Beda

Beda



12 May

Post
    Beda on Steam - Thread - Direct
Well, you know the drill after the patch. Here is the hotfix everyone:



  • Fixed the bug where big steak with potatoes was not consumable.
  • Fixed the bug where Fisherman trader NPC animations would not play out.
  • Fixed the bug where players would not despawn when gracefully logged out.
  • Fixed the bug where some sliding doors audio keeps looping.
  • Fixed the bug where airplane doors and door frames would get messed up after relog.
  • Fixed the issue where multiple purchases or sales of the same item would issue more lines than necessary in the economy log.
  • Fixed the missing collision ...
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09 May

Post
    Beda on Steam - Thread - Direct
Hey hey people it's Monday and it's time for another Dev up... no wait it's patch day! Check out new stuff we have for you on the island!




Let's start with the loudest one. We have another plane ready to zoom across the sky and scout the seas. The new Seaplane is now available!



With the capability of landing and taking off from both sea and land, this is a perfect aircraft for those who desire to claim one of the uninhabited islands but still like to move around the map, or Indiana Jones roleplayers.

... Read more

02 May

Post
    Beda on Steam - Thread - Direct
Happy Monday everyone! Time for another development update. Check out what the crew has been up to this week!



  • Resolving the metabolism issues.
  • Validating RPCs.
  • Fixing the issues wit the M1.
  • Fixing the destroy BB elements issues in Sinlge Player.
  • Research for farming system.
  • Implementing new metabolism diseases and damages.
  • Finishing up on the first prototype for modular vehicles.
  • Fixing substepping issues.
  • Working on the new seaplane.
  • Working on the Phoenix tears revive feature.
  • Working on a respawn system re...
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25 Apr

Post
    Beda on Steam - Thread - Direct
Monday is here and so is the Development update, on time this time!



  • Divided the kills from events to log into separate kill log.
  • Fixed the airplane spawners in Single player.
  • Research for item rework.
  • Working on modular vehicles attachment system.
  • Research for farming system.
  • Created a script for redictories in the editor.
  • Working on different mushroom effects.
  • Created the prototype of modular vehicles.
  • Optimizing data.
  • Setting up Fisherman trader items.
  • Bugfixing.

... Read more

22 Apr

Post
    Beda on Steam - Thread - Direct
I'm running out of joke lines about how we always have a hotfix for a patch but nonetheless here we are:



  • Fixed the bug that caused crashes on puppet spawn.
  • Fixed the bug where arrows and bolts would spawn an incorrect amount.
  • Fixed the bug where car mechanic audio would not play.
  • Fixed the bug where player was able to remove the clip from M1 when the M1 was holstered.
  • Fixed the wrong base selling price for small fish hook.
  • Fixed the bug where player was unable to destroy base building elements in singleplayer.
  • Fixed an issue with the EconomyOverride.json file where prices were ap...
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21 Apr

Post
    Beda on Steam - Thread - Direct
Hey everyone, been a while but we are here with another patch. We have some new stuff and a lot of fixes, so lets get to it!




Let's start with the new trader NPC the good ol fisherman.



Now found around the outposts this good ol geezer will have some good nautical goodies to buy and sell.
Of course not only does he sell boats, rafts and the sort but you can also get fishing supplies and use them to sell fish. It's an honest peaceful life. And remember don't talk to the raven.

... Read more

11 Apr

Post
    Beda on Steam - Thread - Direct
Monday is here and so is the Development update, on time this time!



  • Resolving the issues with ammunition.
  • Further backend work on modular vehicles.
  • Researching vehicle network issues.
  • Research on the replication graph.
  • Researching the prerequisites for the inventory rework.
  • Adjusting the engine devkit fix some graphical environmental issues.
  • Further network testing.
  • Testing the new physics plugins.
  • Fixing up the admin commands.
  • Resolving some economy issues.
  • Optimization of the pricing cache system.
  • ...
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05 Apr

Post
    Beda on Steam - Thread - Direct
Hey people, sorry it is a bit late but we are here with it. Check it out!



  • Made an editor script for editing static meshes.
  • Solving issues with airplane spawning in Single Player.
  • Research for the item rework.
  • Heavy bug fixing.
  • Optimizations for streaming and garbage collection.
  • Implemented fixes to the engine ini file.
  • Cleaning up refractors.
  • Pricing fixes.
  • Fixing the issues that allowed exploitations.
  • Fixing the issues for airplanes.
  • Working on a new attachment system.
  • Working on network opti...
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28 Mar

Post
    Beda on Steam - Thread - Direct
And we are back with our regular program of Monday Development updates. Check it out!



  • Fixing the issues with the water reflection.
  • Working on further networking improvements and fixes.
  • Re factoring vehicles.
  • Fixing the issues with traders.
  • Implementing new version of EAC.
  • Upgrading the admin tools panel.
  • Fixing the economy bugs.
  • Adding requested economy QoL.
  • Implementing asynchronous loading of traders.
  • Fixing the bugs and issues.

... Read more

23 Mar

Post
    Beda on Steam - Thread - Direct
Hello everyone, long time no see. We have gathered here today to release another hotfix for you. With the release of this one we are still monitoring the situation and continuing to work out the issues, so keep the feedback rolling.



  • Potential fix for desync on vehicles.
  • Change of zone settings will now correctly log in admin logs.


  • Adjusted prices on traders.

21 Mar

Post
    Beda on Steam - Thread - Direct


Hello everyone this is the time when we release the regular Development update. Currently we don't have an update for you as all we are doing right now is collecting feedback from you guys to resolve the issues that arrived with 0.7 and balance things out according to the feedback.
WE are also releasing the file of default prices for you so private server owners can more easily compare and set their own. see you soon!

