Hm. Alright.
Skillers have benefited from making bak bolts for a while no doubt.
I do need to ask though, do you think ammo really needs to be consumed with every arrow? Aside from Wen and Bik at max charges, the god arrows will be using an arrow with every ability. Bolts for the most part don't do that. It's a bit of weird balancing. For the mean time to keep profits decent, it's okay. In the long run I don't know if that's healthy for rangers to be spending so much per hour on just ammo unless that was intended.
Cheers.
The tricky thing is that supply of bakriminel bolts is throttled by the six hour regrow of bloodwood trees, while the limiting factor in supply of elder god arrows is the time for someone to gather, fletch and imbue them. One could see it as comparing orange bolts to apple arrows.
It's also a space where other T95 arrows exist (albeit capped at T92 by equipment for now), which lends additional differentiating elder god effects to be situational rather than for constant default use.
We're monitoring the consumption rate, and will tune it if necessary. Currently in conjunction with secondary uses for components, it's central to maintaining demand to meet the supply, though.
Incidentally, I'm happy to report that buffs to sources of resonant anima (to roughly equalise them) just passed Release Candidate QA, so all going well are awaiting deployment in the next Monday update.