Jagex_Stu

Jagex_Stu



02 May

Comment

Originally posted by San4311

Player Owned Farm dino babies have the absolute bare minimum of NPC animations, though (idle, walk), so insufficient assets even for a non-combat follower pet. (I suspect some players wouldn't appreciate having a pet that cannot run.)

Just a thought, but can't you just recycle the T-bone pet for most of the needed animations? Yes, his neck is a little loose in the running animation, but there is some basic groundwork for it, no?

Would love to have these pets as either a reward from PoF (say 100K beans per?) or the new activity.

That's a really good idea! It didn't come up in my original search by reference presumably as Mr T-Bone uses a different (but hopefully similar) rig export.

If the explosions tomorrow are relatively self-contained with minimal casualties, I'll check if combining the bagrada model with T-Bone's anims doesn't do horrible Salvador Dali flesh-melting things.

No guarantees, as I may have my hands full of fletch, fury and flame.

Comment

Originally posted by vVerce98

(bad english, srry I'm dutch) :)

Wow, never thought a jmod would actually reply to me.. Thanks for the answer, I understand.. Hopefully in the future they will add this.. :)

If you read this, can you answer the following question. (if you know the answer..) > I thought a few years ago, maybe 2-3, there was said something about adding all pets from shops/bank into the pet interface and give them all the ability to override.. Just would be fun to see my jad pet following me (as an override) or other amazing pets that require a lot of time to get..

(reaching 15y cape this year or next).. I am a huge fan of pets/holiday, events/rewards, that's why I ask this..)

--

also, some unlocks like titles or walks for example aren't visible in the wardrobe untill you unlock them, some are visible, before you even unlocked them.. So you can see the preview/animation how it would look if you have it actually unlocked.. Is there a reason for this? :o

T...

Converting objects to override pets is one of those things where each pet is a unique case to resolve, so pet conversion was gradually being done as part of monthly ninja strikes.

So far this year ninja strikes have had other themes, but hopefully there'll be room to continue with pet conversion in future strikes. Helpful to hear that you particularly want an override of TzRek-Jad, to help with prioritisation.

Don't think I can give a satisfying answer to your wardrobe interface question, but I'd assume there were differences in how certain walks were implemented (perhaps a factor being that the preview didn't exist at the time - titles long predated the wardrobe interface and IIRC were originally a loyalty store thing).

If you find specific walk overrides are not working as you expect, please submit an ingame bug report listing the specific walks, to help with isolating the cause. Many thanks!

Comment

Originally posted by yuei2

Can you answer if this is tied to the Lore Hunter bit where we found Prehistoric Potterington in the spirit grove with a bunch of produce acting extremely suspicious?

Alas, no. (We needed to keep content requirements to Extinction.) Would've been fun, though!

A good Potterington has a side hustle, though. (A better Potterington has many.)

Comment

Originally posted by Borgmestersnegl

Thanks for the reply stu, glad I "might" keep my trim tomorrow lmao. Was a bit worried since I got rid of my bagradas 1 month ago when I got trim on the old iron.

No worries! There's a loose narrative connection to Prehistoric Potterington, but no Player Owned Farm requirements (not even the PoF tutorial).

Your comp(t) should be safe tomorrow (IMHO comp and MQC should be comp(t) reqs, but this isn't the time and place to die on that hill).

Comment

Originally posted by Borgmestersnegl

You say bograda and we currently have bagrada rex in game. Is it a new dino that expands the breeding log or is it a typo lots of places and its actually just bagrada we already have?

I typo'd (and have now corrected) that. I habitually wrote 'bograda' due to working on this update a couple months (for reasons highlighted by Benbored94).

The 5 variants of bagrada rex (including a rename with the original model) are indeed experimental off-breeds of the bagrada rex, with the bograda rex as the ultimate dino-mighty poop-tastic outcome.

Also as Benbored94 speculated, they're exclusive to this skilling area and don't feed back into the Player Owned Farm breeding log. They're produced through Firemaking/Fletching rather than Farming (for reasons which'll hopefully make sense in context tomorrow).

Comment

Would've been nice, to get more use out of these 4 re-textured tyrannosaur baby variants.

Player Owned Farm dino babies have the absolute bare minimum of NPC animations, though (idle, walk), so insufficient assets even for a non-combat follower pet. (I suspect some players wouldn't appreciate having a pet that cannot run.)

FWIW, we put everything these bagrada rex variants can do proudly on display in the skilling area. Because these baby rexes are frickin' adorbs.


29 Apr

Comment

I'm only slightly disappointed the note wasn't "Make like a tree".


24 Apr

Comment

Originally posted by jajanken_twat

Thanks, you rock Stu!!!

<3


23 Apr

Comment

Originally posted by KobraTheKing

Tagging /u/Jagex_Stu since this is both new player experience and quest list improvements, and I know you have worked on both

Thanks, I'd already read your post (you clearly put a lot of work into it!) and Mod Jack also made me aware of it when you posted it.

