Jagex_Stu

Jagex_Stu



18 Oct

Comment

Originally posted by Jagex_Stu

Thank you for your insightful reply!

To explain the XP block toggles in more detail for clarity, what I'm proposing is to add the following checkboxes to a new section near the bottom of the Combat XP section of Gameplay Settings:

  • Receive Attack XP
  • Receive Constitution XP
  • Receive Defence XP
  • Receive Magic XP
  • Receive Prayer XP
  • Receive Ranged XP
  • Receive Strength XP
  • Receive Summoning XP

Note they're expressed in positive language as that's preferred industry UX, and ticked by default.

In essence, each skill that contributes to combat level gets a separate toggle.

These would then be checked in the centralised code that gives the player XP. If the passed skill is unticked, you don't get the XP.

So that means XP in that skill from ANY source is blocked. Turn off Summoning XP, and if you complete a quest that gives Summoning XP, you don't get it. If you rub a Summoni...

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Thank you all for taking the time to contribute to the comprehensive discussion in the threads below. :)

Luigi_2134 just DMed me a google doc summarising the discussion so far and the different points of view https://docs.google.com/document/d/1HmOh1ihJsa0hKgnN0-2AFFbp9iP-XUik7BKK_X3UJRs/edit?usp=sharing .

He states it is "is the works of a wide variety of pures from different Discords, Clans, Friends, and players who are interest...

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12 Oct

Comment

Originally posted by Luigi_2134

There's are a few ways we can go about this:

Option 1: What you suggested u/Jagex_Stu

  1. Ruins 99/120 hp pures with 1 in each stat

  2. Ruins 99/120 proud Summoning pures with 1 in each stat

  3. Any pure that makes use of toggles gets devalued for the tradeoff of the benefits it brings

Two communities gets devalued a lot, the rest get devalued in some shape or form but for the benefits it bring. Lets see the other options

Option 2: Toggles for each skill but if hp gets toggle, all gets block

  1. Ruins the 10 hp pures with 99 and 120 Slayer as slayer can now be trained easily and all of their hard work and efforts are ruined. Void Points do not have an option for slayer xp making these pures devalued a lot more.

  2. Ruins 99/120 hp pures with 1 in each combat stat. Not fair the other type of hp pures gets devalued for the sake of 1 type.

  3. Ruins t...

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Thanks so much for this concise summary of the options and their impact!

Comment

Originally posted by Conscious-Savings-18

Stu, I'm going to think on it just a little longer. I want to weigh in all the comments on the thread and all the opinions. I know i've already replied but I'm going to do a second read around the post. Will try to see if I can look for a compromise.

Absolutely - take your time and all feedback is helpful in making an informed decision. It'll be a while before I actually get to implement a change, so we're merely discussing our options at this stage.

I'd like to eventually reach a point where we've reached a preferred course of action - though inevitably I can't please everybody. There seems to be a lot of sub-communities with different (conflicting?) needs, so it's quite a lot to unpack.

It may be best to eventually get the pure community to vote to get a quantitative view, but for now, the qualitative feedback you're all providing is really helpful in getting to understand points of view, and work together to determine the most beneficial solution.


11 Oct

Comment

Originally posted by TastyRomeo

First of all, we do not necessarily want a singular block, as you claim here:

They want a singular block so players can't recreate their builds without going through all they've been through.

As mentioned before, what we do not want is an individual Constitution block. Any other individual blocks, or a total block, or both, is a compromise we can live with.

Second, as for expecting other players to "go through all we've been through", that's only partially true. RS3 has been, and still is, getting progressively easier - and the same is true for training a 10HP account. We accept that, and we don't resent players making 10HP accounts now for having it easier than we did back when we made ours.
We're willing to accept certain xp blocks, even though they make things even easier. But an individual Constitution block is a step too far and then some. It completely removes any and all effort necessary to create a 10H...

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Thanks for all your contributions to the conversation so far!

The impression I get is that individual block vs singular block is polarising, and we seem to be at an impasse.

Much like TastyRomeo implied, I therefore present a third option, as a compromise:

An individual block for each skill that contributes to combat level, other than Constitution:

  • Receive Attack XP
  • Receive Constitution XP
  • Receive Defence XP
  • Receive Magic XP
  • Receive Prayer XP
  • Receive Ranged XP
  • Receive Strength XP
  • Receive Summoning XP

Making an exception for Constitution does seem to me to thematically fit the peculiar odd-one-out nature of this skill:

  • Constitution's the only skill that starts at level 10
  • Constitution's a core combat skill, yet predominantly trained as a side-effect of defeating enemies
  • Constitution XP can't be toggled off from combat in the s...
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09 Oct

Comment

Originally posted by Pekempy

The way you have it suggested, anyone could leave "constitution" off and run ed3 trash to get 99s in weeks, crod was suggesting a "block combat XP" toggle (para 2) which would prevent all in one, similar to how the osrs DMM toggle worked for PvP. Otherwise our accounts that are 9/10hp and 99 combat stats are devalued due to people being able to make these in a few weeks and it destroys the uniqueness.

