Read moreI should clarify. Yes, scaling champs should be fully built by the 22 minute mark, but as stated, the vast majority of games don't even reach the 22 minute mark. I don't have any data so I could be wrong, but it seems like due to the faster paced nature of wild rift compared to pc, end game scaling champions and runes are already under picked/used. The meta damage rune is brutal over gathering storm because early game and snowballing is more reliable then praying to reach the end game that won't always happen. Not to mention wr players quit way to early thinking a game is decided after the first objective. Gathering storm for example, gets really useful after the 25 minute mark but that's a small fraction of games and even less so with self destruct towers.
This change would further discourage players from picking late game scaling character and runes. Burtal will be used even more.
The benefit to me does not outweigh the cons. Games are faster, but a whole style of...
You are right that there is a difference in the champion select rules, but the actual in-game rules are 100% the same.
The reality is, there isn't any disagreement about there being a limit on how long games should last. The details about what that time is are what is important. I think it is easy to agree that we don't want 1h or 30min games, so it is really about finding what that time is.
I don't think this will have much of an impact on shaping behavior or what champions are picked. Several people are talking about this being used as a stalling strategy, but others are saying it could hurt these stalling champions. We don't expect this to be something that has an impact on most players. A drastically small percentage of games even make it to this point, and those that do tend to be lower elo skewed. Looking at my own match history I don't have a single game where this would come into effect, and I suspect yours doesn't have any games either.
If this e...
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