JagexRowley

JagexRowley



31 Dec

Comment

No exact date yet. Arch release is to be after January; a new date is yet to be confirmed.

You need all skills maxed (99) to enter the Max Guild tower, Archaeology included after its release

Any grace periods are for comp, not max - e.g. Farming 120 and Herblore 120 (both of which are stated in-game currently, but *might* be extended when Arch releases), and *possibly* a grace for 120 Arch (though I am unsure on this point).


04 Dec

Comment

Originally posted by Legal_Evil

combat challenges will reward a lamp (because of pures).

Do pures still exist in RS3?

•After Archaeology we would like to focus on things like PvM Hub.

Can Jagex work on the PvM hub before Archaeology? I don't want the boss portal to be locked behind 99 Archaeology.

•We would love to do a Farming tick rework but it's a huge job.

How big of a job is it? OSRS already did it with a much smaller team.

It's not a case of how big an update is, but if there is capacity for the team to work on it. The Arch team would love if PvM hub could come out first, but at this late stage in our development, we're in need of certain resources that the hub also needs, so the only way PvM hub could come out first is if we delayed the release of Arch solely to allow for that (and you can imagine not many people here being in favour of doing that). Besides, the hub only became a possibility after Arch had been in development for a year.

It's possible we could put in a stopgap measure, though such is the opposite of guaranteed and not the best use of the Arch team's time right now. If we can't, then I would encourage players to just boss w/o the boss portal for a short while, rather than detriment their experience with the skill, but if that's what some choose to do it's up to them. At least PvM hub will be able to resolve this issue in the long term.


21 Nov

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Originally posted by AzureAlliance

We need seeds to regain some value.

Why?

Eh, 'need' was a poor word choice. It would be beneficial if they regained some value, though, sure, reducing or replacing them on some drop tables could also be good.

Comment

As the person who made magic beans, my vote would be no - they should always have required the seeds. I 'd have preferred that they stayed magic beans thematically, but I'm in favour of the change in functionality. We need seeds to regain some value. As for the additional clicks, yeah, ideally that could be improved at some point.


20 Nov

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Originally posted by munclemath

Am I going crazy, or is there no mention of the dinosaurs from slayer in here?

Those are classified as varanusaurs, which were mentioned, but the word might be new and the connection not made.

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Originally posted by mitzi86

Can I get a jmod response in regards to what is going to be part of the grace period for archaeology? I think most people assumed that we would be losing the max guild on release. Is this still the case?

When we start discussing Archaeology in greater detail we'll cover this.


19 Nov

Comment

Originally posted by mporubca

  • Woody Beans cost 4000 beans each, planting them in Elder Tree Patch results in guaranteed Elder tree, yielding 23,241 experience. This means you get 5.81 XP per bean.
  • Sundry Beans cost 400 beans each and you can plant them in:
    • Mushroom Patch. You're guaranteed to get Morchella Mushrooms, which give
      • 859 experience, which means you get 2.14 XP per bean
      • 18 Morchella Mushrooms (72k) and 0.18 Baby Zygomites (19k), yielding 252,2 gp/bean
    • Hops Patch. You get either Reeds or God Grapes, with equal distribution of both.
      • (1130 (reeds) + 3530 (grapes)) / 2, which is 5.82 XP per bean. Note that actual XP per bean is higher as you can get more (but not less) than 10 grapes, especially with Greenfingers aura
      • 1.8 Saradomin and 3.6 Zamorak grapes per seed, worth about 126k gold per Sundry Bean which is 324 gold per bean. Again, realistically it's higher, plus you can also sell Guthix grapes and produce from Reeds f...
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Much obliged.

I, for one, have just changed what I was planning to do with my beans over DXP. :)

Comment

Originally posted by mporubca

I recommend using Beans for Sundry Brans rather than Woody. They are slower to farm/gather but the yield is so much higher

In your case it's either:

  • Woody Beans: ~1 700 000 Farming XP
  • Sundry Beans: ~2 400 000 1 740 000 Farming XP and 90M cash

EDIT: fixed Sundry beans XP, didn't take Reeds into account

What patches are getting you those values?


18 Nov

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I'm fairly certain what you're referring to is not game content, but something for the website. I'll ask about it tomorrow.

EDIT: Planned to be released this Friday, wherever blogs go (there'll be a news post too, I'm sure).

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Dig Site quest was reworked earlier this year. The hand-in point should be the Seth Minas in the large building on the dig site, not the one in Varrock Museum.


12 Nov

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Originally posted by AssaultPhase

They only said that to justify the fact they hadn't started work on the next expansion and so they wouldn't be held to their promises.

This is wildly incorrect. Parts of what was going to be the second expansion were peeled off and released as individual updates. Some artwork for it was seen in videos around that time.

