BarackProbama

BarackProbama



23 Jun

Comment

Originally posted by KinglyO

not sure if this is your lane, but thought you might know who to ask if not. Was there a particular reason why the new report-in-game button displaced the mute button, instead of just placing it below and not moving the mute button? I know this isn’t directly related to arenas, but been wanting to ask someone.

It is my lane!

Previously, there were 3 mute buttons that sat above each row on the scoreboard. They were silly small and we were never particularly happy with how they worked. We took the opportunity w...

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Comment

Large missed opportunity to slip "better ingredients = better pizza" into that final bit, but otherwise top tier.

Comment

Gonna add mastery 8, 9 and 10 to destroy this person's life.

But in all seriousness HOLY MACARONI friend! This is an incredible achievement challenge.

Comment

Originally posted by RiotAxes

...and now I can't either. Thanks for that.

Good news,

Scoo-be-do-be-do is 5 syllables where are you gets you to 8
Two vee Two ve Two ve Two is 7 syllables

You are free.

Comment

Originally posted by Batfan610

Can we get mastery points (not tokens just points) and eternals progress in this mode? This looks amazing and I’ve been waiting for a new primary game mode, but part of what held me back from investing in previous modes is not being able to progress in those areas.

Howdy!

Unfortunately, for the initial run of the Arena game mode we not able to integrate Champion Mastery, Eternals, or Challenges.

The mode works differently enough from Smmoner's RIft that we need to change our approach to these systems a bit if we want them to work well. If we want to grant points, the way we do that today is very similar to the way we grant tokens: Evaluating the skillfulness of the player for that specific game.

In terms of recognizing skill, the mode will have its own rating system.

In future runs and with future modes, we do plan to make sure our systems are well integrated. Hope this helps and down to answer more questions if you have them!


14 Jun

Comment

You can always blame me, personally. I am here for you, stealing the LP from your pocket.


13 Jun

Comment

Originally posted by DanielDKXD

R - COMMAND: SHOCKWAVE

Magic Damage: 250/350/450 (+90% AP) ⇒ 250/400/550 (+95% AP)

Okay cya in 13.22 when they buff it too 250/425/600 (+100% AP)

This is an Phroxon buff.

Comment

Originally posted by ElisePlayer222

why is no one talking about the biggest change here?

We've added a slider to repeatedly purchasable items (e.g., Key Fragments, Blue Essence) in the Event Token Shop.

I fully expect the client to implode next patch

still need sliders for other things like mass disenchanting

Glad you enjoyed. We plan to continue adding improvements like this in the future.

Mass disenchanting is currently in pre-production, which means the design is complete and we are figuring out what it would take to build it :)

Comment

Howdy! Sorry that you're having a bad time with matchmaking. Agree we can improve here.

MMR disconnects & Smurfing are things we take pretty seriously and are constantly looking to improve, but are a challenging problem space.

What OP most likely experienced were intense disconnects between MMR and display rank, which can happen with newer accounts who win often enough.

We used to matchmake on both display rank and MMR, but this led to pockets of disconnected (in the ranked terminology) players playing together, which ended up being called smurf queue. -- This also negatively impacted players moving through those pockets even if they themselves were not smurfs. Most often this happened when a player returned to League after an absence.

Here are some of the future plans we have for these systems:

  • Looking into some holistic improvements to the MMR system itself that will help get folks into the correct position something li...
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09 Jun

Comment

Originally posted by DogusEUW

Can't wait for the addition of sapphire and ruby in seasons 2024 and 2025

Not before yellow rank

Comment

Originally posted by RiotMeddler

So, no promises, but we're considering calling the lowest tier in the rating system for the 2v2v2v2 mode "Wood"...

Considering eh?


07 Jun


14 May


10 May

Comment

Originally posted by 1amtheWalrusAMA

Not trying to BM but why is it considered acceptable to just remove popular features for zero for a patch?

Like we haven't had in-game reporting for 13 years, we really can't wait one patch to deploy it without removing a part of the UI?

There was some amount of miscommunication that led to the missing indicator being removed as part of this work. We’re going to figure out what caused it so that it’s less likely to happen in the future. This is how we do continuous improvement.


09 May

Comment

Sometime we make mistaek. But we fix. Srry for bad feels.

Comment

Originally posted by Resouledxx

Feel like the background should be a bit darker so the question mark is a bit more visible. Can see some champion portraits making a bit harder to distinguish.

This is already planned. Image in the main tweet is out of date. Appreciate the call out though!


04 May

Comment

Originally posted by SuperBeastJ

Can you also revert the /deafen change also removing your own ability to ping?

Fixed and merged. If it passes QA will land in next patch.

Comment

Originally posted by bz6

The UI team is SOOO f**king bored they start changing things for no reason.

Everybody thinks balance team is the worst at Riot, but UI/UX, competitive team, and skins (personalisation) have definitely claimed top spot for shambles at the company. Consistent amateur hour 🤦🏽‍♂️

Appreciate the feedback.

Comment

Thank you for the feedback. We're looking at some targeted changes to the scoreboard in a future patch (hopefully next one).

  • Bringing back an affordance for missing players (It may not be the exact same thing, but it will be there)
    • This is medium difficulty, may not be next patch even if that is the target
  • Swapping the positions of the self-mute and mute-all buttons
    • This one is easy
  • Allowing a way for you to quickly fully-mute a player without using the menu
    • Should be medium difficulty, but is a bit lower priority
Comment

Thank you for the feedback. We're looking at some targeted changes to the scoreboard in a future patch (hopefully next one).

  • Bringing back an affordance for missing players (It may not be the exact same thing, but it will be there)
    • This is medium difficulty, may not be next patch even if that is the target
  • Swapping the positions of the self-mute and mute-all buttons
    • This one is easy
  • Allowing a way for you to quickly fully-mute a player without using the menu
    • Should be medium difficulty, but is a bit lower priority