Beda

Beda



21 Feb

Post
    Beda on Steam - Thread - Direct
Happy Monday! Road to 0.7 continues on, let's see the progress at this pitstop. Check it out!



  • Fixing the development crashes.
  • Created support for new materials.
  • Resolving bugs related to rain and new outposts.
  • Implemented the new animations to the trader NPC faces.
  • Tweaking the trader pricing system.
  • Investigating the trader loading issues.
  • Optimization of vehicle physics replication system (will result in less vehicle rubberbanding).
  • Creating new replication system.
  • Creating the new server prices caching system.
  • Implemented...
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14 Feb

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    Beda on Steam - Thread - Direct
And we are back with another Development update, this time on time! Curious about the progress on 0.7 we made this week? Check it out!



  • Fixing the build machine.
  • Merging development builds from different branches.
  • Finishing touches on the Phoenix tears effect.
  • Implemented particle effects support for bicycles.
  • Tweaking the first person view in planes.
  • Created support for locking the camera in first person while operating vehicles.
  • Implemented mouse control support for operating planes.
  • Implemented support for switching seats while in airplanes.
  • Fixi...
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09 Feb

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    Beda on Steam - Thread - Direct
Hey hey everyone! Did an oopsie nad forgot to post this Monday but have no fear the new Development update is here! Check out the progress we've made this past week!



  • Fixing the bugs related to Metahumans.
  • Fixed the issue with the master server.
  • Created the cache system for items in chests.
  • Created the cache system for bullets in magazines. (both should result in better performance of servers)
  • Fixing the issues with Phoenix tears.
  • Fixed the issue with whitelisted servers.
  • Fixed the issues with caching textures.
  • Further work on trader UI.
  • Opt...
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02 Feb

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    Beda on Steam - Thread - Direct
Told you we will see you in a hotfix. Check it out!



  • Fixed the bug when injecting Phoenix tears would sometimes cause a game crash.
  • Fixed the bug that allowed Base building in forbidden zones. Existing elements will be deleted.
  • Fixed the bug where you could not craft items with Foosters blade.
  • Fixed the bug where sometimes items would not show usage when in hands.
  • Fixed the bug that caused whitelisted and password protect servers not register logs.
  • Fixed the bug that made killbox gas always kill prisoners.
  • Fixed the bug that prevented drag and dropping sledgehammers.
  • ...
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31 Jan

Post
    Beda on Steam - Thread - Direct
Hello everyone happy year of the Tiger! To celebrate we have another regular update for you! Some new things, tons of bugfixes and an announcement. Check it out!


Alright lets start with the announcement:

This will be our last regular update before 0.7 (potential hotfix not included) as we are all hands on deck for it from now on. So keep an eye out on news and announcements and we will see you all on 0.7!



First off let's start with celebrating the Lunar New Year! As a part of the ongoing Steam sale you can get SCUM for 40% off right now! So what are you waiting for? Get it for yourself if you haven't already, get it for your friends, hell get it for your next ... Read more

24 Jan

Post
    Beda on Steam - Thread - Direct
Hey everyone another Monday another development update! Check out what we have been up to this past week.



  • Further progress on the inventory rework.
  • Fixing bugs and issues with 2 wheel vehicles.
  • Creating new UI for trader inventory.
  • Creating a new driving model for a new bike.
  • Further progress on crafting rework.
  • Resolving parachute system related issues.
  • Finished the functional dashboard for airplanes.
  • Connecting animations with bailing out of airplanes.
  • Changed the pricing system for traders.
  • Tweaked the sentry targeting system.
    ...
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17 Jan

Post
    Beda on Steam - Thread - Direct
Hello everyone happy Monday! We are back with another Development update and this time I managed to sneak in a couple of pics as well!



  • Fixing the motorcycle log out issues.
  • Creating physics model for new vehicles.
  • Further work on trader UI.
  • Finished new crafting recipes calculation system.
  • Working on new crafting recipe cache system.
  • Working on the buy system from trader NPCs.
  • Fixing the chest inventory issues.
  • Resolving the Single player outpost issues.
  • Creating the airplane location damage model.
... Read more

10 Jan

Post
    Beda on Steam - Thread - Direct
Hello everyone, happy New Year! Let's get with the development update.


There were a lot of comments that the updates have stopped well that's not the case.



We have returned to the office after the holidays and the winter break, so there were no posts. But rest assured we are now back and in full swing with the work on the game and will have more news for you next week.


23 Dec

Post
    Beda on Steam - Thread - Direct
Heya folks, we're back with a quick hotfix! Check it out!



  • Fixed the bug where you could not choose the Thai language.
  • Fixed the bug where a certain bridge could not be crossed.


  • Added Christmas radio.
  • Implemented DLSS 2.0.
  • Added the Cruiser bike in multiple colors.



Also a PSA:

... Read more

21 Dec

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    Beda on Steam - Thread - Direct
Hello everyone, happy holidays! We are back with another update, bringing you some seasonal joy, some new stuff and ton of optimizations! So get your reindeer antlers on, and check out what we have in store for yall!






To start off lets begin with the Seasonal items. The Holiday season is upon us and we've been smitten with the Christmas spirit. As always we have a new dedicated Main menu screen this time with the dynamic theme!

