Jagex_Stu

Jagex_Stu



09 Dec

Comment

Originally posted by SevenSexyCats

Vis wax apparently @modstu

You're Guthixdamn right. "Vis" to rhyme with "fleece", from the Latin. It's a right good wheeze.

Also, every time someone pronounces the silent T in TzHaar, I increase the number of obsidian shards required for the Wandering Ga'al miniquest.


30 Nov

Comment

Originally posted by Dan3HitU

Replied to you on Twitter and you pointed me here....

After reading, this sounds great, a way to toggle all unwanted XP off like we already can in certain instances (example like with Pulse Cores) a simple interface like that would suffice.

I'd love to extend my original Pure account even further than what I've already done with it, literally 19 years in the making!

>A simple interface (like with Pulse Cores?) where you can cross off a skill to block XP would suffice.

I'm currently leaning more towards adding the XP Blocking checkboxes to a new category at the bottom of the Skills & Experience section of Gameplay Settings.

It makes it easier to extend as new skills are added, and I figure it'll be more convenient for the user if you're able to look at your settings to confirm or toggle XP in a certain skill off, before you do something risky, etc. Just seems more flexible and transparent to me to access your toggles anywhere than eg an interface only accessible by talking to an NPC like Nastroth.

Will see what becomes the preferred approach when I run the proposal past the skilling council in a Thursday morning meeting. :)

>could you answer me these...

Certainly!

JannaMechanics just sent me over some new requests this afternoon from conversation between pure...

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29 Nov

Comment

Originally posted by Hacksaw140

EGWD was an update schedule focused on pushing new content out as a priority. Can we have an update schedule focused on patches/ updating graphics I'm certain areas?

You get my upvote too!

Comment

Originally posted by Trewavas_

Will you roll out the newer tree models and ground textures to the wider game? The F2P area, in particular, feels a little 'patchy', with a strip of the old textures between Lumby and Al Kharid, for example. The same could be said for the Eagles' Peak area in the members' area as well.

Has there been any progress on updating models across the game with their Yak Track equivalents? By this, I mean the Varrock guards, unicorns, rats, and bears.

I regret that I can only upvote this once. Pls Jagex! :pray:


27 Nov

Comment

Originally posted by yaminub

Someone's up early on a Saturday

Someone's got party hats to grind. ;)

Comment

Originally posted by awsd-7

Oh dear Ghutix, yes, please Saradomin, bless us with that

Blessed be when the light of Monday's patch notes shine upon thee. :)

I spent last week rewriting the challenge system so it supports multiple occurrences of the same challenge.

An additional benefit - I was able to make all of your challenge slots trackable in the way you describe.


26 Nov

Comment

Originally posted by Charmseeker_RS3

I've been playing Summoning pures for over 7 years and I can tell you that the solution that Marty proposed DOES NOT hurt me in any way whatsoever. The entire point of a Summoning pure, and any other account that has 10 HP, is to engage in as little combat as possible. Summoning pures are not using their familiars to do combat willy-nilly.

When you're training Summoning or any other combat stat on a pure or 10 HP, the entire challenge of the account is "how can I train this skill in a way that's completely different from how a main would train it?". The problem lies in finding a solution that works for everyone, and being able to engage in combat while blocking HP experience but enabling everything else ruins ALL of the hard work my friends put into their accounts...

What Marty said here:

Any pure build that doesn't want to lose access to what they have now just... has to not block constitution ...

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Thanks so much for your clarifying statements here. It brings me considerable relief!

Comment

Originally posted by MrStealYoGrill69

Stop trying to ruin a good thing by changing the 1st idea you had. Rip summoning pures since they'll gain unwanted hp xp or unable to use that big ole familiar in action. A summoner not being able to do combat is pretty much like a skiller who has a huge toddler following him (useless steel titan that cannot do combat).

There's a very diverse range of perspectives here, and nuanced ways that people play their specialist builds.

It's very helpful to me to have the discussion points out on the table here, so if it's raised again we have the paper trail and your own voices justifying it, not merely my interpretation.

