Does shockwave from shockwave support get exert bonus?
No. Shockwave is triggered, so is not an attack you perfrom.
Does shockwave from shockwave support get exert bonus?
No. Shockwave is triggered, so is not an attack you perfrom.
You've stated that the post-removal debuff is a separate debuff. Does that mean that it would stack with the active debuffs from the brands (not other post-removal ones)?
Edit: Nevermind, I've found another of your comments that stated it more explicitly.
Yes.
Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand.
So let's say there's enemy A and B in range of each other. I put two brands both on A and none on B. Both brands activate twice each, does that mean A would have 4 energy (2x2) and B would have 2 energy? Because after the first activation, enemy B would have received energy from the brands on enemy A and not get anything from the second activation?
Yes, that all sounds correct. Energy only spreads to enemies not already energised by that Brand, so non-branded enemies can only get one energy from each brand.
I still have hope for making this my build.
/u/Mark_GGG: does "increased Warcry Buff Effect" increases maximum number of mirage warriors?
No. No part of that is a buff.
So does that mean the detached duration is supposed to be 6 seconds? The attached duration is 2 seconds, so will it just immediately reattach after detaching?
No. A Brand's Attached duration limits the total time it can be attached for. Once it runs out, the brand cannot be attached to anything any more (and is thus destroyed).
The Detached duration is how long it can exist detached on the ground.
War Bringer States: "...It also causes Exerted Attacks to deal 50% more Damage if a Warcry sacrificed Rage recently."
I'm not sure if this effects the warriors, I attached this probably to the wrong reply so sorry for the lack of context, earlier someone asked what effects the warriors and your response was.
If you have global bonuses that apply to any exerted attacks, such as from the tree, those will apply to the skills used by Mirage Warriors, because those count as exerted.
So does War Bringer effect the damage of the warriors if that is active?
Edit: https://www.reddit.com/r/pathofexile/comments/hb56kp/path_of_exile_harvest_gem_information/fv79k7b/
It sounds like a yes?
Yes, that will apply.
He probably wants to know if more dmg to exerted attacks from war bringer affects generals cry
Any global bonuses to exerted attacks from tree or items will apply to the attacks the Mirage Warriors use, because those count as exerted. They are not exerted by a specific warcry, so do not inherently gain any specific bonuses from a warcry exerting them.
No and No.
How about the new War Bringer?
If I can do that it seems preeeeety cool.
I have no idea what you're actually asking here. Can you be more specific?
The DoTs stack, but the energy doesn't until they detach.
Wintertide Brand does not have energy.
Also what is the meaning of the line:"Supported strike cannot target additional enemies". Does it mean that each warrior can hit only one enemy even if it use an aoe attack?
Modifiers that cause Strike skills to also target additional enemies (Ancestral Call, Tribal Fury) cannot apply to their strikes.
If they don't expire, is it possible to stack them while not attacking? Or will seismic cry always give 4 exerts and rewrite it if you use seismic cry again?
If you use Seimic Cry it will exert the next 4 attacks you perform. If you use it again, it will exert the next 4 attacks you perform, which it was already going to do. The 5th attack is not one of the next 4 attacks you perform, so cannot be affected. And the skill exerting an attack twice is not any different to it doing so once. So effectively it will "reset" when you use the same warcry.
Will "Wintertide's End" duration be increased by "brand skills have X% increased duration"?
Yes.
I have a question about the stages and "Wintertide's End" debuff.
Multiple attached brand grants stages multiplicative? Example: 2 attached brand -> 20 stages or 2x 10 stages?
Multiple "Wintertide's End" debuff can be affected at the same time or updated? Example: 10 stages "Wintertide's End" + 13 stages applied later = a 13 stages debuff or 10 and 13 stages ones separately?
1) Stages are a property of the brand. Each brand has it's own stages that only affect it's debuffs.
2) "Wintertide's End" does not stack - if multiple are applied to the same enemy, the strongest will be affecting them.
No. Intimidating Cry only exerts attacks you perform. It has not effect on Mirage Warriors, because they didn't use Intimidating Cry.
Exerting is unrelated to buffs and does not have a duration.
Exertion is not a buff.
Just to clarify, Warcry Buff Effect will not make the Exertions stronger, right?
Also, does Warcry Buff Effect increase the maximum cap of a buff (for example the one on Rallying Cry)?
Buff grants added Attack Damage equal to 3% of the damage of your main hand weapon per 5 power, up to a maximum of 20%. Counts both allies and enemies in range for power. This buff has 100% more effect on your minions.
Would the maximum be 40% with 100% increased Warcry Buff Effect, or would it simply make it grant 6% per 5 power with a cap of 20%?
Just to clarify, Warcry Buff Effect will not make the Exertions stronger, right?
Correct. That will apply to buffs.
Also, does Warcry Buff Effect increase the maximum cap of a buff (for example the one on Rallying Cry)?
Buff grants added Attack Damage equal to 3% of the damage of your main hand weapon per 5 power, up to a maximum of 20%. Counts both allies and enemies in range for power. This buff has 100% more effect on your minions.
Would the maximum be 40% with 100% increased Warcry Buff Effect, or would it simply make it grant 6% per 5 power with a cap of 20%?
That cap is on the magnitude put into the buff. That magnitude is then affected by buff effect afterwards.
Does Seismic Cry's bonus damage apply to ailments?
All damage dealt by the attack. This includes hits, ailments, and other damage over time effects.
The debuff from an attached brand stacks
You're calling it a debuff so does this mean that the mod: Debuff deals 20% more damage per stage for the Wintertide Brand applies to the initial cold damage (pre-detatched)?
Yes. The skill has two debuffs.
While a Wintertide Brand is attached to you, you have the "Wintertide" debuff, which deals cold damage over time and chills. Multiple instances of this debuff stack (otherwise there would be no benefit to having multiple Wintertide Brands on the same enemy). This debuff has no duration.
When a Wintertide Brand is removed, it removes it's "Wintertide" debuff from the enemy it detached from, and applies "Wintertide's End" debuff to each enemy in range (may incclude the previously-branded enemy if that's still alive). It also deals cold damage over time (value copied from the removed "Wintertide" debuff) and chills. It lasts for a a base duration of 1 second.
There is a bug with brand descriptions on gems currently which is causing the detached duration to display as a debuff duration, and Wintertide Brand's debuff duration to not display - my bad on that, one of the descriptions referenced the wrong base stat. Will be correct by...
Read moreDo Warcry Duration mods on the skill tree affect the number of attacks each Warcry can exert? Is there a time limit before unused Exerted attacks expire (other than on zone transition)?
No, No.
Are bonuses to exerted attacks from warcries exclusive?
If I Seismic Cry and also Intimidating Cry, do I get double damage and 30% more on my first exerted hit, or does one benefit replace the other?
All warcries that can exert an attack will do so.