Jagex_Stu

Jagex_Stu



06 May

Comment

Originally posted by Adamjrakula

The remototem in the base camp, and the xolo building at the xolo city excavation site both have a large hitboxes could those get looked at too? 👉👈

Sorry, I need to move on to developing my next content update on Monday. My producer's already getting twitchy about the release date.

Please submit an ingame bug report for each of those large hitboxes if you haven't previously, though, to ensure they're in the team's live bug pool for bugfixing days.

Comment

Hi! I've implemented a fix for that this afternoon. So it's ready to begin QA testing from Monday onwards. :)


05 May

Comment

Originally posted by MMx37

/u/JagexChaose /u/jagexhooli /u/Jagex_Stu

can you please confirm if its possible to get skilling pets when skilling in dream of iaia?

Not an update I worked on, but I recalling hearing somewhere that it's the case.

(Certainly I'm focusing on the resources associated with my remaining skilling pets, so I hope so!)

Comment

Originally posted by speedy_19

I don’t think a tinderbox should work here because like you said it is not a typical method. Just like our crystal fishing rod don’t give you experience at every fishing spot. The crystal knife should work though because you’re using a knife to cut the hair

Since a tinderbox is visible in at least some of our Firemaking methods (and the code's fairly centralised), I opted to err on the generous side and allowed augmented firemaking tools to have their XP effects here.

All tinderbox invention perks other than Wise seem to explicitly modify logs, though, and fire spirits / phoenix from Firemaking are explicitly a 'add logs to bonfire/brazier' thing (and Pyromaniac and fire spirits in turn create the benefits of the Orthen furnace core, so the Orthen furnace core won't contribute to our Firemaking training methods either).

I've also compartmentalised crystal knife functionality from fletching arrow shafts so it can be triggered from other sources, and called it from cutting zygomites.

It's passed WIP QA, but I suspect we just narrowly missed the window for this Monday's release candidate testing. Soon(tm) though!

Comment

Originally posted by patsystone90

Just wanted to chime in - Adding the tips to the new arrows does count towards daily fletching challenge, did it earlier today.

Thank you! I also confirmed that Fletching: Ammo triggers when imbuing dinarrows into elder god arrows.

Have made cutting zygomites trigger the Fletching: Ammo challenge, as it doesn't specify that you have to cut logs, and fletching arrow shafts counts.

The Firemaking challenge explicitly says "Light any logs or add them to a bonfire", though, which doesn't suit any of our new Firemaking methods.

Comment

Originally posted by smloader

What about igniting the arrow tips?

Also igniting the arrow tips. You've eased my lingering anxiety that I'd forgotten one! Added it to the above list. :)

Not live yet (and may not make it into Monday's build) but soon(tm) the above'll also trigger Yak Track Kill & Skill tasks and invention skilling tool XP for the relevant skill.

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Originally posted by King_Yugo_Wakfu

Can Xp be buffed at egg sorting getting 1 XP A tick for farming even with full farm outfit on

You're just picking up eggs (akin to the token XP from picking flax), so nope.

If you want big hits of Farming XP, Anachronia dino farm to the north of you is happy to assist. :)

Comment

Originally posted by Dragonkillah

Are there any timetables for these balances? Next monday? Or do they take longer to implement?

Mod Abe has been working on the first phase since yesterday morning.

Cutoff for Monday's patch notes varies with the amount that's in Release Candidate testing, so even if it's implemented and tested today (particularly as yesterday was also sprint review day, which means today gives us an hour or two of dev time between sprint initiation meetings for our next project), there may not be time for it to be RC tested.

Launching on a Tuesday due to a bank holiday right at the end of a sprint cut into our post-release development window quite a bit.

If the first phase doesn't get into Monday's release, very likely it'll be in the following Monday's release.

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Object lesson dead adventurer added with Turael's intro paths as part of a big mobile First Time User Experience update in September 2019.

It feels like a whole lot longer!

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Because I hoped it would make you cry.

I've been waiting since 2016 for this payoff.

Worth it.

Comment

Originally posted by Stillwindows95

Where's the first place you're gonna skulk? You need to really look dodgy as possible wherever you go. So ominous that people walk past and just log out, even when not in the wild.

Today I learned I'm already skulking in real life.

Comment

Originally posted by Any-sao

I don’t want to sound rude, but:

Is there any reason why someone in-house at Jagex couldn’t publish streaming notes? I don’t think I’m alone when I say I seriously miss back when we got BTS articles on the website.

