GalaxySmash

GalaxySmash



04 May

Comment

Originally posted by MattSerj

on god?

no cap fr fr

Comment

Originally posted by Gankgasm

Knowing Riot, this will be addressed in 12-18 months.

Fixed next patch


03 May

Comment

Originally posted by OldConny

ALERTS PING vs NEW EMOTE WHEEL

Please copy the code from the New Emote Wheel into Alerts pings - the worst QoL change with new Alert Ping was: now, when you're playing on locked camera and u are going to ping anything (omw, danger etc) the camera stops on alert ping til u release it and it shouldnt work that way cuz its clunky and your champ is not in the center anymore - the ping is locking the screen. Thus in the new EMOTE wheel it all works perfectly now, you can hold it and choose ur emote and ur champ even tho is moving - is still in the centre. Hope u understand what Im trying to say.100% its not intentional cuz I remember people commenting on this after they updated a couple of months ago Alert Ping system (visually) and its bugged since then. Please guys, it has to be easy now with the new Emote system

Interesting. I'll take a look

Comment

Originally posted by Proxnite

GalaxySmash promised me smart targeting on Noct’s E so I stop fearing minions randomly when someone’s standing in a wave like 8 patches ago, can you please walk across the office and mildly inconvenience him for me?

You made him yell at me :(


30 Apr

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Fun Fact: One of Camille's earliest names in-development was literally just "Diver" but it had to be changed because devs got confused by the name and thought we were making an underwater diver champion (sorta like Nautilus).


19 Apr

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Originally posted by Oleandervine

Oh, well the quote from the Riot commenter above said she assumes the MS of a unit if it's slower than her. I presumed that meant she would become stationary, but I guess not.

Theres essentially a movespeed floor (read: minimum) in league. All units respect that floor, even generally immobile units.

Comment

Originally posted by Kronoshifter246

I'm not intimately familiar with Riot's code, but isn't it possible that these units have a move speed but just don't move?

They do indeed have a movespeed and even units that are generally immobile (such as wards) will be able to move, albeit slowly.


18 Apr

Post

Hello All! Looking for reports of any feedback and/or bugs that are found on PBE for Neeko's changes. The full changelist can be found below:

Inherent Glamour (P):

[NEW]: When Neeko is near a non-epic monster, minion, trap, ward, or plant for two seconds she stores their Sho'ma. Neeko can click on her bar to become that unit. Click on Neeko's face to return to Neeko. Click on the little x to clear out that Sho'ma. Only one unit can be stored at a time.

[NEW]: Disguise no longer breaks on taking damage, only when the disguised self would have died or when you are crowd controlled.

[Adjusted]: Neeko no longer inherits base AS/MS from disguise target if that stat is higher than hers

Cooldown: max(((floor((N-1)/3))*-3)+25, 6) >>> 6 seconds

Blooming Burst (Q):

Secondary/Tertiary Pop Damage: 40/65/90/115/140 + 20% AP >>> 35/60/85/110/135 + 25% AP

[NEW] Explosions deal: 30/40/50/60/70 bonus damage to monsters

Shapespl...

Read more External link →
Comment

Originally posted by spazzxxcc12

i like to imagine this was giving an invisible third team (minions) drake stat buffs

Just fyi there IS an invisible 3rd team. Jungle monsters and a few different units are on that team.

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Originally posted by RootOfOrigin

I wonder if Neeko can turn into a ward, it would be f**king hilarious seeing a ward waddling towards me and headbutting me to death or shooting lasers

Neeko can turn into a ward


05 Apr

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Originally posted by SnowyyRaven

Yasuo buffs

Uh oh, it's about to get wild here.

Hold my Steel Tempest, I'm going in

Comment

Originally posted by Rayquaza2233

Fixed a bug where if Vladmir’s target died as he was casting Q, the ability would not cast but would still go on cooldown.

Our time is NOW.

Hell yeah, happy to help get this one prioritized. Thank Ray Yonggi for doing the fix!

Comment

Originally posted by Freezman13

Did they ever fix it for Malz e?

Wait this happens with Malz E...


04 Apr

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Originally posted by BrutalizerFrFr

Yeah I’ve played with you on adc. Going 0/12 on Jhin is truly a talent

If you've played with me that means you are just as bad :)

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We go a combined 0 / 50 and demote multiple times.


03 Apr

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Originally posted by PhreakRiot

OMG is that my favorite QA Analyst Triptoid?

Deadge

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I'll never forget when everyone rioted when I accidentally removed his AD Growth being Pi when rounding up all the base stats.


22 Mar

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Originally posted by JTHousek1

Every single update post someone says this, I'm just shocked the number of upvotes it got this time. According to random redditors the durability patch has been dead since 12.11, but every patch it comes back to life just to be killed again.

People have been saying the Durability patch was dead since every patch after the Durability Patch lol.

Comment

Originally posted by cronumic

I think maybe this bug that causes viego to break aphelios? https://youtu.be/XoCyKdmwYDw

I assume this is what got viego allegedly disabled in pro

Ah yes I believe we are working on a micropatch for that issue right now.

Comment

Originally posted by nino1755

Why hasn’t Viego been fixed yet?

That is a very broad question lol. Given the nature of our workflow old (backlogged) issues often don't get prioritized over new ongoing work. That can mean that it takes us awhile to get around to fixing older content, especially if the fixing is lower priority than other older fixing that needs to be done. All that being said, I'm not clear on which Viego issue you are referencing.