Q: advice for azir vs orianna match up?
Faker: hit the skill shot accurately, and dodge well.
Got it.
Challenger here I come
Q: advice for azir vs orianna match up?
Faker: hit the skill shot accurately, and dodge well.
Got it.
Challenger here I come
Is there a way to set a hotkey for these new buttons? They don't seem to show up in the hotkey preferences.
My main want here is being able to set silence on an enemy bot because I want to test pure AA damage in certain builds, and currently it only assigns status to myself.
Not yet. We'll try to get around to it, but its tedious engineering work that isnt really the highest priority compared to other issues. I'll make sure we don't forget about it!
Could you please look into the practice tool UI with left-sided minimap? Covers the lower buttons
hmmm seems wrong. I can take a look
Updating Practice Tool to work with some of the new features introduced in 14.1 alongside a few additional changes:
Button added to spawn Voidgrubs and Jungle Monsters
Button added to create a Spell Shield on your Target
Button added to copy your Inventory to your Target
Button added to cycle between various CC Effects on your champion
Reset Game now sets the game times to 0:00 in order to help with timing jungle clears
Fixed a bug that caused Reset Game to use the incorrect icon
Thank you riot!
I worked on this one (with help of course), glad its helpful. Open to more ideas for simple things that can be done with practice tool buttons
Sorry about this one. We updated the AD amount in a micropatch (which we cant change text in because it has to get manually localized into every locale), then we weren't able to get it into 14.2 because the deadline for text changes was around the same time. Should be fixed in 14.3
I can show you the Rift....
Read moreCan we get an improved practice tool?
As someone who comes from competitive fighting games, it's frustrating to not be able to appropriately "lab" situations out.
I think being able to copy items onto a dummy is already a massive first step, but I would like at least a couple more things if possible:
- Can we be able to set specific hp, armor, and mr values on dummies? The issue I find when testing, especially on champs with hybrid damage like Shyvana, is that AR and MR values always must be the same, but in reality at base values MR is usually around a bit more than half that of armor. So I feel it throws the numbers off a bit.
- Can we make dummies "killable" and be able to view combat stats on them afterwards? So thing like time in combat, damage breakdown, CC breakdown, basically the stats you can see after dying in an actual game
- Can we be able to change runes and sums without exiting the game? Would also be nice if we could de-level
...
We've got four new buttons coming in 14.2, and I and the team are open to adding more. None of them are what you specifically requested here, but those are some good suggestions Ill take notes on. Generally this stuff is actually pretty difficult to add (while sticking to our strict bars on quality) but we are open to doing more in the future.
Patch 14.10 mid-season update: Yasuo has passed away from a heart attack
too many mcDorans
Hey, that's me!
I'd be happy to make more videos if people are interested (probably shorter ones though), but I found myself in a weird spot on the Seasonal pod where we don't ship content very often so I don't have frequent content drops to talk to players about in the same way that the Live pod does (e.g. Phreak) or like I did when I was on Wild Rift, so I'm not sure what kind of topics/discussion/thoughts people would want to hear. Besides talking about new patches, are there topics people have in mind?
You have no idea how long this guy wanted amp tome to be 400 gold. Literally years. He talked about it before he was a designer. Thats dedication right there
Item stat filters are manually added AFAIK.
Yeah its tedious. Ill go through these ones
What champ's gonna be the biggest day 1 winner of the patch? Hot takes only
Whatever champion my opponent plays
Unrelated but this passive was called "Rock Solid Abs" right up until it went to be PBE lol.
[deleted]
Alright you're up boss lets see you repeat that then
Praise be to the Aspects for creating Runeterra and Summoner's Rift.
As others have said I don't think the two are mutually exclusive, but my answer is that it depends on what aspect of the game. For example with champion choices, I almost exclusively stick to what I find "fun" instead of picking for winrate, but if we were talking about Role selection I might tend to focus more on what I think will best help me win (Mid) rather than what I think is more fun (Support). That's not even getting into the actual in-game decision points and the small nuances within those.
Whatever I am currently playing
OH SAY CAN YOU SEE
I have Triumphant Ryze. I got it playing in a tournament in college that was somehow sanctioned by Riot, and got Triumphant unlocked on my account after my team won the event (I was carried).
There used to be monthly or so tournaments at local Microsoft stores back when I was in college, thats how I got mine. Good times.
that's what happens when you have a champ with 90% of the power budget in the ult, also having an ap ratio that isn't used because tank malph is good while ap malph is only usefull when the ult is up and think "what if we added a champ that can steal spells. wait, no, just steal the ultimates. and to steal the condition is a point and click with 100000 range."
Just lost to Sylas?
Statistically its Malphite versus Sylas. It's actually 3 of the 4 worst matchups in the game: Malphite v Sylas Top Malphite v Sylas Mid Malphite v Sylas Jungle