this is true?
I wrote the first half of the article it's quoting, so can confirm it is true :)
On a different note, I received the skin but I didn't receive the champ shard. Even though I own Sejuani but I would have thought I would have gotten a permanent champ shard in my inventory.
Edit: I also didn't receive the Series 1 Eternals for Sejuani (Already owned). Again, would have liked to be able to disenchant it.
Rewards this year were direct grants, so that's expected. Agree it's awkward compared to other reward grants which go through the loot system so will see what we can change for next year.
Honor rewards are coming in 12.23
This Clash does use ARAM MMR. Someone else in the thread mentioned restarting your client/remaking your team for an update if it's showing incorrectly?
It takes either 90 continuous seconds of no input or standing on the fountain to trigger a remake, which you're warned about at the 60 second mark with a popup. Can you link or DM me your game so we can look at this? If neither of those things occurred and your game was remade anyway, that's a bug we gotta fix!
Except Auberaun said they are looking into increasing or completely removing it in PT.
Above points are valid, it's not great if folks are sitting in practice tool forever because it does take resources, but AFK detection doesn't need to be tuned the same as SR that's trying to prevent competitive integrity from being violated because there's none of that for practice tool.
Okay but serious question, is naming your allies after jungle camps actually happening or not?
The tweet seems borderline like a shitpost but the idea makes me laugh so much that I actually want it
Yes it is actually happening :D
This was /remake, and not an early surrender because of an AFK player after 3:30, right? If so, can you DM me your summoner name, region, and which game this was so we can look at it.
EDIT: looking into a few that people sent me, they've been post 3:30 surrenders (not remakes) so would count as a win/loss
I'm rushing against the clock to take a quick run to the toilet and washing my hands - hoping that people don't load in too fast.
At this stage, this is an issue with the game that needs to be fixed.
I'd recommend you do those things before entering queue
It's extremely annoying in practice mode when I'm reading item descriptions or doing maths.
We're looking into this one, agree it's more problematic there.
Should be 30 seconds minimum, some people go grab water or food before game starts and getting to the game at 30 seconds in isn't going to change much unless your team really wants to invade.
The pop-up is at around 60 seconds since your last input and it takes 90 seconds of no input to trigger a remake option, and we think it's a reasonable ask for folks to click something in a 60/90 second window. Could potentially move back the popup. 30 seconds for water should be fine (but also the game does start at 0:00!)
if thats the case then can we make autofill parity actually work in high elo? Sucks when my team has autofill jungle or support and the enemy team has autofill top lane so we just auto-lose
Ranks where this is most valuable are also the lowest population which makes it the hardest to to :P. We did some changes earlier this year that got us "free"ish wins, but for more it's likely we'd have to decide what tradeoffs we'd made. This is very very hypothetical, but curious which of these options would appeal more to you:
Are examples of options, pretty much anything we would do here has some tradeoff of queue time/primary assignment rate/mmr balance/role parity.
Isn't this really on you (Riot)?
You have the power to raise the dodge penalty all on your own.
Course maybe the client still randomly not letting you pick a champion sometimes makes you afraid to really raise the punishment to something substantial?
We recognize that there are still some legitimate reasons to dodge, so anonymity leaves those open (irl emergency, champ select technical failure) while lowering the frequency of the ones that are competitively oriented and also heading off some unnecessarily negative interactions in champ select. We also didn't see tooooo much of a change in behavior/sentiment last time we increased dodge penalties, so are trying a different tactic here. Could try raising them in the future, some folks also have multiple accounts etc. that make these penalties less relevant for them no matter what they are.
Makes completely sense, but dodging the 10 games inting streak Fiora was necessary when the 10 games inting streak Fiora kept going ahead unscathed.
Yes, big agree that it's important we appropriately action on folks who are inting, because those folks will keep queuing whether they're able to be scouted/dodged or not in a specific game (and will eventually find one), so unless they're actioned on they'll keep ruining games.
That thread is such a shit show. How about just keep summoner names like it’s been for 11 years. The rioter is making every excuse possible to justify removing names and replacing it with “gromp scuttle wolves” like dude is this a f**king comp game or roblox
Comp, and we want the skill you compete on to be in game skill, not when-do-I-dodge.