And then they suddenly turn adult and we get a dinosaur quest named "Anachronia Park" where we try desperately to lure 10 dinosaurs from the mainland back to Anachronia.
Using a cattle prod.
And then they suddenly turn adult and we get a dinosaur quest named "Anachronia Park" where we try desperately to lure 10 dinosaurs from the mainland back to Anachronia.
Using a cattle prod.
Is this where one of the background images that shows up on the mobile login screen is from??? I've always wondered where that screenshot was from. Crazy to think there's been a brand new tutorial for mobile users in the game for like a year and I didn't even know it existed lol. Comped btw xD
Precisely. That Davendale. :)
“This video is unavailable”
Huh! Weird. It works for me on multiple (non-JMod) accounts.
https://www.youtube.com/watch?v=_0RqHwN05Hk and then skip to 21:20?
The dialogue in the new area is hysterical, Jmods clearly had an absolute blast writing it. XD
Shout-out to Mod Abe (who you can also thank for Tortle Combat). He wrote most of our dialogue! (And his fair share of the examines.)
what area is this??!????!?!?
Davendale, currently the tutorial primer for accounts created on mobile. Here's a pre-release Stutorial slideshow if you're morbidly curious: https://www.youtube.com/watch?v=_0RqHwN05Hk&t=1280s
Ok, now you just need to turn this whole experience into a quest!
Player: "Why can't I take one of these as a pet?"
Granny: "...You don't want to know"
Player: steals like 10 of them "I'll sell these as unobtainable pets...I'm gonna be rich!"
Cue cutscene loosely based on the above screenshot of them running amok and damaging your pof
Ship it.
This reminds me of the opening to The Lost World: Jurassic Park.
Makes me wonder if someone could place a family of innocent NPCs enjoying lunch on a beach somewhere...
This reminds me of when the dog/Bartok gets turned inside out during The Fly II (spoilers - for a movie that's 33 years old).
But granted my video tape was pretty stretched from repeat viewing.
Anyone knows if you can get a skilling pet from these activities?
Yes, all the skilling methods we've added in this update have skillpet, strange/golden rock and (if on Anachronia) Roar of Osseous:
Earlier today, a player asked if they might be able to get the berrysaurus/branasaurus/beanasaurus/rootlesaurus featured in today's update as pets.
https://www.reddit.com/r/runescape/comments/ugkeeh/hopefully_this_baby_bagrada_and_its_skins_will_be
The main obstacle is baby tyrannosaurs were only intended to wander in a PoF paddock, so have the bare minimum of...
Read more External link →Please keep us update if this is something that is a possibility in the future or a no-go.
You are right about players not liking pets that cannot run, there were lots of complaints that pets would lag behind and teleport to the player.
I had a look into it, but nah.
https://www.reddit.com/r/runescape/comments/uhji3k/berrubbersaurus\_rex/
While they use a similar rig, the T-Bone anims were built around a bunch of dino bones magically bound together, and the visual gags that provides.
So for example, T-Bone's run animation drags the bones out over about twice the dino's usual length. Consequently if used on the regular baby tyrannosaur, their flesh stretches out like it's made of rubber.
"You ine(ggsp)licably adopt a zygomite sporeling."
I leave the details of that transaction with you. I can only hope you'll be a responsible parent.
Would they work at Rune dragons for the phase where current dragonbane ammunition is required?
Yes - Jas dragonbane arrows are essentially high-level dragonbane arrows.
Only reason we don’t use Wallaskibane is because we don’t have a high level Wallaski boss. Give it to us! No one has ever wanted it. But now we NEED it!
starts petition for Zamorak to be bitten by a radioactive wallasalki
Wallasalki bane T95 arrows incoming then? :p
Not a chance.
We focused our efforts on the bane types players actually use.
The ammo is based off the bane variants so probaly not, good idea though
This.
Player Owned Farm dino babies have the absolute bare minimum of NPC animations, though (idle, walk), so insufficient assets even for a non-combat follower pet. (I suspect some players wouldn't appreciate having a pet that cannot run.)
Just a thought, but can't you just recycle the T-bone pet for most of the needed animations? Yes, his neck is a little loose in the running animation, but there is some basic groundwork for it, no?
Would love to have these pets as either a reward from PoF (say 100K beans per?) or the new activity.
That's a really good idea! It didn't come up in my original search by reference presumably as Mr T-Bone uses a different (but hopefully similar) rig export.
If the explosions tomorrow are relatively self-contained with minimal casualties, I'll check if combining the bagrada model with T-Bone's anims doesn't do horrible Salvador Dali flesh-melting things.
No guarantees, as I may have my hands full of fletch, fury and flame.
(bad english, srry I'm dutch) :)
Wow, never thought a jmod would actually reply to me.. Thanks for the answer, I understand.. Hopefully in the future they will add this.. :)
If you read this, can you answer the following question. (if you know the answer..) > I thought a few years ago, maybe 2-3, there was said something about adding all pets from shops/bank into the pet interface and give them all the ability to override.. Just would be fun to see my jad pet following me (as an override) or other amazing pets that require a lot of time to get..
(reaching 15y cape this year or next).. I am a huge fan of pets/holiday, events/rewards, that's why I ask this..)
--
also, some unlocks like titles or walks for example aren't visible in the wardrobe untill you unlock them, some are visible, before you even unlocked them.. So you can see the preview/animation how it would look if you have it actually unlocked.. Is there a reason for this? :o
T...
Converting objects to override pets is one of those things where each pet is a unique case to resolve, so pet conversion was gradually being done as part of monthly ninja strikes.
So far this year ninja strikes have had other themes, but hopefully there'll be room to continue with pet conversion in future strikes. Helpful to hear that you particularly want an override of TzRek-Jad, to help with prioritisation.
Don't think I can give a satisfying answer to your wardrobe interface question, but I'd assume there were differences in how certain walks were implemented (perhaps a factor being that the preview didn't exist at the time - titles long predated the wardrobe interface and IIRC were originally a loyalty store thing).
If you find specific walk overrides are not working as you expect, please submit an ingame bug report listing the specific walks, to help with isolating the cause. Many thanks!
Can you answer if this is tied to the Lore Hunter bit where we found Prehistoric Potterington in the spirit grove with a bunch of produce acting extremely suspicious?
Alas, no. (We needed to keep content requirements to Extinction.) Would've been fun, though!
A good Potterington has a side hustle, though. (A better Potterington has many.)
Thanks for the reply stu, glad I "might" keep my trim tomorrow lmao. Was a bit worried since I got rid of my bagradas 1 month ago when I got trim on the old iron.
No worries! There's a loose narrative connection to Prehistoric Potterington, but no Player Owned Farm requirements (not even the PoF tutorial).
Your comp(t) should be safe tomorrow (IMHO comp and MQC should be comp(t) reqs, but this isn't the time and place to die on that hill).