JagexLight

JagexLight



14 Sep


13 Sep

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Thank you guys for making us aware. We discussed this on Friday with the team and we have investigated ways to prevent griefing methods. There will be another update coming to the blast furnace to fix this - however I can't confirm when as things change. But rest assured it will happen.

We don't have a game update this week so it definitely won't be this week, but we'll get it sorted as quickly as we can.


07 Sep


03 Sep

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Originally posted by Ecstatic-Poem-2305

Dmm Bug report:

Not receiving any slayer xp after completing tarns lair mini quest

Hey! I've heard from Husky this is intentional as it's an instance and xp gain is disabled in instances in Deadman.


02 Sep

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Hmm, strange. I'll raise this in our game update review and see if the team can investigate. Thanks :)

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Originally posted by coltonrs

Nice updates for the main game! Glad to see your approach on the str pump situation also. These toxic groups need to feel unaccepted by both the players and the game itself or, as we’ve seen with castle wars/lures/corp griefing/duel arena, they’ll never leave.

We saw the post on Reddit and wanted to do something about it. :)

Please note, there was an internal miscommunication so this job is actually planned for next week and not this week. I've updated the newspost to reflect this.The dev work has been done it just needs to go through QA. Sorry about that

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Originally posted by benis_bump

Blast Furnace pumping will now give strength xp even if the pipes are broken

Penis pump mafia in shambles

Hey guys, sorry hate to bear bad news. I've just been told this QoL fix didn't make it into this weeks' game update post because some wires were crossed internally. The change has been planned to move to next weeks' game update instead. I'll amend the newspost and I apologise about this!

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Originally posted by Zuropia

Good update to combat the pump griefers.

Its a niche training method but (alongside castle wars), there have been a few players that spend every waking moment griefing there.

Hey there! I hate to be the bearer of bad news...I've just heard back from the team that this didn't actually manage to make it into this weeks' release so it's planned actually for next week. Long story short, with everything going on this week, we forgot to communicate internally about this job being moved - it was planned for today when the newspost was being written. I'll amend the newspost shortly. We're still planning for it to get released next week if all goes well. It will go in, the dev work has been done it just needs to go through QA and whatnot.


01 Sep

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Originally posted by DivineInsanityReveng

No worries, tryna reply to a bunch of people cos mods have confirmed this so people don't get disheartened. It definitely bummed out my mates until I joined the call and suggested I read it entirely different as to only affect new joiners.

Tysm! Sorry for any confusion that's our bad ^^

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Originally posted by Wahtnowson

Some more clarity in the blog would be helpful. I didn't get this impression by my first read.

Have added this in the blog now and updated it. Thank you :) How did you find the rest of the blog? :)

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Just want to say a huge thank you for the amazing feedback and all your questions so far. The response to this blog has blown us away!

We're currently reviewing your feedback and we'll be addressing your questions on our Twitch livestream tomorrow at 17:00 BST with J-Mods Elena, Husky, Tide and Skylark who have all worked directly on Group Ironman.

Please keep the questions coming, and we'll answer as many as we can. If we can't get through them all this week, please don't worry - we'll address them in an updated version of the blog, or in additional livestreams following. :)

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Originally posted by skellyton3

Perhaps remove the boss kill requirements for prestige groups?

The 1kc requirement will only apply to you if you've left your group and joined a new one, or if you join an existing group (i.e you are not prestiged anymore). If the entire group started on the node as fresh accounts you will not have the 1kc requirement. I've added this to the blog to clarify. Thanks for raising this!

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Originally posted by Doebbalapoent11

Prestige groups will be able to use all their gear without having to get a kc for the boss the gear is from right?

Yes, sorry if this wasn't clear in the blog originally, I've added a note to the blog about that now. :)

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Originally posted by sir_gwain

u/JagexLight Content Restrictions as they've been laid out in this blog go against what GIM is and what it should be. There should be ZERO restrictions of a player using the gear available to them within a group (outside of the usual stat or quest requirements - eg. attack level for a godsword / Quest req for proselyte). These restrictions force all players within a group to focus on and go bossing, slayer etc. when the point of GIM is to allow players to split up tasks with everyone reaping all of the rewards TOGETHER as a GROUP. PLEASE hear our voices and remove this restriction.

