JagexHooli

JagexHooli



02 Apr

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Originally posted by UnwillingRedditer

Sadly this doesn't fill me with excitement.

  • Unwelcome Guests - it's hard to tell from the newspost what this actually is. Permanent content? A temporary event? The Raptor's involvement and the other 'content' listed makes me think this is a temporary thing - probably wrong, but part of why I am not currently excited.
  • Frank's chest - We do not need free handouts. Even forgetting how it affected certain items or dangled Tavia's there like bait, while maybe it's useful for Jagex to 'test the waters' on certain non-alchable items for adding to drop tables, we do not need more free stuff being given out to players.
  • Recycled Easter event that's afking for 20 minutes for tokens for the new cosmetics then never touch it again - this event just doesn't do it for me. There's no fun or RS charm to it. And realistically, it's just fodder for the parallel TH promo, because of course only MTX gets to actually do anything interesting. The bunny ear pet tokens al...
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It's our next Fort Forinthry Season content - so permanent content and not like the Raptor's Rampage.

We're going to reveal all on Wednesday ahead of it's release, but it will be Slayer focused and include more Fort upgrades. Mod Doom will run you through it on the Livestream and we'll also have a Newspost up right after.

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Originally posted by AnitaMedicbag

I guess Frank's Free Chest is going to be a recurring thing for the foreseeable future. I'm not complaining -- free loot is free loot -- but I'm more than a little surprised considering how frosty the reception was the first time.

As for the Raptor stuff; am I correct in thinking that this is permanent new content, not just an event? If so, great; it's been a while since we got new undead to slay. (AFAIK the last time we got new, "proper" undead was ED3, and even that was four years ago now) And I get the feeling that, even if Jagex isn't ready to drop more info on Necromancy, these monsters might be a taste of what we should expect to be part of it...

Also, the Spring Festival again. Meh. Hopefully the new additions will make it a bit more lively compared to the past two years. And I guess we should have expected Jagex to come out with more skill pet cosmetics after the success of the Fresh Start halos; though personally, I can't think of many of them that those ea...

There's a lot of improvements to Frank's Free Chests based on feedback - we'll be running you through those in the TWIR on Monday.

Please do keep the feedback coming on it. It's a real test for us on finding ways for us to reward your time investment in RuneScape more flexibly, whether you log in every day or only have solid bursts of time a few times a week.

Obviously we also want it to be something worth caring about in and of itself as well still, but it's a real learning experience for us.

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Absolutely we will.

Some work has been going on in Sponge's absence to move things on. Sponge returns tomorrow so we'll be working on an update with him as soon as we can.


24 Mar

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Mod Doom is travelling to Jagex HQ right now for the Golden Gnomes tonight, so I'll do my best in his stead to answer this!

Good news is it's still happening! Bit too early to confirm a date just yet - but we can say right now it's still in our roadmap with a defined release date in the first half of the year.

Don't expect it in April, but May or June is currently looking like a relatively safe window to share with all of you.


23 Mar

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Originally posted by Fren-LoE

I know economic impact is a topic associated with betas. So, i figure I'd draw some perspective. I'm hoping people agree with my point that regardless of the negative aspect the beta would introduce to the live game economy, I think everyone absolutely agrees that we care more about these items being balanced properly and quickly. Rather than try to make some quick gp panic buying/selling based on initial indications from the team with regard to the release time of certain items.

I think we're less concerned about that than we used to be - in the sense that having any sort of open dialogue can cause that reaction, just like a Beta. We've even had small indications we've given on stream impact the market.

It's something we're sensitive to for sure - we absolutely won't ever disregard it - but the priority for us right now is making sure we do a better job of being open and bringing your perspectives into more of what we do ahead of a release.

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Originally posted by Vpeyjilji57

Because there's too many changes being made at once to easily calculate the effect, I will need to actually play with it for a few hours before I can conclude whether it was too heavily nerfed, and I'm scared I will suddenly not be able to beat Solak anymore.

One of the key notes we took from the feedback is exactly along these lines.

No commitments or promises for this happening, as it may not be possible to do right now and will instead need to be something we look at future proposed balance updates for other things, but we are discussing if a Beta server is possible to get the V2 Proposed Changes for FSOA into your hands for further feedback.

