I really like it. How could we make it fit with lore though, as there are no elven clans with pink colours?
I really like it. How could we make it fit with lore though, as there are no elven clans with pink colours?
Hey everyone,
Today's live stream (at 17:00 GMT) is going to be pretty cool. :)
Got questions? Ask away! I noticed you guys have a lot of questions about the way we handle player suggestions so Mod Roq is more than happy to explain a bit more if you have specific questions
Join us on our ...
Read more External link →If you guys come across this, just want to quickly ask: Do you find these transcripts useful? Would you prefer updates on Q&As in a different format like a cut-down video?
I won this from an official Jagex giveaway on r/2007scape back during the Winter Summit. It’s very, very bright. Like hard to look at directly.
Thanks u/JagexLight !
I’m absolutely thrilled you got it safely! Thanks for taking part! Also, that Jad looks so cute too :)
CASH! FREEZE!! HCIM!!
I’ll try to get more context on this tomorrow. The thing that I have learned with these types of technical issues is that nothing is ever “impossible” if you have the time but something can be so annoying to fix and take so many hours worth of dev or engine time that it becomes way too expensive to justify the time cost vs the added benefit. I believe this is that type of situation. And then when you compare it to what that time could have been spent on like updates etc that is where we prioritise the “bigger” things.
Hi, back here with a a quick update! Positive news is that we've worked out a more player-friendly solution where we think we can change it so that the is transparent until it's highlighted. In CM we've recommended this as the best compromise and we have passed that feedback on. In next week's game update newspost we hope to update you officially on it.
Okay so going into the "technical" reasons a bit more:
Each part of the fairy ring is a different "ground location" (9 in total) then there is an extra location in the middle which is what you click on. If all of those had "ops", the ops from various ring parts would stack up in the minimenu. During the game-jam we tried solutions and they didn't look nice when highlighted - so the number of ops in the minimenu was definitely an issue!
Fairy Rings are also "multi-location" with as many possible states as there are fairy ring destinations! The same click location is used for every fairy ring, as it has n...
Read moreAgility clickboxes are way larger than what can be seen of them!
Proposed "new" version is dangerous for epileptics or people like me who get headaches from flashing lights -- the white/pale part phases in and out too quickly!
I think the problem is with the Fairy Rings themselves, as I’m aware about the Agility click boxes being OK. I will ask for a more detailed explanation tomorrow on this. I think the thing that I really want to explain is we are not trying to create more work for ourselves with this change or make things more complicated than it needs to be. if the solution was as simple as just making the clickbox bigger we likely would’ve preferred doing that without making any graphical changes.
Also Will pass your feedback on. Thank you for engaging with me on this. :)
I don’t think people think you’re being untruthful. I think the problem is that you’re making excuses like ‘it’ll take a lot of technical work’ to make a bigger click box without the graphical change. Is it not someone’s job there to do technical work? Not really fair to say it’s just easier to make this graphic no one wanted rather than putting in the work which is presumably someone’s job already anyways.
I’ll try to get more context on this tomorrow. The thing that I have learned with these types of technical issues is that nothing is ever “impossible” if you have the time but something can be so annoying to fix and take so many hours worth of dev or engine time that it becomes way too expensive to justify the time cost vs the added benefit. I believe this is that type of situation. And then when you compare it to what that time could have been spent on like updates etc that is where we prioritise the “bigger” things.
most feasible solution for helping mobile users was to add a graphical element
"Why can't the additional graphical element be transparent?" is the main question here. OP isn't asking for the ring clickboxes to be changed.
Thank you! I will make sure to ask - I don’t know the technical reason well enough to comment on whether a transparent* beam would work but I’ll try to find out.
I just wanted to chime in just now because I noticed a lot of people think we aren’t being truthful with our explanation. It just seems that the technical blocker hasn’t really been explained well enough by me.
So I will make sure to get a better understanding and feedback to you if possible after speaking with the team. :)
Hey all! I want to jump in and quickly say there is a genuine technical reason why we went with a graphical change as we can’t just increase the size of the click boxes without a lot of technical work, so the easiest and most feasible solution for helping mobile users was to add a graphical element.
We don’t take graphical changes lightly so we are looking open to feedback on it. But in this case it is really important for us to make improvements which benefit accessibility for players.
I realise there’s a lot of misconceptions about this topic because it seems on surface value very simple to solve. I haven’t been able to explain the issue well enough and so perhaps need to give more information about how complex this actually is. From what I understand it’s a very complicated technical limitation we have and explaining the reasons why we are not able to increase their clickbox is really hard! Some of the devs can sometimes even find it difficult to deci...
Read moreHey everyone,
Our livestream tomorrow will be a Q&A with the OSRS Community Management team (Mod Ayiza, Sarnie, Goblin & me) AND Mod Sween, who recently rejoined us as a Senior Marketing Manager!
The stream will start at 17:00 GMT tomorrow on our Twitch channel.
We're really interested in answering any questions related to OSRS Community Management or Marketing, for example, any queries you might have relating to the new polling system or how we handle your feedback in Community Management, what approach we're taking with Marketing, etc.
...Also, if you have any questions for Mod Sween, the CM team is more than happy to do a little interview with our former manager ;)
Would love to hear your questions for the team so please drop them here. Thanks!
External link →I like trains
choo choo
Hey everyone, we'll be live on our Twitch channel today at 17:00 GMT discussing this week's game update - the wildy boss rework! This is a stream with Mod Goblin, Kirby & Ayiza - what a line-up!
Do you have any questions for the team relating to WBR? Please drop them below and we'll try to get them answered for you. :)
Hope you're all having an amazing Thursday - THE best Thursday you've ever had, in fact. You rock. Okay, go ask your questions!!
External link →The poll in-game says it closes Thursday 30th January, but the 30th is Monday, is the numerical date correct?
I’m fairly confident that’s a typo and it should be Monday 30th. I’ll let the team know in the morning that needs changing :)
Man I’m dumb. I thought they were announcing a new skill called Community Consultation
Reddit moment ahahah
Hey everyone! It's time for community consultation - woo! Join us on Twitch today at 17:00 GMT with Mods Elena, Husky and Kieren!
Useful Links
🔗 Survey 🔗 https://osrs.game/New-Skill-Consultation-Survey (Make sure to fill this out!)
🔗 Discord 🔗 https://discord.gg/t8...