ProgRocktopus

ProgRocktopus



16 May

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This was just the first go-around adding Logout. The version I really want to try is a checkbox next to the Exit button that says "Log me out", and the preference would persist between sessions.

I figure you're either the type of person who needs to log out because you're on a shared machine (or similar), or you never log out. Hopefully we can get a revision done sometime soon.


15 May

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Originally posted by IamKarazu

Yeah I had this issue 2 days ago in a ranked, it wasnt jumping anymore when I used the wheel up for jumping, had to reset the settings to spacebar = jump again and yeah, I was completely lost and missplayed every second until we lost the game I restarted the game and it worked again, so next time I'll just restart ingame and hope for the best..

Do either of you use the VO command wheel?

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Marks last known locations of any enemies your teammate could see when they died. Doesn't get updated when the enemies move, though, so only useful for general threat direction.


14 May

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Unfortunately there's no right answer for this in our game. If we automatically reverted your movement state when you stopped, jumped, or crouched, we'd cause a host of issues where you'd make noise or be too slow for the situation. Giving you full control is still right, and it mirrors the judgment you'd exercise holding the key.

The issue you are highlighting, and that I agree is an issue, is that you don't always have clear feedback about which state you are in. It's easy to forget in the heat of the moment. I think it makes sense to add an additional UI element that helps communicate your movement state. We'll take a look at that.


12 May

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Originally posted by Rk0

Are you sure...? I'm pretty sure I've heard this before as well.

I doubled checked the VO script and the component that plays VO and didn't see anything (wanted to be sure). There are lines for spotting the spike, and for the spike carrier dying, but nothing related to seeing the spike carrier.

I'm not infallible but as far as I can discern there is no VO for it, which mirrors the design. I'd be surprised if we recorded things we had no intention of using but you never know!

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Originally posted by matagad

how exactly is it a bug when there is a voice line:"i see a spike carrier"?

There's no line for that.

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Originally posted by therealchengarang

"/Removed Spike icon from being visible on enemy player minimap icons " Please actually read. They’re giving lower tier players a handicap.

Is anybody going to talk about not seeing the bomb on the minimap on ct/defender side now? The game revolved around locating the bomb and reacting to that info, and the possibilities. Now that you just can't see it until you kill the one of the five guys who carry it or they plant it, it's like super early rotations or overreactions to pushes by even the least amount of guys because the defenders are constantly paranoid about the positioning of the bomb on a player, because they know every player they see could have it right in front of them. Thoughts please. That's one less very big option for reading plans of the attackers when your team literally STARTS OUT in pieces. It was the one piece of info you could rely on to give your site defenders a fighting chance of keeping the bomb plant at bay with a strong rotate and...

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Originally posted by Kiillerman2

Is it possible that seeing multiple people with the spike before this change was a visual bug?

Multiple times (only in one match however) me and my team could see multiple enemies who seemed to be carrying the spike.

If it was just a visual bug then no problem, not that it matters now with the feature being patched out. But it was strange and something I'd never seen before

Seeing multiple enemies as spike carriers was part of the bug. All of that should be gone now.

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Originally posted by Eternalix

Hi Prog,

I sometimes have trouble locating the spike on the ground (and I have 20/20 vision), especially if there's other guns on top of it / right next to it. I agree that the spike on the ground should give off a different color / hue compared to the white that every other item has. Thank you!

Some upcoming changes add highlighting to items on the ground.

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Originally posted by QuakinOats

Dropped spike icon should be fairly easy to spot - it's pretty large compared to the other icons. Let me know if there are cases where that's not true because of color or overlapping.

I believe OP was talking about in game, not on the minimap.

In game the spike is really dull, doesn't really stand out on screen in a pile of bodies/guns/grey floor.

It would be nice if it was brighter or had a larger glow and stood out more in the environment.

Oh, yes. I've seen some upcoming changes that do a better job of highlighting dropped items.

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Originally posted by guscrevelari

I didn't notice that update... honestly if you spot the spike c4 carrier your team should be able to see that in the minimap.

I get where you're coming from, but in a game with drones and cameras and dashing/teleporting people, it doesn't make as much sense to hand over critical info about the spike carrier's location for what is often so little effort/risk.

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Originally posted by dksmoove

Thanks for responding - as this is definitely a big change as people relied on the mini map for a lot of information.
If Riot is going the route of not showing the spike on enemy or friendly models, I think the Spike either needs to a new color or something different because it is still not always to easy to spot where the Spike is dropped on the ground because it blends in with character models and/or guns. I'm sure others share my sentiment on this.

Dropped spike icon should be fairly easy to spot - it's pretty large compared to the other icons. Let me know if there are cases where that's not true because of color or overlapping.

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Originally posted by dksmoove

Is the Spike visible on whoever the enemy team is carrying it then?

It is not; we don't show the spike on enemy or friendly models.

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Originally posted by StephenTabernacle

Added color to the player’s own minimap icon with a slightly thicker border to aid in finding oneself (on the minimap, not in life)

rito pls i'm having an existential crisis

Known bug. Working on a fix.

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Originally posted by lugsy_3

Thank-you for clarifying this. Was there any discussion if this was a positive bug? I typically play more of a IGL type roll, holding a deeper angle & paying more attention to the minimap to make team comms (since I find a lot of people aren't making voice comms), and I loved being able to see the importance of a push (even if only spotting one person). I feel this doesn't impact high level play, as I believe most high level play will safe drop the bomb Spike behind and only pick it up once the site is confirmed and entry frags are already made.

Right; it doesn't really impact high level play because most teams drop the spike back and out of view so it doesn't get dumped if they lose their initial peeks. Also slightly faster to grab if someone needs to nab it and go.

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Originally posted by lugsy_3

Waaaiitt a minute!

Removed Spike icon from being visible on enemy player minimap icons

Does this mean if you spot the bomb Spike carrier, you'll no longer gain that information? (Currently, if I have the bomb Spike and you see me. on the minimap you will have my icon with a small bomb Spike icon.. and then I turn into a yellow question mark instead of red) That's massive if that's correct?

Edited to use correct nomenclature

Correct. Showing enemies carrying the spike was a bug. Dropped spike still shows, though.

There was a discussion in an older thread about this, so might be worth linking from here for anyone who wants more context on the design choice:

https://www.reddit.com/r/VALORANT/comments/geo111/03_on_ingame_player_behavior_and_server/fpp6e3f/

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Originally posted by Intact

Am I reading this wrong?

Removed Spike icon from being visible on enemy player minimap icons

Does this mean that when you get bomb does as ct, it won't appear on the minimap any more?

You won't see enemies carrying the spike on the minimap. Showing it was a bug. You will definitely still see the dropped spike though.

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Originally posted by huntcameron

When can we expect patch notes?

Tomorrow (May 12) morning Pacific time, I believe.

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Originally posted by war10is

Could you confirm if any fps fixes are coming with this patch please?

I cannot only because I do not know. I know the team was/is working on it as a top priority.


11 May

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Originally posted by dannycakes

Could be some weird rounding errors happening there.

Perhaps with timed things or guns with drop off, if it happens to be something that hits for 34.5 it might round to 35.

At least a few of these cases are fixed in the upcoming patch!