Jagex_Stu

Jagex_Stu



16 Nov

Comment

Originally posted by Fren-LoE

You are loved, Stu. Please never forget that :]

Dawww. :hugs:

Comment

Originally posted by JannaMechanics

Thank you for the response!

I'll just provide some context points rather than any personal opinions.

  • We were hoping for individual skill toggles, sorry for not being clear!
  • I don't think anyone would have issues with extending that toggle to all 28 skills, we were just being mindful of development time and the vast majority of specialist builds focus on combat skills.
  • Because Direct XP only considers XP which isn't affected by Bonus XP, it's not actually a good fail safe. If I, as 1 defence, somehow accidentally check defence XP in combat settings, and I run to a boss, I'll instantly get 10 defence from one kill. The Direct XP block wouldn't have saved me as combat XP isn't direct XP.
  • i.e. It's not particularly meaningful, achievement-wise, for anyone if they have never turned on Direct XP blocking, but I don't see the harm in QC messages.

  • EDIT: One more point, we really do have to emphasize that this toggle is f...

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Okay, so what if hypothetically, Nastroth's toggles didn't only block direct XP but all sources of XP? Or indeed, there was a separate toggle for direct and non-direct XP for each skill, so you could customise your build knowing you're safely spared getting XP in certain skills?

In conjunction with a way to indicate whether you're using toggles or not, would that be a beneficial change for pures? Or would that be a step in the wrong direction?

Happy to implement your proposal as-written incidentally (though if people are in disagreement with it, please say!), but just considering what would be the most positive change.

Comment

We had to remove those paths when updating quest achievements to use the new achievement system data format (as achievement paths are currently a layer on top of the old achievement system).

Ingame, you can find out similar information by going to your Adventures->Quests tab. Look for the Plague's End quest in your quest list (there's various new quest listing sorting methods in the top-left, such as alphabetical), and its requirements are shown in the overview screen.

You can click those requirement quests to jump down the requirement hierarchy and see their overview screen, and navigate through the history of quests you've clicked with the horizontal history arrows.

Alternatively, press the [show] next to Quests: here ...

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Comment

JennaMechanics sent me this proposal for a way to block "direct" XP (what we internally all givexp_reward - XP given as a reward from quest lamps, minigames, daily challenges, etc, that isn't modified by bonus XP) for combat pures. https://t.co/FmY307akla?amp=1

I've got a couple follow-up questions and extra proposals.

Quote: "Speak to Nastroth in Lumbridge to toggle off receiving Direct XP for combat skills.

Constitution, Prayer, Summoning, Attack, Strengt...

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Comment

Originally posted by CGArtist_Freelance

No worries :) I post it up every 13 days for my clanmates as well, might as well put it up on reddit to help others.
Glad to see you got your ravensworn title! You have your pof setup for the other thing?

Nah, I need to circle back to that. Focused on finishing the Anachronia farm collection log for trim.

Draconic jadinkos? I don't think they exist.

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Thanks for this. Was nice to finally get the Exploration->Prifddinas achievements finished off. Those pesky birds evaded me for too long.

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Originally posted by Alderdragon

Challenge skip tokens do nothing to offset vis costs though, correct? I tend to complete my challenges passively so I'll likely stockpile skip tokens. Just wanted to say, though, that I think the rework is balanced quite well. I'm getting roughly the same xp in Herblore for the same amount of vis, with the option of improving rates at a slightly higher cost. I wish that I could upkeep that 110 per day as an ironman, but I still prefer the reworked system even if I can't, and it's fun to see what weekly rewards are on offer.

Currently skip tokens are only used for Skip, so don't impact Reroll/Extend which as before use vis wax.

Rest assured, we're looking into ironman vis wax cost/supply for challenges. :) Bear with us and lovely to hear you're nonetheless finding positives in the reworked system!

Comment

Originally posted by Mr_Allergy

The weekly challenges interface is not on my f2p account yet :/

Am I doing something wrong?

Do your current challenge names start with Basic instead of Daily?

Just complete those and then you'll roll your first "proper" challenges which have time remaining 'til daily reset, and the weekly progress bar etc should appear.

Since there's now additional layers of mechanics to daily challenges, we initially give them basic challenges to get used to the core idea, then introduce the weekly progress layer, spending vis wax, etc.


15 Nov

Comment

Funnily enough, we originally called them challenge complete tokens.

Got feedback in review to rename them to challenge skip tokens and use similar iconography to Yak Track skip tokens, since players are already familiar with how those work and these have a similar effect. (Skip the effort, get the reward.)

Comment

Originally posted by logiatros

Can you give some insight as to why this was designed to be a daily system, rather than moving toward a weekly system with daily components (ie, miss a day and do 6 challenges the next day, and so on until the end of the week), to address the ongoing community concerns about dailyscape?

That seems to be a very frequently asked question following the rework announcement but I've not seen any official response that addresses our concerns.