Trader prices[drive.google.com]

15 Mar

Post
    Beda on Steam - Thread - Direct
There ain't no rest for the wicked, and so we are dropping the hotfix to resolve the biggest issues you guys found! Also new servers, because you asked nicely.



  • Potential fix for startup crashes that sometimes occur.
  • Fixed the bug where you were not able to enter tractor passenger seats.
  • Fixed the bug where vehicle would sometimes fall through the floor on relog.
  • Fixed the bug where trader funds would not correctly fill up in Singleplayer.
  • Potential fix for connection time out error.

... Read more
Post
    Beda on Steam - Thread - Direct
Hey everyone this is a short post for private server owners to further explain how to set their own settings on traders and economy.
So when you open up the EconomyOverride.josn file you will find this text in it:


{
"economy-override":
{
"enable-economy" : "1",
"economy-reset-time-hours" : "-1.0",
"prices-randomization-time-hours" : "-1.0",
"fully-restock-tradeable-hours" : "2.0",
"trader-funds-change-rate-per-hour-multiplier" : "1.0",
"traders-unlimited-funds" : "0",
"limited-tradeables" :
{
"limited-vehicles":
[
{"vehicle-group" : "VehicleSpawnGroup.PickupTruck", "vehicle-group-max-amount" : "14"},
{"vehicle-group" : "VehicleSpawnGroup.Quad", "vehicle-group-max-amount" : "8"},
{"vehicle-group" : "VehicleSpawnGroup.SUV", "vehicle-group-max-amount" : "14"},
{"vehicle-group" : "VehicleSpawnGroup.Tractor", "vehicle-group-max-amount" : "9"},
{"vehicle-group" ... Read more

14 Mar

Post
    Beda on Steam - Thread - Direct
Say delays to 0.7 no more because Wings of Fury is finally here! We worked hard on this one and are very excited to show you guys what is in store for you on the SCUM island.
Also to celebrate we have put the game on 50% sale so if you don't have the game yet, first of all, what are you waiting for, secondly now is the perfect time to get it!





Let's start with the feature that named the update. Airplanes are now controlling the sky over the SCUM island!

This new vehicle type is one of 2 features that will completely switch up the meta on the island as you know it. Not only will it be a new transportation method but also a useful tool for scouting, chasing and maneuver... Read more

07 Mar

Post
    Beda on Steam - Thread - Direct
Hello everyone another Monday is here. Check out this weeks Development update.



  • Optimizing traders.
  • Resolving issues with the motion blur when free falling.
  • Debugging issues with the fog.
  • Finishing up the support for the new motorcycle.
  • Last touchups with the new vehicle network system.
  • Further work on trader UI.
  • Finishing the airplane system.
  • Adapting gameplay changes after internal playday feedback.
  • Bugfixing the trader UI.
  • Finishing some of the redesign choices for the UI.
  • Fixing some of the parachute iss...
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28 Feb

Post
    Beda on Steam - Thread - Direct
Hello everyone another Monday is here. Check out this weeks Development update.



  • Fixing the issue with puppets spawning in outposts.
  • Fixing the issues with ladders.
  • Fixing some of the issues with the ragdoll.
  • Fixing exploitation bugs.
  • Reworking the rain rebasing system.
  • Fixing the issues with flickering on the rivers.
  • Implementing the pricing system.
  • Bugfixing the trader issues.
  • Fixing the Unreal substepping crash.
  • Further work on the replication system for vehicles. (minimizing desync)
  • Rebinding instrument control...
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21 Feb

Post
    Beda on Steam - Thread - Direct
Happy Monday! Road to 0.7 continues on, let's see the progress at this pitstop. Check it out!



  • Fixing the development crashes.
  • Created support for new materials.
  • Resolving bugs related to rain and new outposts.
  • Implemented the new animations to the trader NPC faces.
  • Tweaking the trader pricing system.
  • Investigating the trader loading issues.
  • Optimization of vehicle physics replication system (will result in less vehicle rubberbanding).
  • Creating new replication system.
  • Creating the new server prices caching system.
  • Implemented...
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14 Feb

Post
    Beda on Steam - Thread - Direct
And we are back with another Development update, this time on time! Curious about the progress on 0.7 we made this week? Check it out!



  • Fixing the build machine.
  • Merging development builds from different branches.
  • Finishing touches on the Phoenix tears effect.
  • Implemented particle effects support for bicycles.
  • Tweaking the first person view in planes.
  • Created support for locking the camera in first person while operating vehicles.
  • Implemented mouse control support for operating planes.
  • Implemented support for switching seats while in airplanes.
  • Fixi...
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09 Feb

Post
    Beda on Steam - Thread - Direct
Hey hey everyone! Did an oopsie nad forgot to post this Monday but have no fear the new Development update is here! Check out the progress we've made this past week!



  • Fixing the bugs related to Metahumans.
  • Fixed the issue with the master server.
  • Created the cache system for items in chests.
  • Created the cache system for bullets in magazines. (both should result in better performance of servers)
  • Fixing the issues with Phoenix tears.
  • Fixed the issue with whitelisted servers.
  • Fixed the issues with caching textures.
  • Further work on trader UI.
  • Opt...
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02 Feb

Post
    Beda on Steam - Thread - Direct
Told you we will see you in a hotfix. Check it out!



  • Fixed the bug when injecting Phoenix tears would sometimes cause a game crash.
  • Fixed the bug that allowed Base building in forbidden zones. Existing elements will be deleted.
  • Fixed the bug where you could not craft items with Foosters blade.
  • Fixed the bug where sometimes items would not show usage when in hands.
  • Fixed the bug that caused whitelisted and password protect servers not register logs.
  • Fixed the bug that made killbox gas always kill prisoners.
  • Fixed the bug that prevented drag and dropping sledgehammers.
  • ...
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