GalaxySmash

GalaxySmash



27 Jul

Comment

Originally posted by NiceGuy_Ty

If ptp.WallInBetweenKsanteAndVictim == true // Try again with a shorter wall buffer GetNamedSpellData ptp.WallBufferFailCase = Owner's KsanteR[WallBufferFailCase] ... Else // If ksantes position is too far from the victim - force him to be closer - this is expected IsPathable ptp.AmIOnPathableGround = Is cv.KsanteFinalLandingPoint pathable? ... Is this the first time we've seen Riot's scripting language? It looks like it has some visual block elements as well

The sacred texts!


25 Jul

Comment

Originally posted by waffle-spouse

W refund from 77% to 75%

I'm convinced they only did this because someone at Riot wanted to quench their OCD

That refund change is bigger than it looks, but we're also gonna plan to add onto this a bit, still targeting AP.

Comment

Originally posted by dEleque

Hopefully the Gwen buffs are just sustain buff either in passive healing or hp regen, her usuall stats are very good at proplay and good in soloQ. A buff could have huge impact on proplay and we're back at facefcking her entire kit.

Gonna try to avoid touching Gwens damage for sure


24 Jul

Comment

Banger. Remember when Baron had no global announcement and the enemy team could just show up randomly with baron buff? Good times


23 Jul

Comment

Originally posted by winwill

don't tell the SR and Arena team but I think I played and enjoyed this mode more than the other two since the event came out. Maybe make it into a separate game in the future?

Dont tell WHO


20 Jul

Comment

Originally posted by NenshoOkami

The beta queue for the map was wild. People comparing old textures/champs to the new map was jarring. Having a big ghost instead of gromp as a placeholder. Little ghosts instead of raptors. Good stuff.

The whiplash between playing ranked on the old map and normals on the new map lol


19 Jul

Comment

Originally posted by AmksKR

Nooo, it's a lie. What do you mean by 9 years.

I distinctly remember being a new-ish player and seeing the new map change and thinking "damn thats cool, but I probably won't be playing League long enough to play around with that stuff". How the time flies...


18 Jul

Comment

Originally posted by Datmuemue

Walter White vibes.

We do love to cook here at Riot

Comment

Originally posted by Boudynasr

his first champion was Yuumi

his last champion was K'Sante

but I know better than to complain about these champs now, lest I face the same fate Ovilee suffered haha

Tread carefully


11 Jul

Comment

Originally posted by Liontreeble

Xerath getting 7 shots is certainly weird

Gonna go to 4/5/6


07 Jul

Comment

Orianna sometime in Season 4/5. I remember I killed their jungler then they all clumped to try to end the game and I went from one kill to a penta basically instantly with QWR.


04 Jul


28 Jun

Comment

Damn great patch, thanks Pehrek!


27 Jun

Comment

I need Phreak's patch rundown to tell me how to feel.


26 Jun

Comment

Originally posted by RiotAxes

They're not champion specific. You could get a doublecast Syndra ult or a doublecast Galio ult or whatever (though they're not all equally common and there's a pretty large pool of them...)

Oh man I can't wait to cast Udyr R twice


14 Jun


13 Jun

Comment

Originally posted by WheeStar

Unless you're a fossil like me who used to play release Orianna which had a higher Q range and miss it dearly. Players will adapt.

You belong in a museum!

Comment

Originally posted by SuperBabyNugz

You seem to have a good head on your shoulder and have Ori flair.

Tell me what would be problematic if Ori Q gained a nice chunk of range in exchange for a secondary passive that reduces the amount of damage AND/OR the execution speed of her abilities based on her distance from her ball at time of cast?

Orianna Q range is just so sacred that changing it would introduce an incredible amount of risk to the feels of the character. So many of her playbase (myself included) have put in hundreds if not thousands of games and developed the muscle memory on her Q having the current range/speed/etc and a simple change, even if it was overall positive for the character, would risk ruining that.

Comment

Originally posted by DanielDKXD

R - COMMAND: SHOCKWAVE

Magic Damage: 250/350/450 (+90% AP) ⇒ 250/400/550 (+95% AP)

Okay cya in 13.22 when they buff it too 250/425/600 (+100% AP)

I buy 100% of my AP why do I not get to use it