Lil Shammgod

Lil Shammgod



16 Nov

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Welcome back, Prospectors!

The final Icarus Beta Weekend is upon us and what a journey it has been! We're going to send you off towards Icarus v1.0 with a bang, and we'd like to thank you all for being such a fantastic team of beta testers.

This Beta Weekend we are adding a major new graphics feature - NVIDIA’s RTX Global Illumination. We have a strategic partnership with NVIDIA and our busy developers have been working closely with them for the last few months to optimize Icarus’ graphics and to apply Global Illumination in ways never done before in an open-world game.

To ensure the best possible experience, make sure you have your drivers updated to the latest version available on the NVIDIA website[www.nvidia.com]... Read more

11 Nov

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Hey Prospectors!

Your first attempt at our missions system was not only successful, it was incredible to watch. From exterminating alpha wolves, to setting up laser systems, you established yourselves as names to remember amongst the First Cohort.

We gathered a ton of great feedback, insight and data from your sessions and Feature Upvote submissions, so thank you all.

Make sure you keep sharing all your photos, videos and art with us by posting it in #screenshots in Discord, or tagging us with #surviveicarus on social media.



Credit: BossLady

Lots of missions, even more content
This week provided an array of missio... Read more

05 Nov

Comment
    Lil Shammgod on Steam Forums - Thread - Direct
Hey! Totally hear your concerns, can promise they're not being ignored and gutted to hear you feel communication has been lacking! We definitely strive to be as open and collaborative as possible (hence the feature upvote system, which provides us with a ton of our bug fixes) but as you can imagine with a wildly successful Beta Weekends system, we've suddenly got thousands more feedback reports to go through, and it's a lot!

There are definitely tickets such as the 'nodes stuck in walls' one that we are hyper aware of, but working in 2 week sprint cycles for development means we do have to prioritize which tickets we should focus on, so if a bug isn't dramatically impeding gameplay, it will usually get put into a future sprint. The nodes is a great example of this, while there are some issues with their collision, they're still majority mineable, and therefore are a 'nuisance' rather than a 'gamebreaker'.

The Beta Weekends are also all about testing core featur... Read more

04 Nov

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Hey Prospectors!
Beginning Friday 5th November 5pm PDT and ending Sunday 7th November 10pm PST, you will have the standard two days to complete an array of unique missions this Beta Weekend.



6 Missions, 53 hours, starting from 0
Beta Weekend Six brings our biggest test yet, the faction missions system. While only providing a taster of the range of missions in the game, you’ll complete six missions with brand new characters, as we have wiped your characters from Beta Weekend Five so we can see how you progress. Using an experienced levelled-up character would not going to give us accurate data or insights into how players progress through the missions.

These missions are assigned to you by various factions - organizations vying for control and riches around Icarus. See below to learn more about them.

Th... Read more

28 Oct

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Hey Prospectors!

Did anyone see that coming? Not only did you guys conquer the Desert, but you fought off the first of Icarus’ native species, a gigantic sandworm. We did our best to keep it a secret all week, and judging by some of the surprised faces we’ve seen in your videos, it did not disappoint!

Mission: Blacksand was also supported by the return of Mission: Broken Arrow for those who didn’t get the chance to complete it last weekend. Between the two challenges we saw thousands of completions, thousands of bosses defeated, and an uncountable number of gruesome maulings by bears and bases turned to matchwood by fire.

Make sure you keep sharing all your photos, videos and art with us by posting it in #screenshots in Discord, or tagging us with #surviveicarus on socials.

... Read more

21 Oct

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It’s finally here. The sand is stirring and the canyons are open. Prepare to venture into the unforgiving wastes of the Desert biome.

Beginning 22nd October 5pm PDT and ending 25th October 10pm PDT, you will have just over three days to experience the raw beauty of our latest biome.



MISSION BRIEFING: BLACKSAND
Journey to the heart of Icarus’ uncharted desert biome, enduring arid conditions to gather survey data for the UDA. But beware – threats are unknown, and few have returned from this barren region.

With no trace of their whereabouts, we can only recommend you watch your step.

There have been rumours of a subterranean route to the desert, but Minos, the gas giant planet nearby, exerts such immense tidal forces, so these paths are anything but stable. You’re on your own out there... Read more

15 Oct

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Mission Achieved, Prospectors!

