BioWareJer

BioWareJer



17 Feb

Comment

Originally posted by BigDildoOfJustice

Glad to hear that ! Any plans on adding a damage meter, either for yourself or the whole squad ? Without it there's no really good way of knowing which build works best, at least damage wise. It could be a more indepth stat screen, kind of like in League of Legends, with damage dealt, damage taken, crowd control score.. it would help players know what they're lacking and how to fix it.

Noted, good idea.

Comment

Originally posted by reyx121

Doing a better job at Community Outreach and Communication than Bungie so far. Keep it up!

Thanks!

Comment

Originally posted by BaconSock

Ah, well there's the problem. We don't need new. This is a HUGE case of "If it ain't broke, don't fix it". You don't need to reinvent the wheel here, just give us one that spins well. The current loot system in Diablo or even The Division works exceedingly well, really no reason to deviate from that. And it still gives you plenty of leeway to change up things like what we equip. Like with the components and the randomly rolled abilities and things like that.

I totally get wanting to do something new and innovative, but you're doing it the wrong way. Comparisons will ALWAYS be drawn. It's just what gamers do. They'll look at the loot system here and the loot from games like Diablo or The Division and go "Well in Division I can do x,y and z but here I can't even do x". You NEVER want to be on the can't side of that. Take what other games have and add, don't subtract. Especially when it's simple stuff like rerolling.

If you want it to be close to perfect, just copy w...

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Your username is hilarious :)

Yeah, all good points. Again I'm not on the design team so I can really only pass this info on, which I will do. I hope we can get into a state that everyone loves.

Comment

Originally posted by LadulianIsle

Noticed something else today, about the audio cutting out. It seems to simply kill my Bluetooth audio transmission. I was listening to some music from Youtube and booted the game. When the audio cut out in the game, the audio cut out in Youtube as well.

I don't know if that helps any, but I found that rather interesting. Seems that it's forcing all audio to vanish into the void, not just Anthem's audio.

I ended up turning my headphones off and then back on to get the audio again.

Yeah there seems to be a couple issues, especially with bluetooth. Bluetooth and USB headphones can change settings in windows (and they do all the time while we are working, drives us nuts) so that could be the case. Hard to say without a specific repro case, but double checking that all your audio devices and outputs are set to 16bit/48k has helped a few folks (especially when switching stuff while the game is running).

Comment

Originally posted by Nudelraiben

You're doing a lot of typing for an Audio Director! *NOTE: NOT COMPLAINING*

Hahaha, yeah it's a LOT to keep up with!

Comment

Originally posted by Neknoh

Perhaps move QoL to a post-30 system similar to Diablo's Paragon levels that is infinitely respeccable in the forge?

Want flight time? Move your points from gather to flight, eventually you'll have both maxed out.

Mmmmm, good idea.

Comment

Originally posted by tunerbuilder

The character voice over audio randomly drops out during missions, usually after a large firefight in a squad of 3-4. I have the subtitles turned on, so it's just annoying more than anything. Reinstalled my audio driver, but no change. All of my audio output devices are set to 16/48k in the windows sound preferences. Not sure if it's my PC or just the game? Windows 10

JUST the dialog? All dialog? Just the player? More details, and ideally a capture so we can try to repro (if you can!).

Comment

Originally posted by Xywei

How do you mean nearly? I'm up-to-date on the patches and all of my drivers, and I'm still getting this problem, I'm sure mine is not the only instance still happening after the patch.

Yeah it's not you, it's us.

Basically if a NaN (not a number) gets into the audio code when processing signal, this can happen. There are a multitude of ways that can happen on Frostbite, so it's a bit like plugging holes in a dam - trying to find each crack is the hard part, especially with a tiny audio team. Nearly means we have found the most egregious ones and have not seen it happen in the most common cases. Hope that helps...

Comment

Originally posted by Brilliant_Schism

I'm so glad y'all are taking the proverbial bull by the horns from the start. The game is breathtaking, but as many have mentioned there are a lot of little issues.

