JagexSween

JagexSween



26 Feb

Comment

Originally posted by theatlantis_rs

We'll make sure we check again in the morning. We should be better at handling this type of griefing.

Punishment aside, I'm curious - do you think there are any content changes we can make to stop this type of thing within Castle Wars, but without negatively affecting the gameplay?

EDIT: I've had a few replies mention limiting barricades. It sounds good in theory, but I'd need to learn about the competitive Castle Wars community and how it'd impact their games before we hurry into something like that.

Comment

Originally posted by ILikeSugarCookies

Make Castle Wars a member game again. If he has to pay $5 every time he wants to come back I doubt it'll last long.

W334 is a Members' world. It'd need another type of content change.

Comment

We discussed a player's idea to implement some sort of in-game scouting system. Perhaps that's it?


23 Feb

Comment

Hey, if you didn't incur the ban (and it was the hijacker), you can appeal it here -https://support.runescape.com/hc/en-gb/articles/115002238729-Account-Bans. See the 'Appeal A Ban' button to go to the form.


17 Feb

Comment

Hey guys. We appreciate that the fix has been a while coming, but it is something we've been working on. It's not quite as simple as a game content change.

Mod Acorn recently replied to a thread by the same OP, but for more context (since there are more replies and votes here), here's the status of the fix:

It hasn't been forgotten about. Any update to...

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13 Feb

Comment

Hi all! It's been about five hours since this was posted and we've collated A LOT of feedback. Like we said in the blog, we fully intend to engage and address this. We'll revise the blog and get back to you once we've had an opportunity to meet as a team!

Comment

Originally posted by SamCarter_SGC

These fees aren't very high, considering the loot one can get from the features. We'd like to raise all of these fees. However, we know that this could be expensive for future newbies who have to learn the content through trial and error. So we propose dropping the fees initially to a much lower level, but then raising them according to how many times a player dies in that place (up to a maximum of 20)

That makes no sense. If you want to raise it after they learn the content it should be after an amount of successful kills, not after a number of deaths. A player learning Zulrah is going to die way more than 20 times - after which that content will essentially be locked for them if they haven't gotten it down by then.

I do like this approach, I'll offer this feedback

Comment

Hi all.

I'll update this comment as we make any changes.

13/02 We've just deleted a rogue '5' from the values in the table which talks about permanent item retrieval prices.

14/02

We're keeping an eye on your feedback on this topic, and we expect to continue adjusting the proposed designs after the weekend before the survey opens.

The fees for permanent item-reclaiming chests, including Torfinn, the Theatre of Blood, the Volcanic Mine and all other such situations, will be left unchanged - except for Zulrah, which will be given a fee only for non-UIM players with a kill-count over 50. UIM and players who'd not killed it 50 times would still get their items back there for free.

Iron players expressed concern over how they'd get the cash to pay fees. We'd like to propose, as part of Death's Office, a means of sacrificing unwanted items to pay for these fees - which would be open to non-Iron accounts too, and would act as an item sink f...

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12 Feb

Comment

Originally posted by Fridgiee

I'm not hating on the name, but why not bring back the Postbag from the Hedge? Doesn't have to be styled the same way, just for the old times sake.

Postbag was amazing, I've got very fond memories trying to decrypt the Chaos ele messages. We did consider reusing that name, but really this blog and those blogs are doing very different things. It's not to say that the Postbag won't come back ever, but this is a more formal newsletter-y type approach rather than a fun piece of messaging.

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Originally posted by puq123

I think you over did it, because now the entire newspost under the image is a clickable link to the image

I've not made any changes myself (not in office), but I'm told that we aren't seeing the same issue you are!

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Originally posted by panzercampingwagen

I clicked an image to expand it and.. it didn't expand.

2/10, emotional trauma, would not recommend.

Oh no! Let me fix that.

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Originally posted by PetrolPumpingRat

Not looking forward to these new death mechanics. Would suck to spend ages grinding an item, only to not be able to use it in most situations. 3 iteming in PVM would be beaucoup aids.

I'd encourage an open mind, until the blog is released tomorrow and you have full context at least!

Comment

Originally posted by LordGozer2

Is there a QnA today? Haven't seen any info on reddit or twitter

I believe there's a Nightmare boss stream planned in its place. Normal Q&A will resume next week!

Comment

Originally posted by [deleted]

[deleted]

It failed the poll and we haven't revisited it since. I'd expect the survey mentioned in the blog to ask a few questions about skills.

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Originally posted by BadAtRaiding

Hi Mod Sween!

Hi

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The Gielinor Gazette is a brand new monthly blog where we talk to you about anything we'd like, and you'd like! Take a read, give us your feedback, and we'll be back in March!


06 Feb

Comment

Originally posted by IMustInspireYou

Iphone 11 Pro Max

Ios 13.3.1

Immediate crash occurs when the totems spawn in phase 2

Thanks!

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Anybody experiencing issues, could you get back to me with these answers? which part of the fight, which phone are you using, and what operating system?