Thanks very much for your followup feedback and counter-arguments. I agree with the points made, and it sounds like the raised concern has been addressed.

Comment

Originally posted by Jagex_Stu

Having said that, been having further discussions with the 10 HP community, and at least for them, as long as you're unable to tag a monster/player to get XP/credit/drops when you have toggled off indirect Constitution XP, they don't need QCs to prove which toggles they've used or have active.

Is quick chatting your toggle status a desired feature for anybody else?

If not, I could cut QCs from the design and make toggling off Constitution XP require attacking to be toggled off.

Got another perspective here from Memojifun. Here's the text from their DM, so you get their full perspective rather than me paraphrasing:

"Not being able to attack with hp toggled off literally hurts far more communities and players than it helps. Summoning pures with 99 summ and 1 in every other combat stat cannot use their familiars to do combat. Like what is the point of a summ pure if you cannot attack with familiars, they were design for that. And the other summ pure types like 10 hp summ tank with 99 def/summ. Attack pures will be unable to gauge in combat since hp cannot be blocked. Same goes for Strength pures, they cannot test their strength in combat since they won't be able to attack with that silly suggestion of not being able to attack. Reflect pures who use armour spikes with low hp like 50-60 cannot engage in combat with that suggestion. A huge variety of the no 99 pures will be unable to have fun. Then the 10 hp pures who do want to do pvm challenges and va...

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25 Nov

Comment

Originally posted by Jagex_Stu

That's a really good point, and I can implement whichever approach is preferred.

So planning that out in detail for clarity:

  • Instead of remembering that you've ever used each toggle, we remember that you've benefited from this toggle (ie if you've toggled off direct Strength XP and direct Strength XP gets blocked, that's when we remember it)

  • The quick chat is then phrased something like "I have been protected from a Strength XP reward" rather than "I have disabled Strength reward XP at least once".

Ultimately let me know what needs to be quick chatted in order for this design to be acceptable, and I can make it happen, within reason. :)

Where it comes to displaying specific amounts of XP or number of uses, I'd prefer to limit to a binary check per XP type per skill though, or the variable data usage adds up fast.

Having said that, been having further discussions with the 10 HP community, and at least for them, as long as you're unable to tag a monster/player to get XP/credit/drops when you have toggled off indirect Constitution XP, they don't need QCs to prove which toggles they've used or have active.

Is quick chatting your toggle status a desired feature for anybody else?

If not, I could cut QCs from the design and make toggling off Constitution XP require attacking to be toggled off.

Comment

Originally posted by RsBugsAndGlitches

What she is asking is basically like this:

Example:

Pretend a player is just playing around with the buttons by turning it on and off on either direct or indirect options. Then put the buttons back into their original default, unused form. Will that player's quick chat still say they used the toggles even though they actually didn't make use of em and just played around the buttons? Or will it only says you made use of em when it actually blocks xp?

She also had another interesting idea that is worth mentioning of having a quickchat of how much xp was blocked. "I have blocked a total of "x" Defence xp." Though it was just an interesting idea she threw in but we do not know if that is possible or if it doesn't mess with the engine/server slow down?

That's a really good point, and I can implement whichever approach is preferred.

So planning that out in detail for clarity:

  • Instead of remembering that you've ever used each toggle, we remember that you've benefited from this toggle (ie if you've toggled off direct Strength XP and direct Strength XP gets blocked, that's when we remember it)

  • The quick chat is then phrased something like "I have been protected from a Strength XP reward" rather than "I have disabled Strength reward XP at least once".

Ultimately let me know what needs to be quick chatted in order for this design to be acceptable, and I can make it happen, within reason. :)

Where it comes to displaying specific amounts of XP or number of uses, I'd prefer to limit to a binary check per XP type per skill though, or the variable data usage adds up fast.