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Originally posted by YouWereTehChosenOne

Most people can agree that the issue is that they did not think this was an issue until now, nearly 18 months down the line. They already nerfed it and then buffed it to recurse on auto crits, but it is only recently that they’ve realized it’s holding back critical strike buffs.

If this tweak was made before the end of 2021 I would’ve still been content with it but it’s been way way too long for any reasonable person to react positively to it. It’s what I really despise about modern developments going on at jagex, they’re super hesitant to do knee jerk reactions but then take far too long to implement tweaks or changes by which point players get punished for not engaging with the content when it was super broken and also punish players for engaging with the content + getting used to the change it brought to the game.

I have no doubt that there will be new abilities and items that could make the BOLG super easy to cheese the special effect where every other ability ...

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If this tweak was made before the end of 2021 I would’ve still been content with it but it’s been way way too long for any reasonable person to react positively to it. It’s what I really despise about modern developments going on at jagex, they’re super hesitant to do knee jerk reactions but then take far too long to implement tweaks or changes

This is something we're trying to change as a team all-up at the moment - we want to be more reactive (at the right times) to things like balance or community feedback.

It is very important to allow things time to settle - though we're talking weeks/months on that, not years. Initial reactions can sometimes not be the same as the long term reaction, and that time also provides enough space for a quality set of data that can provide additional insight.

In terms of doing these things over a year later, I think I speak for the team in saying that's not our ideal timeline either - but the import...

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Every time Jagex ignores player feedback and suggestions, or even better handwaves it with comments about 'we are looking at the bigger picture' without explaining what that bigger picture IS, they are damaging the player base's willingness to engage at all

This is a very fair point, but I hope it'll be of some reassurance to know that we aren't handwaving the feedback away (and I don't think that was the intention of Jack's mention on stream last night).

Your feedback on FSOA absolutely HAS made a difference. Sponge is on holiday for a bit and owns these changes primarily - so it'll be a little while before we give a firm update - but before he left there's already been things put in motion to react to it.

Rebalancing FSOA is still important to the team, but the way in which we do it will change based on the feedback we've received. We would love to share more details right now, but with Sponge out at the moment, it's too early t...

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22 Mar

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✅ Service Alert Over ✅

All Worlds are now back online with no reported service issues.

Thank you all so much for the patience tonight as we resolved the issues with the affected Worlds. We'll be monitoring for a little while just to alert the team in case there's any unexpected issues, but we're confident in sounding the all clear at this time.

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Originally posted by JagexHooli

UPDATE: Please avoid dangerous activities until further notice. Due to the service issue, we do not expect a timer will appear before the server reboots.

EDIT: We'll be posting regular Broadcasts in RS Game Chat to try and notify as many people as possible. Apologies if you get a bunch of them in advance!

✔ No further risk of no-timer reboots

We have now taken all Worlds requiring a reboot offline. Feel free to resume dangerous activities and play on any visible Worlds.

We will be bringing these Worlds back as our work progresses this evening. We'll keep you updated.


21 Mar

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Originally posted by JagexHooli

We'll be momentarily rebooting some of our US game worlds, indicated by a timer showing in-game.

If you don't see the timer, your world is not impacted and it should be okay to remain logged in.

Thanks for your patience this evening!

UPDATE: Please avoid dangerous activities until further notice. Due to the service issue, we do not expect a timer will appear before the server reboots.

EDIT: We'll be posting regular Broadcasts in RS Game Chat to try and notify as many people as possible. Apologies if you get a bunch of them in advance!

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Originally posted by JagexHooli

Just hopping in to let you know we're aware and working on it. It's impacting both RS & OSRS - not related to the post we put up earlier in the week about a separate issue.

We'll be momentarily rebooting some of our US game worlds, indicated by a timer showing in-game.

If you don't see the timer, your world is not impacted and it should be okay to remain logged in.

Thanks for your patience this evening!

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Just hopping in to let you know we're aware and working on it. It's impacting both RS & OSRS - not related to the post we put up earlier in the week about a separate issue.


20 Mar

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Originally posted by MMx37

Any word on necromancy? its been almost 4 months without a single word...

Don't expect to hear anything for at least the next month, but we will be talking about it well ahead of the release.

