GalaxySmash

GalaxySmash



22 Dec

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Praise be to the Aspects for creating Runeterra and Summoner's Rift.


20 Dec

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As others have said I don't think the two are mutually exclusive, but my answer is that it depends on what aspect of the game. For example with champion choices, I almost exclusively stick to what I find "fun" instead of picking for winrate, but if we were talking about Role selection I might tend to focus more on what I think will best help me win (Mid) rather than what I think is more fun (Support). That's not even getting into the actual in-game decision points and the small nuances within those.


18 Dec

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Whatever I am currently playing


28 Oct


25 Oct

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Originally posted by rawj5561

I have Triumphant Ryze. I got it playing in a tournament in college that was somehow sanctioned by Riot, and got Triumphant unlocked on my account after my team won the event (I was carried).

There used to be monthly or so tournaments at local Microsoft stores back when I was in college, thats how I got mine. Good times.


16 Oct

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Originally posted by TsyChun

that's what happens when you have a champ with 90% of the power budget in the ult, also having an ap ratio that isn't used because tank malph is good while ap malph is only usefull when the ult is up and think "what if we added a champ that can steal spells. wait, no, just steal the ultimates. and to steal the condition is a point and click with 100000 range."

Just lost to Sylas?

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Statistically its Malphite versus Sylas. It's actually 3 of the 4 worst matchups in the game: Malphite v Sylas Top Malphite v Sylas Mid Malphite v Sylas Jungle


10 Oct


02 Oct


28 Sep

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Originally posted by Deadedge112

It's ok u/GalaxySmash Just mute these guys. You don't need this toxicity from a video game.

They can't ping me anymore its ok


27 Sep

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Originally posted by SankoMatoso

The reason is that they couldn’t distract their best employee with additional responsibilities.

Based take


26 Sep

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Syndra was just a tooltip thing and Varus was to fix his indicator


25 Sep

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Originally posted by BloodTrinity

The 1v1 idea reminds me of my first MOBA, Hero Wars (warcraft 3 custom game). Every few minutes, there would be a duel where a random number of players would enter from each team. e.g. 1v1, 2v2, up to entire team brawls. (Actually, in some versions of the game it was 1v1 only, in some it was random amounts). There would be fat gold incentives for winning these duels, and the losers would lose gold. Also, each player not in the duel could bet gold on who would win. So much fun!

I loved Hero Wars. It was a big part of why I started playing league. Thanks for the blast from the past!

Funny you say that, I think Hero Wars is the original in-development name for "League of Legends" in our internal files.


24 Sep

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Originally posted by camcam9999

Aw. Man that would have been sick. We're there any other wacky ideas like that that didn't quite make the cut?

Too many to count, theres always a few every year. Some of the ones off the top of my head from over the years (some before my time):

Dragons you could ride into battle on (basically just a fancy version of the URF cannon).

A 1v1 to the death that also has a with a Rift-Herald esque monster involved, winner reclaims the entire gold deficit if their team is losing.

A vote to destroy your nexus towers in order to gain Elder buff as a last-ditch effort.

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Originally posted by AstraLover69

Did you implement this by adding hex gates, or did you create an infinite map? The latter sounds like it would require substantial changes to the game's code.

just hex gates

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We tested this extensively when we were working on Hextech Terrain, it made it pretty far in. It was pretty wild and made split pushing un-answerable. Was an absolute blast to use but turned the game into an absolute fiesta where you couldn't chase down anyone.


20 Sep

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Originally posted by VayneBot_NA

Server: ALL

Type of Bug: Vayne's New Icons

Description: Vayne got her new icons updated, but why are her passive and ult icons swapped? I'm reading Vayne's direct statements from her abilities and those 2 icons don't make sense..

Vayne's passive: Vayne gains 45 bonus movement speed while FACING a nearby visible enemy champion.

Hence why her "face" should be the passive icon....

Vayne's ultimate: Active: Vayne equips her CROSSBOW, gaining bonus attack damage and doubling Night Hunter's bonus for a duration.Hence why her "crossbow" should be the ultimate icon....

Video / Screenshot: https://imgur.com/a/mJrKoQJ

This was an intentional change!