Beta Weekend Four provided a challenge like never experienced before on Icarus, but you took it head on with confidence, creativity and a lot of courage. With the largest journey yet to complete on foot, changing biomes and fierce new predators, it took careful planning and resource management to successfully complete.



Mission Broken Arrow saw countless warheads recovered, bosses defeated and recovery missions completed. We also include several successful performance improvements (always more coming) and balance changes for this Beta Weekend, and put out a couple of hotfixes during the weekend that addressed some spawning issues... Read more

11 Oct

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    Lil Shammgod on Steam Forums - Thread - Direct
GENERAL

Q: When is Icarus’ launch date?

A: Icarus is projected to launch this December.
You can play earlier by taking part in our Beta Weekends beginning from 28 August.
Note: Our launch date will move if we deem it necessary for the game's success. We will have a better idea of our launch date as we listen to your feedback during our series of Beta Weekends! (see more information below)

Q: With the launch date change, will the 10% pre-order discount still be applied in the same way?

A: Yes. Our 10% discount for Pre-orders still applies now and lasts up until one week after Icarus' full launch.

Q: Can I upgrade my Pre-order from the Standard Edition to the Supporters Edition?
A: This will become available shortly. In the meantime our best solution is for you to refund the Standard Edition and purchase the Supporters Edition. We apologize for the inconvenience around this.

Q: All Pre-orders receive an in game ... Read more

06 Oct

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It begins on Friday 8th October at 5pm PDT and lasts an extra day until Monday 11th 10pm PDT.

As we posted yesterday, we’re adding an extra Beta Weekend. This means the Desert biome will be unlocked in two weeks’ time, and the other Beta Weekends are all pushed back two weeks too.



MISSION BRIEFING: BROKEN ARROW
RECOVER ENZYME WARHEADS FROM THREE DOWNED TERRAFORMING SATELLITES.
BACKGROUND:

When terraforming failed, the UDA t... Read more

05 Oct

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On Icarus always be prepared for change, Prospector. Our first three Beta Weekends have absolutely exceeded our expectations. Nearly 200,000 people have played, many returning every Beta Weekend, for an average of 8 hours each. Many of you have sunk more than 20 hours into Icarus so far.

You, the players, have given us more insight, feedback, love and support than we could have ever imagined. We’ve aimed to reciprocate this in our work on the game, making an array of updates and changes to ensure each weekend is an improvement on the last. We’re feeling confident about our progress towards Icarus’ 1.0 launch.

With all these new insights, we have made a big decision that impacts the upcoming Beta Weekend (Oct 9th - 11th) and our eventual launch date that we want to explain below.

The key changes a... Read more
Comment
    Lil Shammgod on Steam Forums - Thread - Direct
Originally posted by :): 1. Optimization (Urgent task)
-Too much frame drop and disconnection make it difficult to play the game.

2. Consideration for solo players.
-It's too hard for a solo player to film all these characteristics.

3. A bug when hunting animals while swimming.
-If you catch a swimming animal with a headshot, the screen is full of water as if I had submerged after the kill cam came out.

4. The unnaturalness of tools.
- Using the C key, it's good to take out the tool in the third person, but when you put it back in, the tool disappears.

5. Oxygen furniture.
- The first oxygen bag to be constructed has the same number of oxygen stones randomly. It doesn't go in at 40, it doesn't go in at 30.

6. Korean version. (Korean)
- Expectations for this game are very high in Korea.
If Koreanization is too hard, ask for help! Many people will help yo...
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Comment
    Lil Shammgod on Steam Forums - Thread - Direct
Originally posted by danderskoff: Hello,

Here is why I am refunding the game:

Major bugs have not been fixed after 3 beta weekends. Major bugs being - Dropping an oxygen bladder makes it disappear forever, you can't fully mine ore without it being stuck in the ground, deer and other animals spawn inside of your house and often get trapped in the door, wood often drops through the ground and disappears, any fire on any point of the map makes the hills to be alive with the color of fire, animals often spawn but do not react to you and are not able to be interacted with - so basically ghost animals

Major gripes about the game - iron is scaled to be way too important in the game - you need somewhere around 600 iron ore to build one gun from the beginning of the game and that's NOT including making iron tools or stone architecture for base building, a lantern should not take 12 sheets of glass to make, a...
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Comment
    Lil Shammgod on Steam Forums - Thread - Direct
Originally posted by LittleDog:
Originally posted by loriipops: Hey everyone, please try to be respectful when talking about topics such as this. There are median earnings in each country, but there are still those that earn more or less than that.