Quite a few suggestions on this list I already had or have added to my wish list for if I get to do a quest-list themed ninja strike in the future.


31 Mar

Comment

Originally posted by ksanx96

It took me waay too long to realise it was "Orge" and not "Ogre" and was definitely something that made me smile for the rest of my day. So I had another question, what if someone named Jayne actually talks to him? Do you get married to Orge?

Lovely to hear, thank you!

Unfortunately, Orge isn't able to figure out your name is Jayne. (He apparently has enough trouble grokking his own name.) I guess Orge's love is tragically doomed to be forever unrequited.

Comment

Originally posted by Fren-LoE

Hey Stu! What have you been up to lately? Anything fun to share?

Well, as Mod Mic mentioned in the last General Q&A on Twitch, myself and Mod Abe have been developing a skilling update featuring zygomites (currently scheduled for release mid-year).

I shan't say more than that, but we're having a lot of wholesome fun with this project, and enjoying creating content again.

I hope I'll be able to share more about it as we get closer to release.

Before that, Mod Abe, Mod Hunter and I developed the world map ninja strike that released in February.

Comment

Guilty. This was my one contribution to Archaeology.

Was particularly interesting to find ogre models that aren't about a decade old and work around the lack of chatheads on the better ones (as they were only intended for GWD combat).

I had fun with Orge. That ogre model had been typo'd when saved out, but had a chathead, so I ran with it.


14 Feb

Comment

Originally posted by 5-x

I will politely ask /u/jagex_stu to look at this.

I'm on holiday today so unable to investigate beyond the presented evidence.

But since you don't seem to have gold text for your active objective listed in your quest journal, I'd suspect you may need to talk to Wizard Mizgog at the Wizards' Tower to progress each of the 4 imps to a state where they're visible.

If that doesn't fix it, please submit an ingame bug report so we have your recent RSN to reproduce the issue with your account state and determine a resolution.


09 Feb

Comment

Originally posted by darkerthrone

Hi there, sorry to bother, but I was really curious if there have been any recent developments on defence resets. The fact there is even discourse about it has me over the moon that I may be able to revive my old account and play 1 defence again without spending the years it took to get to where I was again (ie making a fresh account)

I really don't want to pester anyone about it too much so please ignore me if there is nothing to share, I'm just super hopeful and excited about the whole thing. :)

ps. thanks for all you're doing for us

Hi! To summarise, much more discussion happened, both here and then in a discord that Tranquil created (I'd suggest requesting an invite to this discord https://discord.com/invite/Nzg5uSZYZY if you're interested in getting all the context - includes a lot of voting results, etc).

If you're not able to get to the announcements channel there, here's a direct link to the design for XP blocking and skill resets we ultimately managed to agree upon and get approved by internal councils:

...

Read more
Comment

Originally posted by darkerthrone

Hi there, sorry to bother, but I was really curious if there have been any recent developments on defence resets. The fact there is even discourse about it has me over the moon that I may be able to revive my old account and play 1 defence again without spending the years it took to get to where I was again (ie making a fresh account)

I really don't want to pester anyone about it too much so please ignore me if there is nothing to share, I'm just super hopeful and excited about the whole thing. :)

ps. thanks for all you're doing for us

Hi! To summarise, much more discussion happened, both here and then in a discord that Tranquil created (I'd suggest requesting an invite to this discord https://t.co/itBDPyHxrX if you're interested in getting all the context - includes a lot of voting results, etc).

If you're not able to get to the announcements channel there, here's a direct link to the design for XP blocking and skill resets we ultimately managed to agree upon and get approved by internal councils:

...

Read more

13 Jan

Comment

Originally posted by KBMonay

If possible could we get a fix regarding Drakan's Medallion? It says 36 Def is required in the Def skill guide, but I've tested and you for sure can wear and use the teleport at 1 Def. Also don't know if it's something that could be changed, but the achievement diary rewards for Karmaja (Hard Tasks - Karamja Gloves 3) and Desert (Hard Tasks - Desert Amulet 3) don't let you use the teleport without level 30 something Defence. It's another throwback requirement like Curses, to a time when the pre-req quests would have given Def exp to reach that level, but they're all lamps now; and as is, it just prevents people from using the reward they get (I think it's the only two cases in game of being able to get the items, but not use their teleports). I don't play as 1 Def since...the accident (eagerly awaiting the day we can reset more than once)...but I know a lot of people would appreciate this if it could be looked into!

Please submit an ingame bug report for these issues, if you haven't already. :)


05 Jan

Comment

I...

I don't think that's how footwear works.

Or what if... am I doing shoes wrong?

Maybe I should stop wearing shoes altogether.

That'd be a feat.

But I'm getting ahead of myself.

Comment

Originally posted by darkhearted_raven

I judge you.

I'm okay with that.

Comment

Originally posted by darkhearted_raven

I hate this.
I also love this.

I only love this.