GalaxySmash

GalaxySmash



08 Mar

Comment

Originally posted by sebnanchaster

Hey, thanks so much! In the post u/Caenen_ mentioned some of the potential causes behind the gameplay and visual bugs, so he probably knows quite a bit.

Caenen tends to be quite knowledgeable about these things


07 Mar

Comment

Hmm I'll take a look at the Q bug.

Comment

Originally posted by Proxnite

An Auto’s an Auto, No Matter the Code: Steelcaps now looks for all auto attacks for its damage reduction rather than auto attacks tagged with just auto attack and nothing else.

So what’s getting added, just auto-enhancers like Trundle and Nasus Q’s or does it also now include spells that act like autos such as Ez Q’s?

Includes spells that act like autos as well. Yasuo Q Ezreal Q etc


06 Mar

Comment

Originally posted by RiotAxes

Still figuring out the best format for these, seems like this one went pretty well though.

Haiku format next pls


05 Mar

Comment

Originally posted by johnnyxmas16

Hi GalaxySmash, any update on the emporium? I feel like it's one of the only big things that hasn't been addressed yet

No update but it has not been forgotten.

Comment

Originally posted by BeOPtX8

Hopefully someone will correct me if I'm wrong, but I think you can still go higher than 999k essence. I've seen some other posts in the past about this and usually the answer is that the client won't show you have more than 999k but the game itself remembers.

Thats right, highest number that will display is 999K but the actual number is stored safely.

Comment

I disscussed this with the team, this was intentionally removed when we updated smite but we will likely bee adding it back.


04 Mar


27 Feb

Comment

Originally posted by RiotPhlox

It's funny timing, I put these changes in Friday but they only came out on PBE today cause of the weekend.

Glad T1 cares <3

What a beast. My favorite dev, Phloxzon


23 Feb

Comment

Originally posted by AlicopterNA

Don't report it to the officials.

Please man let me out of the basement its been so long

Comment

Ah my favorite Balance team member, Galaxy Smash


22 Feb

Comment

Tahm and radiant will be fixed in 13.5. Sorry it wasn't fixed in 13.4


10 Feb

Comment

Ah my favorite game designer, Draven


07 Feb

Comment

Originally posted by A_Planeswalker

Great bug fixes!

Ty ty, big effort from everyone involved


02 Feb

Comment

Originally posted by GalleGutsito

According to Celestine Wish, this was never the case. The Wiki also seems to contradict this version, as Trundle pillar was dealing 0 true damage in 1.0.0.106, wich was its release patch.

Edit: english is hard

Technically I was right. I doesn't do 1 damage, it does 0 :)


01 Feb

Comment

Originally posted by P4ndak1ller

Does Anivia wall still do a tick of damage?

I don't believe so, but I'd expect it to still draw agro.


31 Jan

Comment

Originally posted by daryl_fish

Trundle's pillar does 1 true damage so it pulls turret aggro if the turret wasn't already attacking someone

Doesnt do 1 damage anymore, we have the tech to make it so abilities can give assists without damage. Good trivia for how things used to work though

Comment

Originally posted by JTHousek1

I'm curious how many patches we will go through before they've "fully undone the durability patch" because we've gone through 16 patches so far and every single one there's comments that "this is the patch that will undo it" and yet the very next patch someone else says it again.

90 seconds to midnight doomsday clock lookin' vibes, boy who cried wolf yadda yadda

It'll always be said whenever theres a lot of buffs, but its a decent sentiment that we should keep in mind to try to not power-creep the game. That being said, if things truly got out of hand, theres nothing stopping us from just doing another durability update or something similar, its not like it was a one-time emergency thing we used up.

Comment

Originally posted by 1337doo

  • Server: NA
  • Type of Bug: In-Game • Description: Sona Q doesn’t proc spellthiefs
  • Video / Screenshot: Screenshot
  • Steps to reproduce: Unknown.
  • Expected result: Spell thief’s would proc and gold earned. Mana flow Band did proc to validate a champion hit.
  • Observed result: Spell thief’s did not proc

Spelltheifs only works if you have an ally somewhat near you, to prevent it being used in solo lanes.