Rubic asked a couple related questions on Friday here https://twitter.com/Im_Rubic/status/1459214487509250057 https://twitter.com/Im_Rubic/status/1459214658498404359 which might provide some context. As for moving toward more of a weekly system, I like the idea, but the design we were called upon to implement needed to operate within the confines of the existing daily challenge system.

Comment

Originally posted by MaverickRPG

So before, an ironman getting 90-100 vis wax daily would be capable of extending their daily challenge and their jack of trades aura everyday.

Now, even if they got a perfect 100 daily, they're limited to choosing between extending their daily challenges and refreshing their aura.

Any chance we could get daily vis wax cap increased to 150 (50 per slot) to counter this?

Understood. We've heard the ironman concerns with vis wax availability.

It's a tricky line to walk, because by extending, you can get significantly more XP most days than the previous system, which was already quite generous.

So we need to determine how far we can push the balancing. We're considering our options.

Thank you for your feedback!

Comment

Originally posted by Jagex_Stu

Considering that you get more XP than before (large×3 vs hugex1) and therefore you get more XP over time even if you don't extend, it was intentional.

If you are maximising free XP for very little effort, then I feel it should have a throttling cost.

But we are looking into options to make manipulating challenges with vis wax more cost-effective for those with more limited supply to pay that cost.

Also, yes, the challenge skip tokens do complete a challenge's progress bar, so you can claim its rewards.

Comment

Originally posted by xBHx

As it stands, to get 50% more exp, it'll cost us 120% more viswax.

We're now effectively spending 110 wax/day instead of 50. Unsure if this is intended (Unless the tokens complete the challenge and award exp?)

The challenge skip tokens do complete the challenge and award XP, yes. :) Using a skip token effectively tells the challenge system "oi, you've met the target for this challenge. You can now press the Claim Rewards button and get its listed rewards."

Considering that you get more XP than before (large×3 vs hugex1) and therefore you get more XP over time even if you don't extend, it was intentional that extending all 3 challenges every day would be costly.

If you are maximising free XP for very little effort, then I feel it should have a throttling cost.

But we are looking into options to make manipulating challenges with vis wax more cost-effective for those with limited supply to pay that cost.

Comment

Originally posted by SlowCause

could you change it so we can get duplicate daily challenges on login?

as someone only missing 120 dg and herb its kinda annoying it just decides to unlock a random(?) skill forcing me to waste wis wax on rerolling

Certainly going to raise it as an issue and see if we can. (Remains to be seen if it's okay balancing-wise to lose that vis wax cost, since we've already significantly reduced it.)

Comment

Originally posted by MC-sama

I got an aura refresh t2 from the weekly reward track, but I can't do anything with it because it's not in the aura interface. I can't even add aura refreshes to the aura interface.

We've just released a hotfix for this. If you log out and back in, your aura refresh object should get moved to your aura management interface. Thanks for letting us know!

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Thanks for letting us know! We're aware and working on a hot fix to redeem them and a more long-term cold fix to support them as consumable objects.

EDIT: Now hot fixed. Relog if you haven't already and this object should yeet into your aura management interface.

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Originally posted by samiito1997

Definitely still in internal discussion. Something to factor in alongside the other live feedback we get this week, to make an informed decision.

Even if Daze/I worked the weekend unpaid to develop a fix, it'd still need to go through QA and release candidate testing (the staff for which rightly enjoyed their weekend off), so no chance it would change between Friday's RC signoff and today's game update. If I didn't satisfactorily manage expectations, I apologise.

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As mentioned on Friday's stream, remember to complete today's last 1 daily challenge and claim all challenge rewards before today's reboot. Henceforth whatever's in your challenge slots gets replaced at daily reset with 3 challenges!

Comment

Originally posted by NessaMagick

Scrapping saved daily challenges and changing the rewards into loot boxes? Have I got that right? This seems like a massive downgrade.

To hopefully clarify, the 7 reward chests are a layer on top of the challenge gameplay with which you're familiar.

(Though we've also tuned each challenge to be shorter-form and removed some of their complications, so hopefully there's now more reason to complete them than store and ignore them.)

And even so, the weekly reward chests usually contain a steady cadence of challenge skip tokens to feed back into the core loop, so that's another way you can deal with a challenge for a skill you just don't like.

You not only still get the rewards from completing the challenge, but since you now get 3 challenges a day, if you complete them all, that's 3 TH keys (if members), 3 large lamps, and 3 Weekly Progress.

Previously you got 1 TH key and 1 huge lamp per day, so in my opinion, it's a net win.

If you happen to have vis wax to burn and want to be crazy efficient, you could extend (for nearly half the vis wax you previously paid for an extend) up ...

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14 Nov

Comment

Originally posted by Legal_Evil

Don't remove saving up daily challenges. How will you get skip tokens?

You get challenge skip tokens from the challenge progress reward chests.

Currently we give them out generously on the F2P track, but when players see the week's rewards ahead each Wednesday reset, I'm hoping we get your feedback as to how you might like the weekly rewards to be tuned. :)