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We'll be releasing Archaeology journals for Stormguard Citadel (in November) and the Warforge (in December). These are just a bit of narrative to give some idea about what these two dig sites are about. We'll be doing proper road to release content (e.g. livestreams and probably some videos) in the new year.


01 Nov

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Originally posted by Blakland

If the issue is annoying, but not utterly destroying the game, then generally we feel waiting until the next update is best bet.

First off, respect for giving a real answer, but please see the customer's perspective here;

There's people that can't do group PvM like raids and AoD cause their bar gets completely screwed. Losing a streak mid telos cause you can't see the damn virus seems like a huge disruption to the game as well.

People don't want to take a break from the content because of something that's out of their control.

I 100% understand that neither you nor any of the other J Mods want bugs to persist ingame, but when bugs are persistently popping up and you have the choice between a cold fix; taking the game offline for a short while or delaying problems by a week, it just makes people not want to play. It's no wonder the player count is dropping every week, RS3 is under 17K concurrent players a day now, and still ...

This is considering the customer's perspective. Most bugs affect a very small percentage of players, so rebooting the servers, which would disrupt every player (kicking them out mid boss-fight, for instance) to fix an issue that is probably not even affecting them, is not desirable. Only if a bug is widespread, serious and not hotfix-able is it prudent to make an unscheduled update to coldfix it. Sure, we have update timers now, but that doesn't catch everyone, and even still disrupts gameplay. You have to weight up all the pros and cons for all players.


24 Oct

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Lower case is how it should be in this case. Where you see thing in upper case like that, it tends to be due to the sentence being constructed in script, pulling things like NPC names direct from the configs (capitalisation and all) or from a list, for the sake of efficiency and for ease of adding to larger systems in future. Not really answering you question, just explaining the discrepancy.


17 Oct

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Originally posted by SolaVitae

Astral and Nature would come with EW5.

Law and Death with EW6.

Blood and Soul with EW7.

Can we not have 3 more elemental workshops? They have to be some of the most boring quests' storywise there are, with puzzles aren't justified by the reward

The series should be completed.

I'm hoping we can come up with a reward from the series that is worthy, and see that as a necessity to continue/complete the series.

There is a found narrative within the series that is coming to the fore more as the series goes on.

It need not be 3 more quests, per se, but 6 more runes/puzzles. That could be one quest with 6 puzzles or six quests with 1 puzzle each. Which would be your preference?

Players are also, of course, free not to play them if they really don't enjoy puzzles. That is not reason enough to not finish the series for those players who do enjoy them.

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Originally posted by RJ815

Jagex barely does quests and is planning three in a row in a series? I'll believe it when I see it.

Not planning to release three in a row. I am simply designing the rest of the series for potential future development by the quest sub-team. If and when they get developed and released is not something to consider at this point, it's just a Game Jam project, not a guaranteed update (like everything in any of our jams).

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Originally posted by ATGCool

Why not make the elemental workshop armor the magic masterwork? If you require (not 600 of each, christ) some of all elemental bars to make the magic masterwork and require the soul armor to be made kind of like how Elder rune+5 is required for MW, it would fill in that niche.

I would rather leave that possibility for a potential future rework of other skills in a similar way to how Mining/Smithing was handled.

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The RS wiki notes the refresh days for each category of buyer. Log in on the appropriate day to roll a new buyer/contract, based on either what you have asked Granny to advertise, or what is in your pens if you've not asked her to do that.

https://runescape.wiki/w/Player-owned_farm#Reset_timers

It looks like tomorrow is when large contracts get refreshed.

However, assuming no issues arise, the dino farm update...

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16 Oct

Comment

Originally posted by yuei2

I believe quite a bit of the more modest gamejam stuff tends to get in. I don’t believe we will get THREE elemental workshop quests in two weeks but I could see 1 making it. The arraxor and off-hand skilling sounds very firmly like something they want to release even it doesn’t hit deadline, my guess is only the former will make it.

My aim for the EW quests is at most to prototype the next two puzzles, write the remaining lore books and design everything else. My intent is that the new quest sub-team could pick up EW5 - I would estimate that quest alone would take ~1 dev month to complete with appropriate levels of polish, as it would likely require reworking previous rewards.

Mod Doctor already did work (released ages ago now) to smooth out/improve the experience of EW1-EW4, remove frustrations, but it might also still be a good idea to revisit that and encourage more people to complete the current quests in the series.

Just to manage expectations, though, if it gets scheduled anytime soon I think will depend on coming up with a worthwhile redesign of the elemental armour set. I have a concept for that, but need to run it past Mod Timbo and others.


14 Oct

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Nothing to add beyond what Raven already said. The skill is work in progress.