I might be wrong but I believe we put in our price for Icarus in USD and let Valve's pricing tool calculate all other foreign market prices. Their tool is what most developers use and is recommended.
This tool then works horribly wrong.
...
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01 Oct

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Hello, Prospectors!
Wow, what an incredible Beta Weekend 3! Testing your skills against a savage and unforgiving arctic biome was always going to be a challenge, but so many of you did it with courage, creativity and a good dose of humour and joy.

It was quite a trek to make it from your peaceful landing zone to the arctic’s genetically modified mammoth, and it wasn’t easy taking them down at the end either! Bullets, bolts and thousands of arrows were shot into that mammoth over the weekend, and our team has thoroughly enjoyed watching your clips, hearing your stories and admiring your victory poses between those massive tusks!


Credit: DOMO1

W... Read more

13 Sep

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Hey Prospectors!

Beta Weekend 2 has been a wild success with thousands of you testing your skills, growing your legacies and giving us the valuable feedback and insight we needed.


Photo Credit: Drew43

Along the way we did encounter some unfortunate errors that we have worked quickly to address, delivering four hotfixes during the weekend to address a range of connection issues and gameplay balances.

With all this going on, we decided it was best to extend our play window as a once-off, to allow players who didn’t have the opportunity to experience these new features to get down to the planet.

We have extended for a full 24 hours, with the new end-time being:

  • 10pm Monday 13 September PDT
  • 5am Tuesday 14 September UTC
  • 5pm Tuesd...
Read more

10 Sep

Comment
    Lil Shammgod on Steam Forums - Thread - Direct
Hotfix Version: 0.5.0.76930 has been deployed with a CONFIRMED fix to the "039"/"037" error
To ensure you have fix, check the version in top right of menu ends in 76930. If not, try "verify cache".
Comment
    Lil Shammgod on Steam Forums - Thread - Direct
NOTE: We are changing the option to use DirectX 12 from 'Experimental' to 'Unstable' to better represent it's state. You should only be using this if you are trying to solve a problem that you've hit a dead end on, as a last resort. Please use DirectX 11 otherwise
Comment
    Lil Shammgod on Steam Forums - Thread - Direct
Hotfix Version: 0.5.0.76910 has been deployed for the Icarus Beta
This contains balance changes - but does NOT yet fix the "037" or "039" errors - we are working on that now and I will update.

If you are receiving an infinite 'preparing geometry' loading screen, this is also tied to errors 037 and 039 which we are working on
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Beta Weekend 1 was a huge success!
Welcome back, Prospectors.

We topped Steam’s Global Top Sellers chart for our first Beta Weekend, which blew us away for a two-day Beta. Thank you to everyone who pre-ordered, joined us and gave feedback!

Message from Rocket (Gamerunner)
Originally posted by rocket2guns: For us Beta Weekend 1 (BW1) was primarily about testing the core of the game, both in a gameplay mechanics sense as well as architecturally. Our servers held up, and the game held up pretty well too. The base survival mechanics were generally solid, but it was clear we needed to develop more on the exploration and survival aspects of the game, even beyond our original schedule. So we did. One of the key lessons I have from past projects is the importance o...
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    Lil Shammgod on Steam Forums - Thread - Direct
Hey all! Please find below a shortened version of our overall patch notes for Beta Weekend #2. This will provide a more detailed breakdown of some of the other changes we've made.

Many bug fixes and optimizations:

  • Fixed mineable voxel rocks (metals, oxite etc) respawning when you reload a saved prospect.
  • Fixed a bug so animals can no longer see through cave walls or structures.
  • Fixed an issue where characters could become locked out of a prospect due to incorrectly being flagged as having left via dropship.
  • Fixed an issue where it was impossible to place items or structures on ground previously occupied by broken building pieces.
  • Animals will no longer attempt to walk through space occupied by player dropships.
  • Fixed a problem where characters could end up in a ‘bad state’, preventing them from starting new prospects.
  • Fixed an issue wher...
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