Mark_GGG

Mark_GGG



18 Jun

Comment

Originally posted by llburke

Does warcry buff effect improve debuffs applied by warcries?

No

Comment

Originally posted by itsFyndel

What warcry buff effect does on General Cry? u/Mark_GGG

Nothing. That Warcry does not create a buff.

Comment

Originally posted by AudioBlood727

Mark, could you confirm if the new mod on Holy Conquest "Brands attach to a new Enemy each time they activate" would count as Penance Brand being "removed" and causing an explosion? I believe it will, but I want to make sure I'm not misinterpreting something.

Yes.

Comment

Originally posted by boredlol

If multiple Wintertides are on 1 target, does each brand have its own stages? Or is it shared and stacked faster with 2+ on 1 target?

Each Brand has it's own stages, which affect it's own debuff.

Comment

Originally posted by dariidar

After detaching, does the post-removal debuff only affect nearby enemies, or does it also affect the original enemy?

The original enemy is nearby itself.

Comment

Originally posted by mrpetrovz

So if you put two wintertide brands on a single target, does the cold damage stack (disregard the debuff on removal, which you've already clarified).

Yes.

Comment

Originally posted by nigdatbiggerfick

If brand 1 reaches 20 energy and brand 2 has 10 energy, will the explosion then count 30 energy for damage calculation?

-Assuming you mean both those brands are on the same target, yes.

EDIT: Didn't think this through all the way. Each Brand manages it's own energy separately, but stops applying new energy (and start doing damage pulses) once the limit of 20 energy total on a single enemy is reached. Therefore those can't both be on the same enermy.

The explosion removes and counts all energy on the enemy, including from other brands. But there can only be 20 energy on a single enemy from all brands.

Comment

Originally posted by dgwdgw

Does this mean that the warriors can receive an additional exerted attack?

No.

Comment

Originally posted by ConradOCE

The way u/Mark_GGG has explained mirages work is that they use your Skill and any offensive stat that applies to the Skill will boost the mirage version of it. Before Mark explained "Warcries' Exert effect applies to your next few attacks, not your skills". Therefore its not inherently buffing the skill.

Generals cry however now specefically says linked attacks count as exerted which means it does specefically buff the skill which I think may mean that it will benefit from all your exerts??

I might be completely wrong agian.

If you have global bonuses that apply to any exerted attacks, such as from the tree, those will apply to the skills used by Mirage Warriors, because those count as exerted.

They are not exerted by any warcries, so none of the bonuses that warcries grant to their exerted attacks area applied.

Comment

Originally posted by Ajido

Is this how Winterbrand works? The AoE ground DoT is created when a brand expires, so if you cast the first one and a second later cast a second, what happens at the two second mark with the first expires and the second brand still has 1 second left on the duration?

There is no AoE ground dot. It puts individual debuffs on each enemy in the area when removed. The debuff from an attached brand stacks (otherwise having multiple brands on the same enemy would do nothing), but the post-removal debuff is a separate debuff that follows normal rules and only the strongest of that debuff will apply at a time.

Comment

Originally posted by Abdiel_Kavash

Ah alright, I have misunderstood the patch notes then. To rephrase my question:

How are Mirage Warriors using Tectonic Slam? Do they gain more area and chance for branching fissures depending on the player's number of Endurance Charges? Do they consume the player's Endurance Charges every third slam? If so, does this happen the third time any Warrior attacks (e.g. if I spawn six warriors, two of them will consume Endurance Charges), every third time the player uses General's Cry, or at some other rate? Does the player using Tectonic Slam themselves interact with this counter?

Do they gain more area and chance for branching fissures depending on the player's number of Endurance Charges

Yes. They are using your skill, which has your stats.

Do they consume the player's Endurance Charges every third slam?

No. They are using the attack, not you. They (probably) do not have endurance charges to consume. They also can't use the attack 3 times in the first place to need to consume a charge - each Mirage Warrior only uses the skill once.

Comment

Originally posted by AdmiralWeaver

Will Penence brands share energy if there are 2 brands on a single target? or must they each build up their own supply to 20 energy?

Energy from different brands is separate, except in the case where it explodes, If one brand explodes it's energy, the other brand's energy on the same enemy(s) will be removed and count towards the explosion, and that second brand can start reapplying energy to those targets.

EDIT: Energy from different brands is separate for determining whether it can spread to an enemy, but the maximum energy is per enemy, not per brand, so regardless of the number of brands on an energy, that enemy can't have more than 20 energy on it.

Comment

Originally posted by IamSax

Okay so regarding the exerted attacks on the crys... it says cannot support attacks that repeat. So multistike linked skills can't be exerted at all?

Am I understanding that correctly?

Yes.

Comment

Originally posted by Abdiel_Kavash

?

Tectonic Slam

Now consumes an endurance charge every third time you create a fissure, and gains 5% more area of effect and +5% branching fissure chance per endurance charge.

Those are distinct things. It does not consume endurance charges to get bonuses. It consumes an endurance charge every third slam, and separately, it has bonuses for each endurance charge you have.

Comment
    Mark_GGG on Forums - Thread - Direct

" polimeris wrote: The wording on enduring cry let me believe there is no way to scale the healing part, and that only the resistance/reduction part scales with skill duration.
That is correct. It uses the same mechanic as Lifesprig - the life regen is a fixed amount over 1 second, unrelated to the buff Enduring Cry also grants.

Comment

Originally posted by Abdiel_Kavash

Hi Mark;

How are Mirage Warriors using Tectonic Slam? Are they able to consume the player's Endurance Charges to create extra fissures and gain more area? If so, does this happen the third time any Warrior attacks (e.g. if I spawn six warriors, two of them will consume Endurance Charges), every third time the player uses General's Cry, or at some other rate? Does the player using Tectonic Slam themselves interact with this counter?

consume the player's Endurance Charges to create extra fissures and gain more area

Tectonic Slam does not do this any more.

Comment

Originally posted by Mountebank

I'd assume you'd go up to max rage. They probably just arbitrarily set power to 9999 with the shield.

Close. infinite power is actually currently defined as 999999.

Comment

Originally posted by kamratjoel

u/Mark_GGG

How will enemies counted and "power" be calculated?

Like, what is the maximum amount of 'Power' you can theoretically get from an enduring cry?

I'm asking because I am really confused about the wording on Redblade Banner.

" Now causes Warcries to have Infinite Power. "

Let's say you are using Redblade Banner together with War Bringer. You get 5 rage per 5 power. What would be the max possible rage to get in one shout?

Let's say you are using Redblade Banner together with War Bringer. You get 5 rage per 5 power. What would be the max possible rage to get in one shout?

Your maximum Rage.

Comment

Originally posted by ChineseWingman

In the patch notes it's mentioned that the attacks by the Mirage Warriors from General's Cry are Exerted. Has this changed over the last week or are the patch notes incorrect?

General's Cry does not Exert any attacks. But attacks made by the Mirage Warriors count as Exerted - this allows them to benefit from any of your global bonuses to exerted attacks.

Comment

Originally posted by TritiumNZlol

From a technical standpoint how is infinite actually implemented, like is it just really some arbitrarily large number that gets truncated to the limit?

Yes.