... Read more

20 Dec

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    Beda on Steam - Thread - Direct
Another Monday and as promised, another Development update. Check out what we've been up to this past week.
No pictures this time as your boi and his camera were grounded. Actually I was helping with the stress testing and could not snap the photos, will make it up to you guys next time!




  • Optimizations of damage to structures.
  • Setting the new intro cinematic.
  • Completed the plane damage system.
  • Placing spawn points for planes on the island.
  • Further development of plane controls.
  • Plane flight HUD development.
  • Finishing up the traders HUD.
  • Bugfixing m...
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13 Dec

Post
    Beda on Steam - Thread - Direct
Hello everyone long time no see with one of these! We are constantly getting questions from you guys about the development status and how it's going so we have decided to bring the Development updates back! These will release every week giving you fresh updates on what the team is working on! So without any further lollygagging check out what we have been up to this past week as I ran around the office trying to sneak out some photos for you fellas!

Also important announcement! As you will, and already have, see we have been working hard on optimizations and removing the issues in the game. This not only showed more time consuming than expected but also still requires work on the issues. Considering that we had a team meeting and decided to push the 0.7 update to Q1 2022. We did not take this decision lightly as we know you were hoping to get 0.7 as an early Holiday surprise. But the decision has been made to rather take more time to polish it and work on it f... Read more

10 Dec

Post
    Beda on Steam - Thread - Direct
Another hotfix, so many hotfixes that you can't really complain you are cold this winter. Check it out!



  • Fixed the issue where the render resolution would be set at 10 for some users.
  • Fixed the bug where lights on vehicles would turn off after you exit the vehicle.
  • Fixed the bug where suicide puppet would continue laughing and beeping after he was killed and detonated.
  • Fixed the issue where the motion sensor detonator and laser detonator wasn't possible to be placed on mines.
  • Fixed the issue with lockpicking where on initiating the lockpicking it would cause the screen to go dark and cause lock to be...
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09 Dec

Post
    Beda on Steam - Thread - Direct
Hey everyone we are back with the hotfix, we are continuing the optimizations streak. Here is what we got and we will have more news for you soon! Check it out - >




  • Fixed the bug where it was able to place multiple cabin doors on one location.
  • Fixed wrong caption on desert ghillies.
  • Fixed the bug where quick access was not saved after relog.
  • Fixed the bug where sound wouldn't stop playing after exiting to the main menu.
  • Minor fixes and improvements for settings menu.
  • Fixed the bug that could cause player to get stuck when opening/closing vehicle door.
  • Fix the bug where resol...
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29 Nov

Post
    Beda on Steam - Thread - Direct
Hello everyone we have an announcement for you.


As another wave of optimizations for the game we have decided to increase the frequency of server restarts on the official servers. The times are showed locally for each server region:

Restart times are now:
  • 04:00/4am
  • 10:00/10am
  • 16:00/4pm
  • 22:00/10pm

See you soon in the hotfix!

26 Nov

Post
    Beda on Steam - Thread - Direct
Hello everyone, guess what? Yep time for another update. We have some new content for you and another round of optimizations. Check it out!



So we are doing another round! We heard your feedback and did another round of optimizations. Won't bore you with the technical details and boring nerd stuff, but you should be seeing a much better performance after this update. As always we are constantly monitoring your feedback and adapting it to development. Oh and it might've been crucial for something in the future but who knows.



Let's start with the new POI. What is a civilized area without all the junk. And that junk needs to go somewhere.

... Read more

05 Nov

Post
    Beda on Steam - Thread - Direct
Hey everyone it's that time again. New hotfix is live so check it out!



  • Fixed the bug where the physics of vehicle collisions would mess up.
  • Fixed the bug where weapon rack could not be repaired.
  • Fixed the wrong skewer meat metabolism caption.
  • Fixed the bug where weapons would sometimes glow after you take them from the weapon rack.
  • Fixed the bug where animal corpses would have a huge collision box around them.
  • Fixed the bug where player could not strain the bow when strafing in First person.
  • Fixed the bug where the toolbox would not despawn even though it has 0 usages lef...
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28 Oct

Post
    Beda on Steam - Thread - Direct
Hello everyone, happy Spooktober! We have a special spooky update for you so let's get to it!


So we have some new seasonal features for you all and some of the more permanent ones. So let's start with the spooky ones. There are some I will mention here and some I will leave as a... surprise. So let's get to it!

You might want to check out that cabin location again. You know the one.



Popular from last year the spooky fog is back! Giving you all that ominous feeling on the island and excellent excuse to drive on roads like jackasses.

... Read more

18 Oct

Post
    Beda on Steam - Thread - Direct


Hello everyone, releasing a small fix for the vehicles falling trough the map. Make sure to update your game. Happy SCUMming!



14 Oct

Post
    Beda on Steam - Thread - Direct
Hello everyone and welcome aboard another hotfix. We also have an important announcement for you as well so pay close attention!


Big news on the International front. Not only have the people in the translators section working hard nad already delivered on in game translations, we are now launching the Community ambassadors section. You already know on our steam forums we have multi lingual section where you can write in your own native language now we have people capable to rely that information to us. They will have the mod tags so you know they are legit. but it will not only be available on Steam forums but on our official discord.

New international channels have been created where you can communicate with each other and the ambassadors. You are not in the official discord yet? What are you waiting for, you can join in ... Read more