Comment

Originally posted by KeikuKeikuKeiku

Hello, I'm not part of the pure build community, but, I think something of this sort would be a good middle ground to support both sides and show some official support. If it's doable, though, I think it might be better to set the Quick Chat flag for whether XP has ever been blocked using the toggle instead of whether the toggle is activated. That way you end up with a similar transition to that of Ironman Hardcore to Ironman while still allowing people an extra layer of protection for their pure accounts.

To clarify the quick chat, what I'm suggesting is we have both:

  • QCs for the current state of your toggles (every skill, direct and indirect XP)

  • we flag a variable for each of the toggles the first time you use it. These variables don't clear if you toggle back. There's QCs for that too, so you can prove to each other whether you've ever used a toggle.

Does that make sense?


24 Nov

Comment

Originally posted by RsBugsAndGlitches

Speaking of One Skill At A Time, you do know that only blocking direct non combat skills makes it easier since it gives players access to quests they couldn't do that gives xp and levels in an assortment of non combat skills. Quests that gives skilling methods that couldn't be done without that quest or useful skilling items and areas. As someone who plays a OSAAT on the side, https://imgur.com/1a2S7H5 , only direct xp being block doesn't sit well with me and my buddy who is doing an extreme version of 200m at a time while I am doing 120 at a time. If you are gonna do that, have another separate toggle selection for indirect noncombat skill xp. So a section for direct noncombat xp and a section of indirect noncombat xp with both having quick chats in their sections to keep their prestige. It'll also help for those players who like to broadcast all their 99/120/200m's all at once since they will be able to make, for example, untradeable potion...

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"have another separate toggle selection for indirect noncombat skill xp. So a section for direct noncombat xp and a section of indirect noncombat xp with both having quick chats in their sections to keep their prestige."

I would personally love for there to also be separate toggle selection for indirect "givexp" (XP from killing a monster, burying bones, training a skill, etc - affected by bonus XP) alongside the less controversial direct "givexp_reward" (from completing quests and challenges, etc - not modified by bonus XP) toggles approved above.

Speaking as a developer, the catch 22 that pures risk their accounts by choosing to avoid levelling certain skills, and also want us to take that into account when designing any content that gives XP (usually combat/prayer, but as OSAAT proves, other skills as well), and also want their accounts to be rolled back if they inadvertently level up, is a frequent headache for us and seemingly a point ...

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23 Nov

Comment

Originally posted by ProBro_1337

My apologies if my original comment sounded a bit harsh, was just trying to give constructive feedback and it pains me remembering all of my "fallen" brothers that got their accounts ruined due "common knowledge" not being as common as most people think. Ease of access and awareness of it existing is important. There's been times where a payer messed up his account by misclicking those guthix butterflies and then panic cry in clan chat about what happened with people responding, "oh that's "common knowledge, you should have known"." With the ruined account player saying like, "oh I wish someone woulda told me this was a feature" or like "I wish knew about this." It's the same situation with other things like players being safe using ring of recoils and then mistakenly thinking other reflect like things such as armour spikes from smithing doesn't give xp when it does.

Then same situation happens, people tell him or her that it's "common knowledge" with them saying they wis...

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All good - I appreciate the constructive feedback. :)

Comment

Originally posted by ProBro_1337

Mod stu, why are you overcomplicating things. What's with the Nastroth thing when it can just be put into the settings interface. Having it at the settings is a lot more convenient and a lot more noticeable compared to an npc at some random Runescape castle. It's just like how those Guthixian Butterflies being toggled off from the guy east of Falador Lodestone, Memstix. You wouldn't believe how many people still do not know a toggle exist for those account ruining butterflies. Surely that should have popped into your head right? It'll be easier to see which skills are toggled if it's from the settings interface compared to manually trying to quick chat each skill every time. Keeping things simple is king.

Normally I'd agree with you about putting things in the Settings interface for ease of access and visibility.

The reason I'm proposing lo-fi implementations like Nastroth is that skillers are, to my knowledge, a relatively niche, underground self-governed unofficial game mode.

My thinking is it puts it with a feature the skiller community is already aware of (skill resets).

