Auberaun

Auberaun



11 Nov

Comment

Originally posted by Assaulter

I feel like if someone's gonna troll in champion select once they see someone not picking their main will just do that if you pick a champ that they dont think is good or as soon as you load into a game now, and the names show up and you get all the same info and problems. Which is arguably worse because now you can't escape by dodging the lobby.

Any plans to make people anonymous the whole game if they wish? ...Actually there's even a problem with the part of them being able to choose since anyone who manually makes the choice to be anonymous then will just be assumed that theyre turning it on because they have something to hide in their statistics.

Any plans to make people anonymous the whole game if they wish

Someday maybe!

Comment

Originally posted by _negniN

I'm sure you guys know what's best for your game and all, but have you actually thought far enough ahead to consider how this may affect the game in the long run?

Sure, the intention of the change is to stop abusive behavior in champ select. If someone hovers a champ with a high skill ceiling they have a low winrate on, that someone is usually harassed into picking something else and if they don't, teammates will threaten to troll and eventually someone dodges.

That sucks, but what do you guys think will happen if you force these games to go through? I'll let you guys sit on this one for a lil bit. If there's a player on a team who is acting abusive because a teammate of his wants to play a champion they are not very good at and you take that player's ability to even know that before the game starts, hence removing his ability to preemptively dodge, what do you think he's going to do once he gets into the game and op.ggs his teammates anyway?

This seems like...

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The thought is that a lot of incentive to be negative is removed after you hit the loading screen, since that game is now locked in and going to happen regardless of what you say or do, so you should now be focused on winning. In Champion Select when you can see something you don't like you have an incentive to try to change their behavior to what you want, or incite them or others to dodge. Currently if this happens and a game goes through anyway, that negative interaction will carry over into game and can cast a shadow over the rest of your interactions with your team for the rest of that game.

Now sure, not everyone is a rational actor and some folks will be sh*tty when you get into game anyway, but the hope is we see less of that since when the game starts there's plenty of other things to be thinking and focusing on than your ally's winrate.

Question I think about sometimes: What are the impacts if we removed dodging entirely? There are other comparable games ...

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Comment

Originally posted by IHadThatUsername

Is the anonymity opt-in or will everyone be obfuscated?

Everyone will be obfuscated.

Comment

Originally posted by trapsinplace

Does this change include the little 'titles' given to players by apps like Mobalytics? For example it labels me a "Herald hijacker" because I am involved in getting first herald in around half my games. It also says I ward in the first 3 minutes in 100% of my games.

I actually like those because it lets me know the play style of my allies and it's fun to see my own labels.

You won't be able to see those in champion select but you will as soon as you hit the loading screen.

Comment

Originally posted by geozukunft

Will it be removed generally from LCU or just specifically not show the data anymore if it is a queue 420 lobby?

the latter

Comment

Originally posted by mkaan

do you guys have any plans about the jungle and summoner spell timers on those apps? i feel like they damage the competitive integrity of the game and being forced to install 3rd party apps with advertisements feels really bad.

We're talking about it but nothing to share yet.

Comment

Originally posted by RedditUserLPP0010

This was a normal step for Riot to take, you make champ select anonymous in the client but let others that use your API to still show the info you want to hide.

Why even bother if let this happen.

To be clear it's already going to be obfuscated in the API whether apps change stuff or not, we just don't wanna see any funny business / circumvention.


08 Nov

Comment

Yeah that sucks, as mentioned in the patch 12.21 notes we didn't significantly modify the detection code, in 12.22 we should have the fountain check coming that would catch this case.


01 Nov

Comment

Originally posted by undeadpz

yes, its a scam

the more you win the higher your rank and the better the opponents

dont fall for the scam, stay silver

stop revealing our secrets


29 Oct

Comment

Originally posted by PankoKing

Remembering that it doesn’t exist helps a lot

tru


19 Oct

Comment

Originally posted by gazow

how about the ability to remember role selection for ranked

this is planned


18 Oct

Comment

Originally posted by bz6

What’s the extent of the words that fall under that category?

/u/auberaun any chance you can help out?

I feel banter is quite important in a competitive game.

Dunno, intent is not to stop banter, but if you're not being an incredible jerk to the other players in your game I can't imagine you'd run into it.

Comment

Originally posted by graluox

yeah, with the old client where that was possible i sometimes wrote down the few champions i considered playing while i was waiting for my turn to pick.
I guess there would be better ways to do this (like creating custom filters similar to what we have with the roles), but just adding the simple filter with the pipe would probably be a very quick QoL change

do you use the "favorite champions" buttons?

EDIT - Ok my takeaways here are:

  • Sort by favorite should be default. Sorting by name is the fallback anyway, so if you have no favorites the behavior is unchanged.
  • Your "sort by" preference should persist, not reset to sort by name.
  • Want to be able to designate favorites outside of champion select.
  • Favoriting as functionality should probably be more visible somehow.

First two bullet points are probably fairly easy, other two might take a bit more work. We're still wrapping up the loadout recommender/anonymity/pick order swapping so this stuff will probably won't come for a bit.

Comment

Originally posted by domyno12345

I don't think its worth adding that. Only programmers and little crowd of people understand that

as written i agree. trying to understand why they want to search for multiple champions.

Comment

Originally posted by crazycalvin22

This! So simple yet so f**king annoying. Glad they finally fixed it.

what else is like this?

Comment

Originally posted by graluox

Next please readd the pipe | so we can search for multiple champions

is that actually something you would do?


17 Oct

Comment

Originally posted by Nicky-Santoro

Ok so TL;DR winrate IS a criteria?

We might have different definitions. When you say "winrate" what I think about is a player's winrate for the duration of the season. For example, trying to match someone with a 30% winrate against someone on the other team who has a 30% winrate, which is not something we do.

Winrate will inform how you got to your MMR, but for the purposes of making matches we don't look at how you got there.

Comment

Originally posted by StrwbryAcaiPanda

Maybe at this point, you guys should do a dev article explaining how exactly matchmaking works.

I'd love to (and probably will at some point)! In the meantime, Wild Rift's writeup at a high level is similar enough to what we do on LoL PC, though they are a bit more modern than us in a few matchmaking areas.

Comment

Originally posted by puddi101

I can't make a statement about winners/losers queue, but what I can say is that human's are very bad at understanding randomness / trusting random sequences.

I can: they don't exist. We do our best to balance queue times and fairness for every game, biasing more for queue times in more casual modes and fairness in the competitive ones (ranked).

Fair matchmaking doesn't mean no streaks and no stomps, and there'll always be areas for us to improve. But there's no wizard behind the curtain intentionally predetermining your games.


14 Oct

Comment

Originally posted by Nicky-Santoro

How is winrate not a criteria?

This might be a really sh*tty analogy so apologies: if I'm looking for people who have 5 apples to match with other people who have 5 apples, it's not really relevant if you started with 3 apples and found 2 more to play the game or if you had 20 and lost 15, I only care about how many apples you have right now.

However, after that game is done and we see the result, it can be relevant to know how many apples you've had in the past to inform skill updates. If you had 20 apples but are now down to 5, we were probably pretty off and shouldn't have as much confidence that you have the right number of apples. If you have a history of being around 3-5 apples, we can be more confident that you're in the right orchard.