Hey there, I'd love to clarify. The 1kc requirement applies to you if you've left your group and joined a new one, or if you join an existing group (i.e you are not prestiged anymore). If the entire group started on the node as fresh accounts you will not have the 1kc requirement, or the wealth transfer cap. I apologise if this wasn't clear in the blog originally but I've added it to the blog to clarify. Let me know if you have any other questions and I'll put them to the team

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Originally posted by Brajopie

u/JagexLight I see the point you guys are trying to make to avoid boosting within the group, especially when new players join for a new group. 1 high level account could supply for all the new, low level, accounts.

But could you please remove the 1kc restriction from the Prestige groups? Forcing everyone within a group to get 85 slayer to equip a whip makes no sense, same goes for things such as eating food, drinking potions, using jewelry, etc. This makes no sense since all accounts start at the same time as fresh accounts. It also removes a very large portion of the group-aspect of the GIM-mode. Why even bother creating a group when everybody needs to level up to even use items another group member has gathered?

Yes what u/DivineInsanityReveng said. :) The 1kc requirement applies to you if you've left your group and joined a new one, or if you join an existing group (i.e you are not prestiged anymore). If the entire group started on the node as fresh accounts you will not have the 1kc requirement or the wealth transfer cap. I've added this into the blog as it wasn't clear enough originally. Thanks for raising

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Originally posted by Binda33

u/JagexLight
My team is disappointed about the restricted items. We had already planned to split up all game content so we didn't each have to do every boss to get those items.

I thought the point of GIM was that we could trade freely and normally among our team, the same way we would trade as a regular account. You don't make sure that normal accounts kill a boss to be able to use an item.

I'm betting you won't restrict who can eat a shark if they don't have 76 fishing (pretending that they only come from the skill). :(

Hey Binda! The 1kc requirement applies to you if you've left your group and joined a new one, or if you join an existing group (i.e you are not prestiged anymore). If the entire group started on the node as fresh accounts you will not have the 1kc requirement, or the wealth transfer cap. Hopefully that clears it up? Sorry if it wasn't clarified properly in the blog. :P

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Originally posted by RSenseiJP

/u/jagexlight there is a lot of feedback about the 1kc requirements to prevent boosting.

A simple solution would be to only have the 1kc requirement for non-prestige groups, allowing groups of friends who start together to still specialize in content to share with the group. What do you think about this idea?

Hey there! I can confirm that the 1kc stuff only applies to you if you've left your group and joined a new one, or if you join an existing group (i.e you are not prestiged anymore). If the entire group started on the node as fresh accounts you will not have the 1kc requirements. Sorry if that wasn't clear in the Blog I will update it accordingly.

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Originally posted by FifaKillsMySoul

That's kind of really annoying.

There's a group of 5 of us planning to play and 2 maybe 3 of us will definitely grind the highest levels (we'll be playing a lot more - thanks WFH job) but the others wanted to piggy back off us doing the high level grind/PVM to use the gear. DHL is a good example - we'll have have 95 slayer a long time before the rest of our group do, if they ever even get it at all, but I couldn't lend them a lance in the mean time even if I get a dupe?

IMO this restriction brings the mode much closer to a group of individual ironmen rather than group ironman.

I've received some clarification from Mod Elena on this want want to clear up something from the blog! So, the 1kc requirement applies to you if you've left your group and joined a new one, or if you join an existing group (i.e you are not prestiged anymore). If the entire group started on the node as fresh accounts you will not have the 1kc requirements. I will review the blog and clarify this as it's unclear, thank you.

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Hey there! We're still going through feedback and I'm sure we'll address a lot of questions on our livestream - really appreciate you guys taking the time to leave us your thoughts. I'd just like to clarify that the 1kc stuff only applies to you if you've left your group and joined a new one, or if you join an existing group (i.e you are not prestiged anymore). If the entire group started on the node as fresh accounts you will not have the 1kc requirements.

For other pieces of feedback we'll be going through them, addressing them on our livestream and likely updating the blog once we've had a chance to read. Thank you so much! Any questions let me know.

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Originally posted by peppes_pizza

When is the release date of the group ironmanmode? cant see that its released yet, or is it not avaliable in f2p worlds? u/JagexLight

We haven't announced a release date yet, this is just the blog :)