It also allows room for a more visual display of skill icons to toggle, a la toggling maxed challenges, rather than a long list of text checkboxes. (I'd prefer to make the feature available to all skills, not only combat ones, as there are a variety of specialist builds eg One Skill At A Time).

The quick chats, incidentally, are intended as a way to verify to each other whether you're using toggles, so those who want to abstain and take more of a risk have a way to prove they're doing so.

If Nastroth's interface is used, that would clearly display to you which skills you'v...

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21 Nov

Comment

Originally posted by ForUsForced

I'm stuck with the prayer/combat basic challenges on my ironman skiller.

Sad I'm missing out on the death touched dart rewards I so desperately need to kill the ghoul to access canifis and kill the kebbit from eagles peak quest to access rabbit snaring for my POF since I made the mistake of selling all my rabbits lol.

Do you believe a fix could come this monday? next? I'd rather not start grinding 5m just for traveling merchant death dart if I can get them from the new daily system :)

As mentioned above, definitely not tomorrow Monday.

The patch specifically for the combat and prayer basic challenges is undergoing QA testing.

And I may reopen the issue tomorrow to accommodate the OSAAT edge case above, depending on whether doing so gets a yay/nay from my colleagues.

How soon a patch releases after it completes WIP QA depends on a number of factors out of my control, including the release team's capacity for patch notes after completing testing of that week's headline updates, and the priority of this patch compared to others that are ready to merge.

I'd lean your expectations more toward 2-3 weeks, so you get a nice dopamine hit if we exceed expectations and do manage to get it live next Monday. ;)

Comment

Originally posted by xosmellycat

I’m not sure if I have the old set or not. I appreciate the active replies, if this seems like more of a hassle than benefit, don’t worry about it. I was just curious if I could bypass it, it’s just an account I’m working on the side. Thanks though!

Thanks for being so nice about it. :)

Did you create your account before Monday 15th? If so, it'll have the old set of 5 basic challenges that include Basic Combat and Basic Prayer. (Even if you can't seem them on your challenge list, as we now display 3 challenges at a time.)

Eh, I wrote the fix for combat/prayer skillers in a modular way that could be easily applied to other basic challenges, so it's not a hassle on my end.

I'll ask my team on Monday if I can reopen it and apply the same condition to all basic challenges.

Means all basic challenges won't reward any XP any more, but it might be better for a truly new player to initially engage with the core loop of skills without modifiers anyway. :)


20 Nov

Comment

Originally posted by xosmellycat

I wanted say start with fishing as a skill but access the normal daily challenges, but it’s not possible at the moment without completing rest of the skill basic challenges and get potentially levels in them.

I see. I guess I could do the same thing to the new 9 basic challenges that I did to the old Basic Combat and Basic Prayer challenges, and give them all a chat option to skip them, and make them not reward XP when you claim them.

Does mean henceforth all new players won't get XP from basic challenges because of your One Skill At A Time Account. Are you okay to have that on your conscience? ;)

Or do you have the old set of 5 basic challenges from before weekly rewards were added? (Fishing, Woodcutting, Mining, Combat, Prayer). If so I could focus on just those 5, since new players no longer get them..

Comment

Originally posted by xosmellycat

I wanted to do something like OSAAT but have daily challenges for a little bit of extra xp but that’s not possible with basic challenges.

Hopefully the above fix in progress solves that for you, if the XP from the Basic Combat and Basic Prayer challenges are where the problem lie for you?

Or is there another basic challenge that's problematic for OSAAT?

Comment

Originally posted by xosmellycat

Is there a way to bypass basic daily? I don’t want to gain any xp in the skills but would like to wait it out until the skill I want appears.

Not currently, but Thursday evening I finished implementing a patch to bypass specific basic objectives that have been cause for concern, and remove their completion XP reward.

Fresh from the oven so needs to go through review, QA and release candidate testing, though.

To clarify, is it specifically the Basic Combat and/or Basic Prayer challenge you want to bypass?

And basic challenges don't expire, so unfortunately, no, waiting it out isn't currently an option.