I’m not one for streams. Having to visit Reddit to find a summary written by a player doesn’t really feel like the ideal way to keep up to date on what’s happening.

We were publishing summaries of our live streams on the website a while back. (Time has lost all meaning since covid, but could've been last year? I think it was during EGWD.)

Since they were on the website, they had to be localised, as we do with all newsposts.

I'm honestly not sure why they stopped, but nowadays we are typically doing a detailed pre-release news post for headline updates on Thursdays/Fridays for players to digest over the weekend and direct to in marketing materials.

That's in addition to the newspost on Monday, which is already a whole lotta words to localise, on top of localising the ingame text for not just RuneScape but also Melvor Idle's updates, etc.

So maybe that's a factor. I'm afraid all you're getting from me is speculation as it's more of a Community Management question.

I really appreciated the level of detail in the pre-release newspost for this update, though!

Having it all in writing in one place sure...

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Comment

Originally posted by Stillwindows95

Haven't played a while. Is a skulking station a thing or is your phone like mine and Screams 'SKILLING ISNT A WORD IDIOT' every time you try type it?

My phone, am S22 Ultra, is so dumb that it randomly capitalises words too, as above with 'screams'. No idea why it does that. There is a line under it and it if I click the word it clearly says what I typed 'screams' and it isn't the start of a sentence...

My last phone, an S20 was better with text than this....

I feel a sudden urge to create a skulking pure account.

Comment

Originally posted by Lp_Baller

Can it be looked into to allow daily challenges to be completed at the new training area?

That's on my list to look at too.

That'll depend on whether the objective fits, though. Eg the Firemaking daily challenge tells you to burn logs, which you aren't doing in any of these new training methods.

I saw a mention in last night's Twitch chat that fletching the new arrows doesn't count toward a Fletching challenge (which surprises me, as fletching dinarrows runs through the generic arrow Fletching code - or maybe they had a Fletching: Bows challenge).

I suspect they may be referring to imbuing fletched arrows with resonant anima, which again might not meet the Fletching: Ammo objective text. But will review it.

Comment

Originally posted by stumptrumpandisis1

Plan A: Buff Anima rates (specifically for Bik, and look at adding Wen's to Arch Glacor hardmode).

Plan B: Adjust the Elder God Arrow creation Anima cost.

Plan C: Rebalance arrow component production.

they arent even considering changing how insanely fast arrows are consumed? the f**k?

I think there was a little lost in translation here. (Admittedly doesn't help that I speak very quickly and Mod Abe's mic was a little soft.)

The third point seems like it should be "Rebalance arrow component *consumption*".

Also, "Plan A-C" suggests that we're going to choose one of these approaches, do that, and call it job done.

The aim is to tackle these phases in order, as they're closely inter-related issues that build upon each other.

There's a lot of levers we can pull here, but if we go straight to pulling the demand levers, that means they have to over-correct existing flaws in supply, which are worth addressing in and of themselves.

The reason we're not going straight to reducing arrow consumption is that the arrows are another layer on top of a pre-established foundation of asynchronous supply.

The amount of resonant anima of Bik per hour supplied from Croesus is already significantly lower than the other EGWD generals (an...

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04 May

Comment

Known and investigating. Our initial policy was to exclude them, as these training methods don't fit the typical mould of "burn tiers of woodcutting logs" for which it was designed.

No guarantees a fix will release this Monday, as it's a round-peg-in-a-square-hole situation that needs some refactoring to support, and Tuesday release gave us a narrower than usual RCQA window.

Looking at viability of other mentioned outliers like crystal knife for the fletching activities at the same time.

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Originally posted by FaithlessInsomniac27

We love your passion too, Stu. You're one of the brightest spots of an already passionate dev team!

Awww, thank you! :D

Mmmm. Happy brain chemicals.

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Originally posted by ZivaNl

Most pets dont own a run anim right? So this should be like an extra milestone

They do nowadays, so they keep up with the player, who usually runs. Otherwise you get a lot of teleporting.

Comment

Originally posted by Paranub

i blame not maximizing the image.. once i was home and booted the game up on a larger screen, it was clear..
(but you're probably still right about going to see a doctor. This golden mask on my shoulder has been talking to me for days..)

Haha, I see you edited your message. Your secret is safe with me!

I agree, if the image is very particularly cropped, it may have a certain resemblance. ;)

I hope your check-up goes okay. Make sure to get the mask to wear a mask.