Happy to help. I'm just glad there's a legitimate open channel of communication. For a brand this size, its unheard of. If not for you, i would've refunded by now and stopped suggesting it to my customers. Thank you.
Thank you! We are trying!
Happy to help. I'm just glad there's a legitimate open channel of communication. For a brand this size, its unheard of. If not for you, i would've refunded by now and stopped suggesting it to my customers. Thank you.
Thank you! We are trying!
They're not. My speakers and wired headphones are set to 24/96. Bluetooth is at 16/44.1. And I think the main source of the problem is that when I connect my bluetooth headset I get two devices, one for system sound and one as a VoIP Headset which operates at 16/16 and can't be changed. I tried to disable the VoIP device but the whole headset stops working when I do that.
Yeah there is a core issue with how Frostbite handles this configuration. Are you able to set everything to 16/48 to test? Curious what that changes...
That’s what I figured, but just wanted to make sure. I can deal with the audio cutting out and having to restart. I can’t deal with not being able to even play the game.
Yep I was referring to the audio bug - the other bug is definitely being looked at right now, but I don't know what the outcome will be as of yet!
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That is totally out of my wheelhouse but I will pass on the concern!
It's more music, we already get the best soundtrack ever...
bvwWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Autocannons are so lovely to use...
Not a bad idea.....lol! EPIC!
hope so, annoying when on mission or stronghold, suddenly sound missing
We agree - didn't make the notes but almost eliminated in the day 1 patch!
Still not fixing the disspearing sound bug?
Still not fixing the bug where players cant interact/launch missions with their javelin in the fort or hub after completing the story?
Yep - didn't make the notes apparently - we have addressed the most common occurrence of this happening and will continue looking at ways to bulletproof it!
Like I had posted before - I've been trying since you suggested that and I haven't been able to get it in quickplay. Mostly bugged missions, or the wrong ones, plus the absurd load screens for whatever reason.
Just spoke to the designer working on this, they are trying to reproduce it - I may reach out again to get more info. Thanks again for your help!
Hopefully you don't mind this somewhat unorthodox means of reporting bugs. It's nice to know they're not being forgotten, even if they won't be fixed anytime soon. :)
Picking up ammo off the ground reloads all equipped weapons, but does not trigger effects that are triggered by reloading. I believe this is a bug (perhaps an unintentional one), as picking up ammo off the ground should never be detrimental to gameplay.
For a specific example, the 'Papa Pump' shotgun increases damage on a reload and requires you to be close to the enemy (it's a shotgun). If you kill any enemy who drops an ammo pickup, you won't be able to reload Papa Pump after the kill, and don't get the damage boost from its Masterwork effect.
Hmmm...interesting. Please report it through https://answers.ea.com/t5/Anthem/ct-p/anthem-en
And I will post to our internal slack channel.
I have no sound at all period...any way to solve that currently?
What is your hardware configuration? Can you double check that all your audio devices/outputs are set to the same sample rate @48k?
Like I had posted before - I've been trying since you suggested that and I haven't been able to get it in quickplay. Mostly bugged missions, or the wrong ones, plus the absurd load screens for whatever reason.
k. Going to ping again with your user ID and see what's up. I'll report back.
Still not getting any prompts or response from final tomb. It almost appears like doing the tombs in a certain order may have triggered this bug but im not sure. There just isnt anything for me to do otherwise because currently a good amount of stuff is locked behind completion of these tombs so im Just going to move on, hopefully it gets worked out for the new wave of players coming on the 22nd will perhaps check back in at a later date. Have a good one and thanks
Sorry to hear that! I hope so too.
i have try for the 3rd time, and it ok now
sweet!
keep at it, i really like where this is heading and remember to shoot everyone suggesting to remove random rolls
I'll stunlock em :)
Excellent! Thanks for letting me know :D - and great job being so responsive!
Thanks!
Np bro, won't bother you any further but know the game, the world and everything is amazing and in excited for what is to come for the game.
Thanks!
Yeah. Just dont lose morale. It also seems the criticism is fake, there might be a campaign against this game for some reason and all of the criticism here is Influenced by YouTubers.
Thanks!
Read moreGoing back to what others have said, diablo had some randomness in enemy design also. They had some elites with different abilities that were randomly assigned to make for unique challenges. Consider adding something like that to your game, at least in the GM difficulties to add for greater challenge. A bump in difficulty should NOT just be more enemy HP and damage. New fight components, more adds, more elites, more challenging strategy, but do NOT go the division route of more HP bullet sponges.
Also, as you consider endgame and the loot reward cycle, allow some reward for all endgame activity. Maybe you unlock elite missions by returning items earned for daily faction missions. everything in diablo gets you something in endgame. No time is wasted. No content is wasted. The have bounties, they have boss runs... lots of content to maintain the loot reward cycle. What I hear is that after you complete the main campaign you can't go back and do it again on a higher difficul...
Thanks for the feedback!
I did. Forwarded - it's been a while (I took a day off the interwebs) - have you been able to get in since this?
This game will not survive if you take the next YEAR to fix these problems. They need to be fixed ASAP, forego content patches and the dlcs in favor of fixing the major problems that turn people off from the game in general. Don't end up like Fallout 76, crappy at launch, finally fixing their crap but already too late to resuscitate that corpse.
We hear that, for sure. The plan is to do both, as far as I know!