Happy to make it a singular combat toggle if that's the preferred approach. :) (Slightly less effort to implement too.)

When you decide between you which approach you want, let me know, and I'll be able to look into implementing it.

Comment

Originally posted by Luigi_2134

After reviewing JannaMechanic's google doc:

  • We agree that unlimited resets are preferred
  • 1 year per reset is okay I guess, we were thinking like 6 months or so
  • An op out is needed for those who don't want to reset
  • Removing the need to redo quests that now have a lamp form

What wasn't discussed in the google doc was an op in option. So instead of having a permanent op out option, why not have an op out option + an op in option with the op in option taking 1 year before you can reset.

For example, a player had the op out option but now wants to reset his defence. He talks to Nastroth for the op in option but it'll take 1 year before he can reset similar how it takes 7 days to reset your defence. This can be cancelled at any point just like how the ability to reset a skill can be cancelled during the 7 days.

That way, players who got hacked cannot get their skills resetted unless they've been hacked for a whol...

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Thanks for your feedback!

Realistically a lot of changes have been requested here (and okaying the time to address even one of them is tricksy), so relatively niche cases like the EoF are likely to be lower down the priority list.

But I do appreciate the info nonetheless, as the clearer the definition of the changes specified up front, the less back and forth there'll be later. So keep it coming. :)

I want us to get to the point we have a clearly agreed course of action for when development opportunity arises.

So if I'm interpreting your opt-in/out feedback correctly... it sounds like we may not need an opt in or an opt out, because of the preventative cooldowns?

Revised user flow in my head (I'm going to assume a 6 month cool down between resets here, since you suggested it):

  • Player (possibly a hacker) chooses one of Nastroth's resets. (I'd recommend requiring a bank pin for this for reassurance)
  • This hypothetical acc...
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Comment

Originally posted by Crodi

So I've been reading the thread and most of the examples and ideas have been mainly for 1 Defence Pure accounts. As a Clan Leader of players who excel at creating different 9/10 Constitution accounts I have a few concerns about our Pure Resets + XP blocks.

First off, we 100% support xp blocks as long as it's for EVERY combat skill (including Summoning + Summoning familiars). I've talked extensively with the clan and they agreed that either the xp blocks be for ALL or NONE of the stats. The idea of just having one skill able to be XP blocked, say Constitution for instance, is a terrible idea. We know it would just make our kind of accounts not unique and easier to accomplish, therefore ruining what the build was supposed to be and represent in the first place. Not to mention taking away the challenge that's associated. I hope, if the xp blocks pass, it will also stem towards blocking xp gained by the Dwarf Multicannon + Magic/Melee Varients (Coil and Cyclone) AS WELL AS any ...

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Thank you for your insightful reply!

To explain the XP block toggles in more detail for clarity, what I'm proposing is to add the following checkboxes to a new section near the bottom of the Combat XP section of Gameplay Settings:

  • Receive Attack XP
  • Receive Constitution XP
  • Receive Defence XP
  • Receive Magic XP
  • Receive Prayer XP
  • Receive Ranged XP
  • Receive Strength XP
  • Receive Summoning XP

Note they're expressed in positive language as that's preferred industry UX, and ticked by default.

In essence, each skill that contributes to combat level gets a separate toggle.

These would then be checked in the centralised code that gives the player XP. If the passed skill is unticked, you don't get the XP.

So that means XP in that skill from ANY source is blocked. Turn off Summoning XP, and if you complete a quest that gives Summoning XP, you don't get it. If you rub a Summoni...

Read more

05 Oct

Comment

Originally posted by minmaximust

Can we just support here, rather than having to make a twitter acc?

I support:

XP blocking, yearly defence resets, removing stat requirements to reset stats, removing weapon requirements to add special attacks into EOF (since they are based on your equipped weapon's damage/ability damage anyway, it shouldn't be game breaking).

Absolutely, yes!

No need to reply on Twitter. Posting in this thread as you've done is brilliant and preferable, thanks - it's where the discussion's been so far and helps keep your feedback in one place.

I've also edited in a direct link to JannaMechanic's Google doc for those that prefer to avoid Twitter.

Comment

Originally posted by Badleigh

Can someone please look at the invisible fires in Cabbage Facepunch?

Need them VIP Tickets, but very hard to farm as all fires are invisible.

That's a known client rendering issue that's with the engine team.


04 Oct

Comment

Originally posted by badmancatcher

currently

Care to expand?

Not much I can report at this time.

There's been some discussion about it here https://www.reddit.com/r/runescape/comments/pvcjsa/now_that_curses_will_no_longer_require_29_defence/ where we're still ironing out the details.

I need to focus on assigned projects for a bit to hit some deadlines, so nothing further currently in development in this space. But keeping an eye on the conversation for future opportunities.