The biggest annoyance I have had on Xbox is that any time I leave the game or it crashes my settings revert to default. It is royally annoying to have to invert flight and dive cameras every time I start the game (not to mention how it wasted precious minutes of my 10 hours).

I just figured I should leave a comment somewhere about this as for some reason I haven't seen it mentioned anywhere on this sub.

Weird, I'll let folks know!

Comment

Originally posted by stoyo889

Simple solution is available:

-Add in a re-roll function but dont make it too cheap, dont make it too expensive. It could maybe use 1000 coins, and some materials that you farm from freeplay.

DO NOT do what Destiny did, removing random rolls completely is also another way to kill the game. Backfired badly on Destiny 2.

Good to know, thanks!

Comment

Originally posted by labatomi

Drop the day one patch today!

I would if I could :)

Comment

Originally posted by MrDysprosium

It sounds like you're aware that you released a game that isn't feature complete. You seem to be willingly admitting that you got Anthem's core down, but left additional content to DLC...

"We wanted to make a good core, and sell the rest of it to you later as DLC"

That's rather brave of you to admit.

Every live service game has to make that call I think, what you can finish and release polished within your schedule and what you can't.

Comment

Originally posted by RascalJack

Any time! It's easy for us as consumers to forget that this is a project the devs have put years into and care about very much.

:D

Comment

Originally posted by Kryptosis

Btw I think you guys are really nailing the community interaction too. On the front lines facing the (often unfair) criticisms in stride.

As someone in the industry myself I know how hard it can be to not allow the sometimes wholly misplaced unbridaled hate of anonymous users to get to you. So I just wanted to say keep it up! You guys have made something really incredible here imo. I'm 15 hours in and I hope to stay engaged for a long time.

Thank you! People are allowed to be pissed - if a response is totally toxic we won't engage, but if they are good folks who are just angry because of [x], then I feel like we should try to engage and at least explain why it's happening, even if we can't fix it right away.

Comment

Originally posted by CKazz

Part of the trouble here is you have QoL meeting real 'field builds' type stuff.

The issue got even more troublesome taking away pilot skills and throwing them on loot.

IMO needing Harvest, Pickup, Flight Time doesn't work well as you should still be able to design a great synergistic build delivering the pain and hurt. Since who wouldn't want more Harvest, Pickup, Flight Time these types of things were Javelin agnostic and a perfect thing for Pilot skills... which you removed...

Good feedback - we have it tracked and a lot of folks agree with you.

Comment

Originally posted by Greenmoon234

This is great to here. Thanks for being so communicative. I feel like I see a dev comment every other post. Keep it up!

Thanks!

Comment

Originally posted by yakri

Well to be fair, half the reason why there might only be 10% horseshit going around is the incredibly aggressive post deletion here by the mod team.

But yeah, I get your point!

Comment

Originally posted by yakri

Well to be fair, half the reason why there might only be 10% horseshit going around is the incredibly aggressive post deletion here by the mod team.

They can't delete stuff in my inbox :)

Comment

Originally posted by echof0xtrot

if so, what was the thinking behind the relatively same-y nature of the objectives in quests?

  • kill all enemies in an area

  • gather echoes

  • defend a point from more enemies

  • gather relics

  • a handful of puzzles

  • boss fights

will future live content take this repetition into account when developing new objectives? I know people always shit on escort missions, but hell, even adding a few of those would spice things up.

was it a monetary concern? a worry that it would take too much time designing varied quests objectives? just because everything embraces its own grindy nature doesn't mean there should only be a handful of different things to do.

Well I think most games built for replayability are made up of the above list (or another subset) - I think it's always a time issue, not monetary. We needed good building blocks to create repeatable content - I would assume (again I am not a designer) that things will become much more varied over the course of live service. That's usually the case, especially when we have fans guiding us with feedback!

Comment

Originally posted by yakri

Please give serious consideration to releasing notes on what each bonus actually does in particular.

Right now it's extremely frustrating because there's no way to know if some drop is better than some other drop because you don't actually know what either of them even do in some cases.

Just a small amount of work here would make a huge difference to us.

Yeah, that has been consistent feedback. People need info and STATS!