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Originally posted by ImRubic

Patch Notes

Fixes and improvements in this week's game update


Graphical

  • The Temple of Light now lives up to its namesake - the lighting has returned to its former glory!
  • The lighting in the Meiyerditch area has also been improved, revealing clearer progression paths.
  • Adjusted the lighting in the Orthen Moksha Ritual Site for better visibility.
  • Lighting in the Empyrean Citadel has been rebalanced.
  • The Orthen Observation Area has been improved, giving a clearer path.
  • Aminishi Seiryu Arena has been brighten to allow the player to see more of this vast and detailed location.
  • Updated the lighting in the Chaos Tunnels.
  • Adjusted the lighting to be less dark in various houses at Yanille.
  • The lighting inside Fenkenstrain's Castle has been improved.
  • Adjusted the ambient lighting and graphically updated the terrain material in the Stronghold of Pl...
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One note we just added as well:

The Herald's Hat token, Herald's Jacket and Gloves token, Herald's Trousers and Boots token and Herald's Wand and Orb token can now be traded as intended on the Grand Exchange.


17 Mar

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Hey everyone!

We've just launched the Community Hitlist Update asking for your suggestions on future fixes/tweaks - which means we've got quite a few feedback discussions and surveys going on right now! Collating it all into one list to help you discover them all more easily, similar to our new article on RuneScape.com.

Note: In case this is TL;DR, the Community Hitlist is taking place through a survey rather than a Reddit style discussion so we can best track the popularity of requests.

Find it here: https://rs.game/ComHitlist

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Community Hitlist

We've recently been talking about our desire to put more attention into fixing bugs or making tweaks based on what's top of mind for you in a more timely fashion than we're able to do today.

This is something we're working towards as a week-to-week im...

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Comment

Originally posted by ImRubic

Can we get these community posts in an actual newspost on the main website. Not every player uses reddit or various social media and it feels odd that Jagex is opting to put out all of this community info in 1 platform.

For the reddit post could this be placed between the achievements so the post is formatted slightly better?

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Also please use headers between each grouping.

We're going to be highlighting this discussion in a News Post going out later today about the Community Hitlist as a heads up.

We need to host it in a discussion space, and anything that goes on our website needs to be localised (which needs at least 3 days notice and spare capacity) which can affect things.

That said, there's a middle ground we're going to look at on how we better highlight this stuff even if it needs to take place somewhere else - similar to how we telegraphed the FSOA/Animate Dead changes in the TWIR this week for the exact reason you're mentioning.

We don't have a game plan at this early stage, but I think it's reasonable to say a goal for us is to have these discussions in the right places but make sure everyone knows they are happening.


16 Mar

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Originally posted by whatshouldido12366

Sry, but everybody with a clear mind hopefully understand that this Fsoa change is a Death sentence for it. It´s literaly useless at that and u be better of putting it in an EOF to recrit greater concs with it.

Mod Sponge seriously what is this? If People actually fall for this and think this is good. I´m out of Rs 100%. This is a joke right? I want my 8b BACK ASAP. I hope for this enormous troll idea u will rebalance Zamoraks leaderboard to and rages setting all to 0 again they used Fsoa.

Just for the People that don´t understand how bad this really is. an Auto attack is 100% which average around 3500 damage anyway this spec is literaly worse than an normal auto attack or basic ability, doesn´t recrit which means u get like 8-10 hits at max when you are lucky and crit with your tendrill-Omni rotation, that hit first less than an Auto attack and second they are worse than an auto attack they will mostly hit 90% so far less can´t regain themself for 50% adrenalin....

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Totally understand your concerns here, but this is why we're coming out asking for feedback ahead of time.

Anything you can add to provide insight into your perspective would be really useful - we want to hear these concerns so we can take them on board and consider them along with all the other comments in this thread.

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We are going to use in-game polls more this year when it makes sense.

In the case of FSOA / Animate Dead, we're looking more for a discussion - we need perspectives on opinions rather than A or B answers with something like balancing.

We have upcoming Comp Cape Changes we're proposing based on community feedback that's being posted tomorrow, also as a discussion to provide quality feedback for the devs before it releases.

However, post that release, we are discussing potentially polling some Trim requirements that we feel don't need a discussion and could be best answered through something like a Poll.

In summary, yes we absolutely will use it from time to time - but not for everything.