Comment

Thanks, I'll take a look and see what's up.

Comment

Originally posted by WeHealThunderous

Great! I replied to your comment there but wasn’t sure if it went noticed. Thanks Stu!

Whoops, my bad. I focused on absorbing and empathising with the text and making notes from it, so didn't pay as much attention to the account name. Thank you for contributing to the conversation! :)

Comment

Originally posted by WeHealThunderous

The issue with Nastroth is there’s additional restrictions: “Players looking to reset Constitution and Prayer must have level 5 or lower in Attack, Strength, Defence, Ranged, Magic and Summoning, while players looking to reset Defence must have a total level of 10 or more in Attack, Strength, Magic, and Ranged.”

Is it possible to bypass this or get it removed as well since I don’t see any reason to have these restrictions?

That's been one of several follow-up points discussed among the pure community in this thread: https://www.reddit.com/r/runescape/comments/pvcjsa/now_that_curses_will_no_longer_require_29_defence/

Would welcome your thoughts over there about what you'd like that reset to do differently, so we can keep the feedback all in one place for ease of reference and discussion. :)

Comment

Originally posted by WeHealThunderous

/u/Jagex_Stu is there something I can do to reset my prayer?

https://runescape.wiki/w/Nastroth in Lumbridge castle courtyard has a couple options to reset skills and their associated content. Currently can only be used once, though.

Comment

Originally posted by Zeck683

mod stu wont stop until all quests have zero requirements or continuity

:confused:

Comment

The lovely Mod Easty released a hotfix minutes ago to temporarily spawn Tanya from server script when necessary. That should tide us over 'til adding her back to the map config can be released in a Monday game update.

Comment

Thank you to you all for your feedback about pure requests, and for keeping your replies all in one place for ease of reference.

Thank you especially to those of you that took the time to reach out deeper into the pure community so more voices are heard. Ultimately, I want to make as many people happy with a change as possible.

Just to note, the 29 Defence req was removed from ancient curses in today's game update patch notes. Yay!

I've had to switch back to project work since then, so haven't yet had a chance to action the additional requests in this thread.

But rest assured, I haven't forgotten what we've discussed here!

To summarise the discussion so far...

General preference seems to be to replace the one-time limit on Nastroth's reset with a 6 month cool down between resets.

More information about that in the Google doc here:

Here's a direct link to JannaMechanic's Google doc for those that don't use T...

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Comment

Originally posted by Luigi_2134

> I think that Stu's suggestion about blocking XP would fix a huge amount of problems, not take too much effort to develop and should put an end to a lot issues.

Mod Stu's xp block suggestion is perfect and is such a beautiful idea, I shed a tear in awe of how brilliant and genius it was. Yes, it is the best approach and the best solution that solves all the issues for each and every type of pure. It is the most efficient fix that is also future proof and the ideal thing to do as we acknowledge in our 2nd reply post. With Stu's idea implemented:

  • There's no need to have xp being converted to lamps in the quests we named and some of the ones we didn't named
  • No need for xp toggles on spell usage
  • No wack a mole/case be case basis on manually fixing spells/quest xp
  • Will be consistent and future proof as there will be no need to fix a future update that gives a new spell/quest xp
  • Fast and efficient to update than manually fixing c...
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Thank you very much for your detailed feedback, and especially for gathering it from other members of the pure community so we can establish an inclusive voice.

Really good to see such strong support for combat skill XP toggles to target worries at their root.


30 Sep

Comment

To add something to the activity tracker, you'll need to go to the tab for that type of content, and track/pin/select the content you want.

In this case, Achievement Paths are on the first page of the Achievements tab, which is on the Hero parent rather than Adventures.


28 Sep

Comment

Originally posted by carlossolrac

Hi, would resetting my defense take away the quests I already did for the curses? "Purez" is my account name and I leveled up to 42 Def and kept it as my void pure. It would be cool to reset my defense to lvl 1 if I were to keep my prayer (now 99) and curses. I however, talked to the dude in lumby and asked him to never reset my defense incase I would get hacked and it would reset my quests and prayer.

Hi, Purez. :)

The discussion in this thread includes potentially allowing players to undo the "Never reset my skills." option.

I've proposed 3 suggestions below how that could be implemented, though opinion is mixed so far.

If that barrier is removed, then it looks like you could use Nastroth's Defence reset.

His Defence reset won't reset Prayer like his Constitution & Prayer reset, but it will currently reset various quests including The Temple at Senntisten, so you'd have to currently re-complete that content to use curses.

Potentially some of those quests could be removed from Nastroth's resets, as some of them now give Defence XP in the form of a lamp.

The dev work involved to modify Nastroth's reset looks to be fairly minor (the QA work I'd imagine considerably moreso).

How to proceed from here really depends on determining what most of the pure community want to be changed.

Some appear to be very keen on certain...

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