Hired me
Hired me
SPARKS READY
It's ok u/GalaxySmash Just mute these guys. You don't need this toxicity from a video game.
They can't ping me anymore its ok
The reason is that they couldn’t distract their best employee with additional responsibilities.
Based take
Nice shirt
Damn does this mean I didn't get the job
Very poggers
Syndra was just a tooltip thing and Varus was to fix his indicator
The 1v1 idea reminds me of my first MOBA, Hero Wars (warcraft 3 custom game). Every few minutes, there would be a duel where a random number of players would enter from each team. e.g. 1v1, 2v2, up to entire team brawls. (Actually, in some versions of the game it was 1v1 only, in some it was random amounts). There would be fat gold incentives for winning these duels, and the losers would lose gold. Also, each player not in the duel could bet gold on who would win. So much fun!
I loved Hero Wars. It was a big part of why I started playing league. Thanks for the blast from the past!
Funny you say that, I think Hero Wars is the original in-development name for "League of Legends" in our internal files.
Aw. Man that would have been sick. We're there any other wacky ideas like that that didn't quite make the cut?
Too many to count, theres always a few every year. Some of the ones off the top of my head from over the years (some before my time):
Dragons you could ride into battle on (basically just a fancy version of the URF cannon).
A 1v1 to the death that also has a with a Rift-Herald esque monster involved, winner reclaims the entire gold deficit if their team is losing.
A vote to destroy your nexus towers in order to gain Elder buff as a last-ditch effort.
Did you implement this by adding hex gates, or did you create an infinite map? The latter sounds like it would require substantial changes to the game's code.
just hex gates
We tested this extensively when we were working on Hextech Terrain, it made it pretty far in. It was pretty wild and made split pushing un-answerable. Was an absolute blast to use but turned the game into an absolute fiesta where you couldn't chase down anyone.
Server: ALL
Type of Bug: Vayne's New Icons
Description: Vayne got her new icons updated, but why are her passive and ult icons swapped? I'm reading Vayne's direct statements from her abilities and those 2 icons don't make sense..
Vayne's passive: Vayne gains 45 bonus movement speed while FACING a nearby visible enemy champion.
Hence why her "face" should be the passive icon....
Vayne's ultimate: Active: Vayne equips her CROSSBOW, gaining bonus attack damage and doubling Night Hunter's bonus for a duration.Hence why her "crossbow" should be the ultimate icon....
Video / Screenshot: https://imgur.com/a/mJrKoQJ
This was an intentional change!
PAPER MARIO 2 REMASTER PAPER MARIO 2 REMASTER PAPER MARIO 2 REMASTER PAPER MARIO 2 REMASTER PAPER MARIO 2 REMASTER PAPER MARIO 2 REMASTER
I was having so much fun getting hype about that I didn't even notice our own announcement lol
They will now hotfix overbuff her and then wait 3 months before they nerf her again.
This champion is 30 something percent winrate and shes already living rent free in your head
We're investigating this one, thanks for the report.
Wonder if Riot's getting rid of Renekton bot's tendency to run it down, orr keeping that in for added realism.
I taught him everything he knows
Petition to add Doom bots as the highest level of Coop vs AI if all goes well (first iteration-ish)
signed
Was this written like a week ago, since they def cut the Kled changes
We are still planning on doing Kled changes btw, just needed a bit more time.
When designing new champs we have to consider the fact that many players, all the way up to challenger, don't read tooltips. If a champ has a mechanic that can only be learned by reading a TT, it is likely that a good chunk of players will not know it exists.
All my tooltip fixes for nothing...