If ptp.WallInBetweenKsanteAndVictim == true // Try again with a shorter wall buffer GetNamedSpellData ptp.WallBufferFailCase = Owner's KsanteR[WallBufferFailCase] ... Else // If ksantes position is too far from the victim - force him to be closer - this is expected IsPathable ptp.AmIOnPathableGround = Is cv.KsanteFinalLandingPoint pathable? ...
Is this the first time we've seen Riot's scripting language? It looks like it has some visual block elements as well
The sacred texts!